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Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | ||
Defeated enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to the [[Research Pod]] | Defeated enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to the [[Research Pod]], the [[SPERO]] or the [[S.S. Beagle]] being exchanged for [[Poko]]s, in the case of the former two, or [[Sparklium]], in the case of the latter one. An enemy under the effect of an [[ultra-bitter spray]] or being [[Ice#frozen]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead. | ||
Some enemies contain important items like [[ship part]]s, [[treasure]]s, [[fruit]]s and [[castaway]]s, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved. | Some enemies contain important items like [[ship part]]s, [[treasure]]s, [[fruit]]s and [[castaway]]s, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved. | ||
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{{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}} | {{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}} | ||
===In ''Pikmin 4''=== | ===In ''Pikmin 4''=== | ||
{{columns|3|* {{icon|Albino Dwarf Bulborb|y|v=P4}} | {{columns|3|* {{icon|Albino Dwarf Bulborb|y|v=P4}} | ||
* '''{{icon|Ancient Sirehound|y|v=P4}}''' | * '''{{icon|Ancient Sirehound|y|v=P4}}''' | ||
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Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s. | Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s. | ||
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[ | Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazards]]. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollyhop]]'s stomp in ''[[Pikmin 3]]''. | ||
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them. | As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them. | ||
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==Trivia== | ==Trivia== | ||
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}} | *When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}} | ||
*It is implied by Alph that enemy corpses disappear after some amount of days because larger enemies eat them.{{cite quote|When the sun sets we are forced to retreat to the skies, but I do so wonder what happens on the ground at night. If the creatures on the surface are nocturnal, things probably get pretty dangerous. Fallen animals and wayward Pikmin must get gobbled up in no time. I'm so glad the Drake is operational...|[[Alph]]|a [[Pikmin 3 Voyage Log|Voyage Log]] entry}} If this is true, there must be unknown nocturnal enemies capable of consuming creatures up to the size of the [[Sandbelching Meerslug]], as even it disappears after some time. | |||
*There are 15 enemies that have been present in all 4 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wolpole]], and [[Yellow Wollyhop]]. | *There are 15 enemies that have been present in all 4 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wolpole]], and [[Yellow Wollyhop]]. | ||
**Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollyhop]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].) | **Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollyhop]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].) |