Editing Dandori Battle
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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
[[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]] | [[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]] | ||
'''Dandori Battles''' | '''Dandori Battles''' are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode accessed from the [[title screen]] that allows players to play Dandori Battles without any relation to Story Mode. | ||
In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage. | In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage. | ||
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The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary. | The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary. | ||
In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable | In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable. Olimar and Louie can be unlocked as opponents after reaching certain points in any file of the main story. If a Dandori Battle is played before [[Pikmin 4 player character|creating a character]] on any save file, only Collin and Shepherd are playable. | ||
This mode allows several settings to be customized, unlike the battles in Story Mode: | This mode allows several settings to be customized, unlike the battles in Story Mode: |