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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
[[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]] | [[File:Dandori Battle P4 icon.png|thumb|The map icon for Dandori Battles.]] | ||
'''Dandori Battles''' | '''Dandori Battles''' are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode accessed from the [[title screen]] that allows players to play Dandori Battles without any relation to Story Mode. | ||
In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage. | In Dandori Battles, the player (marked with blue) competes against their opponent (marked with pink) to see who can earn the most points, which are noted with a symbol resembling the letter D ({{icon|Dandori}}). Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their [[weight]], so that, for example, a [[Bulborb]] is worth 10 points while a [[Sunseed Berry]] is worth 3. The player with the most points when the timer runs out is declared the winner. Both participants use the same type of Pikmin. Unlike in other game modes, [[Onion]]s in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage. | ||
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== Stages == | == Stages == | ||
There are 6 stages in Dandori Battle. They all have the same layout each time they are played. | There are 6 stages in Dandori Battle. They all have the same layout each time they are played. | ||
* [[Trial Run]] | |||
* [[Battle in a Box]] | |||
* [[Dandori Castle]] | |||
* [[Leafy Showdown]] | |||
* [[Hot Sandy Duel]] | |||
* [[Final Battle]] | |||
== Story Mode == | == Story Mode == | ||
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The player must complete the battles in the first three areas in any order to unlock [[Hero's Hideaway]]. From there, each area's Dandori Battle cave will need to be completed to unlock the next area (or in the [[Primordial Thicket]]'s case, the [[Cavern for a King]]). While the first 3 stages can be played in any of the first 3 areas, the player can only enter Leafy Showdown in Hero's Hideaway, Hot Sandy Duel in Giant's Hearth, and Final Battle in Primordial Thicket. | The player must complete the battles in the first three areas in any order to unlock [[Hero's Hideaway]]. From there, each area's Dandori Battle cave will need to be completed to unlock the next area (or in the [[Primordial Thicket]]'s case, the [[Cavern for a King]]). While the first 3 stages can be played in any of the first 3 areas, the player can only enter Leafy Showdown in Hero's Hideaway, Hot Sandy Duel in Giant's Hearth, and Final Battle in Primordial Thicket. | ||
=== Get Help === | === Get Help === | ||
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The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary. | The same 6 maps from [[Story Mode]] are available to play on, however they must all be unlocked by playing the stage before it at least once (similar to [[Bingo Battle]]). Only [[Trial Run]] is unlocked by default. Levels are unlocked simply by finishing a battle, regardless of who wins. In order to unlock a stage, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. For asymmetric maps, the side of the map each player starts on can vary. | ||
In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable | In addition to any of the 3 created [[Pikmin 4 player character|player characters]] from the player's Story Mode save files, [[Shepherd]] and [[Collin]] are playable. Olimar and Louie can be unlocked as opponents after reaching certain points in any file of the main story. If a Dandori Battle is played before [[Pikmin 4 player character|creating a character]] on any save file, only Collin and Shepherd are playable. | ||
This mode allows several settings to be customized, unlike the battles in Story Mode | This mode allows several settings to be customized, unlike the battles in Story Mode. After selecting a stage, the player can change the Player Settings, Battle Settings, and Difficulty. Player Settings allows the player to select which characters are on each side; for player 1 the options are the custom characters, Collin, and Shepherd, and for player 2 or the computer player, the options are Olimar and Louie. Battle Settings allows the player to choose which of the 8 main Pikmin types appears in the battle, and to toggle Bonus Finds, Mystery Capsules, and Sneak Bombs on or off (they are all on by default, and the default Pikmin type is the one that appears in that stage in Story Mode). Difficulty allows the player to select how much of an advantage each side will get, between 5 options that change the starting squad size, starting number of Mystery Capsules, whether the Charging Horn is activated, and what Oatchi's or Moss's abilities are. | ||
In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts): | In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts): | ||
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== Mystery Capsules == | == Mystery Capsules == | ||
{{image|Add an image of a Mystery Capsule.}} | |||
'''Mystery Capsules''' are special items that appear around a stage throughout a battle, and are spheres with a yellow base and transparent top with a blue question mark inside. Collecting one by walking into it or having a Pikmin carry it to the player or Oatchi/Moss will give that player a random powerup. Powerups can then be used by pressing {{button|switch|y}}. Up to 5 powerups can be stored but only the type of item shown in the [[HUD]] can be used. 1 or more Mystery Capsules can spawn in the stage every 30 seconds. | '''Mystery Capsules''' are special items that appear around a stage throughout a battle, and are spheres with a yellow base and transparent top with a blue question mark inside. Collecting one by walking into it or having a Pikmin carry it to the player or Oatchi/Moss will give that player a random powerup. Powerups can then be used by pressing {{button|switch|y}}. Up to 5 powerups can be stored but only the type of item shown in the [[HUD]] can be used. 1 or more Mystery Capsules can spawn in the stage every 30 seconds. | ||
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!Description | !Description | ||
|- | |- | ||
|[[File: | |[[File:10 Pikmin P4 icon.png|64px]] | ||
|Quick Pik | |Quick Pik | ||
|Adds ten [[Pikmin family|Pikmin]] to the player's squad, of the Pikmin type used in the battle. | |Adds ten [[Pikmin family|Pikmin]] to the player's squad, of the Pikmin type used in the battle. | ||
|- | |- | ||
|[[File: | |[[File:5 Glow Pikmin P4 icon.png|64px]] | ||
|Quick Glow Pik | |Quick Glow Pik | ||
|Adds five [[Glow Pikmin]] to the player's squad. | |Adds five [[Glow Pikmin]] to the player's squad. | ||
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|Gives the player a [[Trackonator]]. | |Gives the player a [[Trackonator]]. | ||
|- | |- | ||
|[[File: | |[[File:Ink P4 icon.png|64px]] | ||
|Bewilder Bomb | |Bewilder Bomb | ||
|Makes an [[Panic|ink]] drop fall on the opponent, knocking them down and making their Pikmin and space dog [[panic]]. | |Makes an [[Panic|ink]] drop fall on the opponent, knocking them down and making their Pikmin and space dog [[panic]]. | ||
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The '''Sneak Bomb''' is a unique item that spawns at a random location a few minutes into the battle (the time varies by stage). It resembles a [[bomb rock]], but is larger and sits on a wooden platform. It can be carried towards an opponent's Onion, and upon reaching the Onion, it will explode and cause that Onion's player to lose points. The number of points lost to a Sneak Bomb is proportional to the victim's score. | The '''Sneak Bomb''' is a unique item that spawns at a random location a few minutes into the battle (the time varies by stage). It resembles a [[bomb rock]], but is larger and sits on a wooden platform. It can be carried towards an opponent's Onion, and upon reaching the Onion, it will explode and cause that Onion's player to lose points. The number of points lost to a Sneak Bomb is proportional to the victim's score. | ||
The points lost to a Sneak Bomb will be ejected as '''Dandorium''' weights, which can be carried back to either Onion. These weights are solid and bronze-colored, with each one featuring a numerical label that indicates its [[weight]] | The points lost to a Sneak Bomb will be ejected as '''Dandorium''' weights, which can be carried back to either Onion. These weights are solid and bronze-colored, with each one featuring a numerical label that indicates its [[weight]]. If the Sneak Bomb goes inside of the Onion of a player with 0 points, a Dandorium weight of 5 pops out and the targeted player's points stay at 0. Additionally, no matter how high the target score, the player whose Onion was detonated will not lose more than 100 points. | ||
Sneak Bombs weigh 5 units with a maximum carrier count of 10. They have a unique [[radar]] map icon. | Sneak Bombs weigh 5 units with a maximum carrier count of 10. They have a unique [[radar]] map icon. | ||
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Sneak Bomb P4 icon.png|The Sneak Bomb as seen on the results screen. | Sneak Bomb P4 icon.png|The Sneak Bomb as seen on the results screen. | ||
Mystery Capsule P4 icon.png|The Mystery Capsule as seen on the [[Tablet|Tablet's Radar Map]]. | Mystery Capsule P4 icon.png|The Mystery Capsule as seen on the [[Tablet|Tablet's Radar Map]]. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
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|ChiTradR= | |ChiTradR= | ||
|ChiTradM= | |ChiTradM= | ||
|ChiSimp= | |ChiSimp= | ||
|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM= | |ChiSimpM= | ||
|Kor | |Kor= | ||
|KorR = | |KorR= | ||
|KorM = | |KorM= | ||
}} | }} | ||