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{{game icons|p4=y}}
{{game icons|p4=y}}
[[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]]
[[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]]
'''Dandori Battles''' ({{j|ダンドリバトル|Dandori Batoru|Dandori Battle}}) are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode accessed from the [[title screen]] that allows players to play Dandori Battles without any relation to Story Mode.
'''Dandori Battles''' are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode accessed from the [[title screen]] that allows players to play Dandori Battles without any relation to Story Mode.


In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage.
In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage.
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== Stages ==
== Stages ==
There are 6 stages in Dandori Battle. They all have the same layout each time they are played.
There are 6 stages in Dandori Battle. They all have the same layout each time they are played.
{| class="wikitable" style="text-align: center;"
* [[Trial Run]]
!Image
* [[Battle in a Box]]
!Name
* [[Dandori Castle]]
!Default [[Pikmin]]
* [[Leafy Showdown]]
![[Dandori]] level
* [[Hot Sandy Duel]]
!Time limit
* [[Final Battle]]
|-
|[[File:P4 Trial Run Overview.jpg|100px]]
|[[Trial Run]]
|{{icon|Red Pikmin|v=P4 HUD}}
|1
|4:00
|-
|[[File:P4 Battle in a Box Overview.jpg|100px]]
|[[Battle in a Box]]
|{{icon|Ice Pikmin|v=P4 HUD}}
|2
|5:00
|-
|[[File:P4 Dandori Castle Overview.jpg|100px]]
|[[Dandori Castle]]
|{{icon|Yellow Pikmin|v=P4 HUD}}
|3
|5:00
|-
|[[File:Leafy Showdown Overview.jpg|100px]]
|[[Leafy Showdown]]
|{{icon|Rock Pikmin|v=P4 HUD}}
|4
|7:00
|-
|[[File:Hot Sandy Duel Overview.jpg|100px]]
|[[Hot Sandy Duel]]
|{{icon|Red Pikmin|v=P4 HUD}}
|5
|5:00
|-
|[[File:Final Battle Overview.jpg|100px]]
|[[Final Battle]]
|{{icon|Winged Pikmin|v=P4 HUD}}
|5
|7:00
|}


== Story Mode ==
== Story Mode ==
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The player must complete the battles in the first three areas in any order to unlock [[Hero's Hideaway]]. From there, each area's Dandori Battle cave will need to be completed to unlock the next area (or in the [[Primordial Thicket]]'s case, the [[Cavern for a King]]). While the first 3 stages can be played in any of the first 3 areas, the player can only enter Leafy Showdown in Hero's Hideaway, Hot Sandy Duel in Giant's Hearth, and Final Battle in Primordial Thicket.
The player must complete the battles in the first three areas in any order to unlock [[Hero's Hideaway]]. From there, each area's Dandori Battle cave will need to be completed to unlock the next area (or in the [[Primordial Thicket]]'s case, the [[Cavern for a King]]). While the first 3 stages can be played in any of the first 3 areas, the player can only enter Leafy Showdown in Hero's Hideaway, Hot Sandy Duel in Giant's Hearth, and Final Battle in Primordial Thicket.
=== Settings ===
The battles available in Story Mode have different settings to those available in the multiplayer settings. All of the player's abilities will be available. The opposing captain and Moss, however, have preset abilities:
* Trial Run: The player starts with 10 Pikmin, Olimar starts with 5 Pikmin, and Moss has Buff Lv. 3. The stage uses Red Pikmin.
* Battle in a Box: The player starts with 5 Pikmin, Olimar starts with 5 Pikmin, and Moss has Super Buff Lv. 1. The stage uses Ice Pikmin.
* Dandori Castle: The player starts with 5 Pikmin, Olimar starts with 10 Pikmin, and Moss has Super Buff Lv. 2. The stage uses Yellow Pikmin.
* Leafy Showdown: The player starts with 5 Pikmin, Olimar starts with 15 Pikmin, and Moss has Swallow. The stage uses Rock Pikmin.
* Hot Sandy Duel: The player starts with 5 Pikmin, Louie starts with 15 Pikmin, and Moss has Swallow. The stage uses Red Pikmin.
* Final Battle: The player starts with 5 Pikmin, Louie starts with 20 Pikmin, and Moss has Swallow. The stage uses Winged Pikmin.


=== Get Help ===
=== Get Help ===
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The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary.
The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary.


In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable, all only for Player 1. Olimar is the Player 2 character, and Louie can be unlocked for Player 2 after battling him in a Dandori Battle in any file of the main story. If a Dandori Battle is played before [[Pikmin 4 player character|creating a character]] on any save file, only Collin and Shepherd are playable for Player 1, and Olimar is only playable for Player 2.  
In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable. Olimar and Louie can be unlocked as opponents after reaching certain points in any file of the main story. If a Dandori Battle is played before [[Pikmin 4 player character|creating a character]] on any save file, only Collin and Shepherd are playable.


This mode allows several settings to be customized, unlike the battles in Story Mode:
This mode allows several settings to be customized, unlike the battles in Story Mode. After selecting a stage, the player can change the Player Settings, Battle Settings, and Difficulty. Player Settings allows the player to select which characters are on each side; for player 1 the options are the custom characters, Collin, and Shepherd, and for player 2 or the computer player, the options are Olimar and Louie. Battle Settings allows the player to choose which of the 8 main Pikmin types appears in the battle, and to toggle Bonus Finds, Mystery Capsules, and Sneak Bombs on or off (they are all on by default, and the default Pikmin type is the one that appears in that stage in Story Mode). Difficulty allows the player to select how much of an advantage each side will get, between 5 options that change the starting squad size, starting number of Mystery Capsules, whether the Charging Horn is activated, and what Oatchi's or Moss's abilities are.
*Player Settings allows the player to select which characters are on each side;
**For the blue team, the options are the custom characters present in each save file, Collin, and Shepherd.
**For the red team, whether player or computer controlled, the options are Olimar and Louie. Louie must be unlocked by advancing far enough into story mode.
*Battle Settings allows the player to choose;
**Which of the 8 main Pikmin types appears in the battle. The default Pikmin type is the one present in the Story Mode encounter.
**Toggle Bonus Finds on or off. They are on by default.
**Toggle Mystery Capsules on or off. They are on by default.
**Toggle Sneak Bombs on or off. They are on by default.
*Difficulty allows the player to select how much of an advantage each side will get, between 5 options;
**Super Sweet gives the player 50 Pikmin, 5 free Mystery Capsule spins, and their pup will have the Swallow skill.
**Kinda Sweet gives the player 25 Pikmin, 2 free Mystery Capsule spins, and their pup will have Super Buff Lv. 2.
**Normal gives the player 10 Pikmin, and their pup will have Super Buff Lv. 1.
**Kinda Spicy gives the player 5 Pikmin, and their pup will have Buff Lv. 3.
**Ultra Spicy gives the player 1 Pikmin, their pup will have Buff Lv. 2, and they will not have access to the Charging Horn.


In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts):
In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts):
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== Mystery Capsules ==
== Mystery Capsules ==
[[File:P4 Mystery Capsule Focus.jpg|thumb|A Mystery Capsule.]]
{{image|Add an image of a Mystery Capsule.}}
'''Mystery Capsules''' are special items that appear around a stage throughout a battle, and are spheres with a yellow base and transparent top with a blue question mark inside. Collecting one by walking into it or having a Pikmin carry it to the player or Oatchi/Moss will give that player a random powerup. Powerups can then be used by pressing {{button|switch|y}}. Up to 5 powerups can be stored but only the type of item shown in the [[HUD]] can be used. 1 or more Mystery Capsules can spawn in the stage every 30 seconds.
'''Mystery Capsules''' are special items that appear around a stage throughout a battle, and are spheres with a yellow base and transparent top with a blue question mark inside. Collecting one by walking into it or having a Pikmin carry it to the player or Oatchi/Moss will give that player a random powerup. Powerups can then be used by pressing {{button|switch|y}}. Up to 5 powerups can be stored but only the type of item shown in the [[HUD]] can be used. 1 or more Mystery Capsules can spawn in the stage every 30 seconds.


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The '''Sneak Bomb''' is a unique item that spawns at a random location a few minutes into the battle (the time varies by stage). It resembles a [[bomb rock]], but is larger and sits on a wooden platform. It can be carried towards an opponent's Onion, and upon reaching the Onion, it will explode and cause that Onion's player to lose points. The number of points lost to a Sneak Bomb is proportional to the victim's score.
The '''Sneak Bomb''' is a unique item that spawns at a random location a few minutes into the battle (the time varies by stage). It resembles a [[bomb rock]], but is larger and sits on a wooden platform. It can be carried towards an opponent's Onion, and upon reaching the Onion, it will explode and cause that Onion's player to lose points. The number of points lost to a Sneak Bomb is proportional to the victim's score.


The points lost to a Sneak Bomb will be ejected as '''Dandorium''' weights, which can be carried back to either Onion. These weights are solid and bronze-colored, with each one featuring a numerical label that indicates its [[weight]]. The weight of each individual weight can be 5, 10, or 20. If the Sneak Bomb goes inside of the Onion of a player with 0 points, a Dandorium weight of 5 pops out and the targeted player's points stay at 0. Additionally, no matter how high the target score, the player whose Onion was detonated will not lose more than 100 points.
The points lost to a Sneak Bomb will be ejected as '''Dandorium''' weights, which can be carried back to either Onion. These weights are solid and bronze-colored, with each one featuring a numerical label that indicates its [[weight]]. If the Sneak Bomb goes inside of the Onion of a player with 0 points, a Dandorium weight of 5 pops out and the targeted player's points stay at 0. Additionally, no matter how high the target score, the player whose Onion was detonated will not lose more than 100 points.


Sneak Bombs weigh 5 units with a maximum carrier count of 10. They have a unique [[radar]] map icon.
Sneak Bombs weigh 5 units with a maximum carrier count of 10. They have a unique [[radar]] map icon.
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Sneak Bomb P4 icon.png|The Sneak Bomb as seen on the results screen.
Sneak Bomb P4 icon.png|The Sneak Bomb as seen on the results screen.
Mystery Capsule P4 icon.png|The Mystery Capsule as seen on the [[Tablet|Tablet's Radar Map]].
Mystery Capsule P4 icon.png|The Mystery Capsule as seen on the [[Tablet|Tablet's Radar Map]].
BonusMismatch.jpg|A Bonus Find granting a larger multiplier to the losing side of a match.
DandoriumEjected.jpg|An Onion expelling Dandorium following the attack of a Sneak Bomb.
</gallery>
</gallery>
== Trivia ==
== Trivia ==
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|ChiTradR=
|ChiTradR=
|ChiTradM=
|ChiTradM=
|ChiSimp=当多虑对战
|ChiSimp=
|ChiSimpR=dāngduōlǜduìzhàn
|ChiSimpR=
|ChiSimpM=Dandori Battle
|ChiSimpM=
|Kor =  
|Kor=
|KorR =  
|KorR=
|KorM =  
|KorM=
|Dan  = Dandori-kamp
|DanM = Dandori Battle
|Fin  = Dandori-taistelu
|FinM = Dandori Battle
|Swe  = Dandori-strid
|SweM = Dandori Battle
}}
}}


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