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{{game icons|p4=y}}
{{game icons|p4=y}}
[[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]]
[[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]]
'''Dandori Battles''' ({{j|ダンドリバトル|Dandori Batoru|Dandori Battle}}) are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode accessed from the [[title screen]] that allows players to play Dandori Battles without any relation to Story Mode.
'''Dandori Battles''' are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode accessed from the [[title screen]] that allows players to play Dandori Battles without any relation to Story Mode.


In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage.
In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage.
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== Stages ==
== Stages ==
There are 6 stages in Dandori Battle. They all have the same layout each time they are played.
There are 6 stages in Dandori Battle. They all have the same layout each time they are played.
{| class="wikitable" style="text-align: center;"
* [[Trial Run]]
!Image
* [[Battle in a Box]]
!Name
* [[Dandori Castle]]
!Default [[Pikmin]]
* [[Leafy Showdown]]
![[Dandori]] level
* [[Hot Sandy Duel]]
!Time limit
* [[Final Battle]]
|-
|[[File:P4 Trial Run Overview.jpg|100px]]
|[[Trial Run]]
|{{icon|Red Pikmin|v=P4 HUD}}
|1
|4:00
|-
|[[File:P4 Battle in a Box Overview.jpg|100px]]
|[[Battle in a Box]]
|{{icon|Ice Pikmin|v=P4 HUD}}
|2
|5:00
|-
|[[File:P4 Dandori Castle Overview.jpg|100px]]
|[[Dandori Castle]]
|{{icon|Yellow Pikmin|v=P4 HUD}}
|3
|5:00
|-
|[[File:Leafy Showdown Overview.jpg|100px]]
|[[Leafy Showdown]]
|{{icon|Rock Pikmin|v=P4 HUD}}
|4
|7:00
|-
|[[File:Hot Sandy Duel Overview.jpg|100px]]
|[[Hot Sandy Duel]]
|{{icon|Red Pikmin|v=P4 HUD}}
|5
|5:00
|-
|[[File:Final Battle Overview.jpg|100px]]
|[[Final Battle]]
|{{icon|Winged Pikmin|v=P4 HUD}}
|5
|7:00
|}


== Story Mode ==
== Story Mode ==
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The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary.
The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary.


In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable, all only for Player 1. Olimar is the Player 2 character, and Louie can be unlocked for Player 2 after battling him in a Dandori Battle in any file of the main story. If a Dandori Battle is played before [[Pikmin 4 player character|creating a character]] on any save file, only Collin and Shepherd are playable for Player 1, and Olimar is only playable for Player 2.  
In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable. Olimar and Louie can be unlocked as opponents after reaching certain points in any file of the main story. If a Dandori Battle is played before [[Pikmin 4 player character|creating a character]] on any save file, only Collin and Shepherd are playable.


This mode allows several settings to be customized, unlike the battles in Story Mode:
This mode allows several settings to be customized, unlike the battles in Story Mode:
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== Mystery Capsules ==
== Mystery Capsules ==
[[File:P4 Mystery Capsule Focus.jpg|thumb|A Mystery Capsule.]]
{{image|Add an image of a Mystery Capsule.}}
'''Mystery Capsules''' are special items that appear around a stage throughout a battle, and are spheres with a yellow base and transparent top with a blue question mark inside. Collecting one by walking into it or having a Pikmin carry it to the player or Oatchi/Moss will give that player a random powerup. Powerups can then be used by pressing {{button|switch|y}}. Up to 5 powerups can be stored but only the type of item shown in the [[HUD]] can be used. 1 or more Mystery Capsules can spawn in the stage every 30 seconds.
'''Mystery Capsules''' are special items that appear around a stage throughout a battle, and are spheres with a yellow base and transparent top with a blue question mark inside. Collecting one by walking into it or having a Pikmin carry it to the player or Oatchi/Moss will give that player a random powerup. Powerups can then be used by pressing {{button|switch|y}}. Up to 5 powerups can be stored but only the type of item shown in the [[HUD]] can be used. 1 or more Mystery Capsules can spawn in the stage every 30 seconds.


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The '''Sneak Bomb''' is a unique item that spawns at a random location a few minutes into the battle (the time varies by stage). It resembles a [[bomb rock]], but is larger and sits on a wooden platform. It can be carried towards an opponent's Onion, and upon reaching the Onion, it will explode and cause that Onion's player to lose points. The number of points lost to a Sneak Bomb is proportional to the victim's score.
The '''Sneak Bomb''' is a unique item that spawns at a random location a few minutes into the battle (the time varies by stage). It resembles a [[bomb rock]], but is larger and sits on a wooden platform. It can be carried towards an opponent's Onion, and upon reaching the Onion, it will explode and cause that Onion's player to lose points. The number of points lost to a Sneak Bomb is proportional to the victim's score.


The points lost to a Sneak Bomb will be ejected as '''Dandorium''' weights, which can be carried back to either Onion. These weights are solid and bronze-colored, with each one featuring a numerical label that indicates its [[weight]]. The weight of each individual weight can be 5, 10, or 20. If the Sneak Bomb goes inside of the Onion of a player with 0 points, a Dandorium weight of 5 pops out and the targeted player's points stay at 0. Additionally, no matter how high the target score, the player whose Onion was detonated will not lose more than 100 points.
The points lost to a Sneak Bomb will be ejected as '''Dandorium''' weights, which can be carried back to either Onion. These weights are solid and bronze-colored, with each one featuring a numerical label that indicates its [[weight]]. If the Sneak Bomb goes inside of the Onion of a player with 0 points, a Dandorium weight of 5 pops out and the targeted player's points stay at 0. Additionally, no matter how high the target score, the player whose Onion was detonated will not lose more than 100 points.


Sneak Bombs weigh 5 units with a maximum carrier count of 10. They have a unique [[radar]] map icon.
Sneak Bombs weigh 5 units with a maximum carrier count of 10. They have a unique [[radar]] map icon.
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|ChiTradR=
|ChiTradR=
|ChiTradM=
|ChiTradM=
|ChiSimp=当多虑对战
|ChiSimp=
|ChiSimpR=dāngduōlǜduìzhàn
|ChiSimpR=
|ChiSimpM=Dandori Battle
|ChiSimpM=
|Kor =  
|Kor=
|KorR =  
|KorR=
|KorM =  
|KorM=
|Dan  = Dandori-kamp
|DanM = Dandori Battle
|Fin  = Dandori-taistelu
|FinM = Dandori Battle
|Swe  = Dandori-strid
|SweM = Dandori Battle
}}
}}


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