Editing Dandori Battle
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
'''Dandori Battles''' | {{stub}} | ||
'''Dandori Battles''' are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode in the title screen that allows players to do Dandori Battles without any relation to Story Mode. | |||
In Dandori Battles, the player (marked with blue) competes against their opponent (marked with | In Dandori Battles, the player (marked with blue) competes against their opponent (marked with red) to see who can earn the most points, which are noted with a symbol resembling the letter D: {{icon|Dandori}}. Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their weight, so that, for example, a [[Bulborb]] is worth 10 points while a pile of [[gold nugget]]s is worth as many points as its number of fragments. The player with the most points when the timer runs out is declared the winner. Both participants will use the same type of Pikmin. Unlike other game modes, Onions in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage. | ||
== Story Mode == | == Story Mode == | ||
In | In Story Mode, the [[Pikmin family|Pikmin]] used are not [[Pikmin 4 player character|the player character's]], but rather are given to them at the start of the battle for that battle only. Anything collected is also not carried over after the battle. Each stage is ranked with a "Dandori Level" of 1 to 5, indicating the level of difficulty. | ||
For the purpose of the game's overarching mission, the player must compete in Dandori Battles and win in order to be rewarded with a [[castaway]] that their opponent took possession of. Once that happens, the cave is closed and cannot be re-entered. However, after rescuing [[Corgwin]] | For the purpose of the game's overarching mission, the player must compete in Dandori Battles and win in order to be rewarded with a [[castaway]] that their opponent took possession of. Once that happens, the cave is closed and cannot be re-entered. However, after rescuing [[Corgwin]] these battles can be replayed from the [[Rescue Command Post]]. To reach the main story's conclusion, the player must earn a bronze or higher on all 6 matches. | ||
=== Medals === | === Medals === | ||
Line 62: | Line 17: | ||
* Gold: Win by at least 60 points. | * Gold: Win by at least 60 points. | ||
* Platinum: Win by at least 100 points. | * Platinum: Win by at least 100 points. | ||
== Dandori Battle mode == | == Dandori Battle mode == | ||
'''Dandori Battle mode''' is a mode selectable from the [[title screen]]. Here, the player can challenge a second player or a | '''Dandori Battle mode''' is a mode selectable from the [[title screen]]. Here, the player can challenge a second player or a CPU to a round of Dandori Battle. When challenging the CPU player, it is also possible for two players to team up. | ||
In addition to any of the | In addition to any of the created player characters from the game's save files, [[Shepherd]] and [[Collin]] are playable as well. Olimar and Louie can be unlocked as opponents after reaching certain points in any file of the main story. If a Dandori Battle is played before [[Pikmin 4 player character|creating a character]] on any save file, only Collin and Shepherd are playable. | ||
The same 6 maps from [[Story mode]] are available to play on, however they must all be unlocked by playing on the stage before it at least once (similar to [[Bingo Battle]]). Levels are unlocked simply by finishing a battle, regardless of who wins. This also happens if the battle is retried and then aborted(?). In order to unlock a map, no matter what the current Story Mode progress is, the previous map must be completed first. For example, completing Trial Run twice does not unlock Dandori Castle. | |||
In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts): | In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts): | ||
Line 117: | Line 29: | ||
* {{button|switch|pad|switch|pcpad}} down: [[Idler's Alert]]. | * {{button|switch|pad|switch|pcpad}} down: [[Idler's Alert]]. | ||
== | == List of stages == | ||
* [[Trial Run]] | |||
* [[Battle in a Box]] | |||
* [[Dandori Castle]] | |||
* [[Leafy Showdown]] | |||
* [[Hot Sandy Duel]] | |||
* [[Final Battle]] | |||
== Locations == | |||
There is 1 Dandori Battle cave per [[area]] in Story Mode, but each stage is played sequentially and not tied to the area they are entered from. Below is a list of every Dandori Battle cave entrance available and how to access them. | |||
* [[Sun-Speckled Terrace]]: near the third base, Meandering Slope, where a bridge must be built to access the ledge it's on. | |||
* [[Blossoming Arcadia]]: near the first base, Fragrant Ravine, on top of a large box toward the center river. | |||
* [[Serene Shores]]: near the first base, Blossoming Dunes, surrounded by water. | |||
* [[Hero's Hideaway]]: found within a safe, needing the [[Courage Emblem]], the [[Power Emblem]], and the [[Wisdom Emblem]]'s randomized numbers to unlock. | |||
* [[Giant's Hearth]]: near the third base, surrounded by shallow water and a low ledge. | |||
* [[Primordial Thicket]]: found on a ledge after a row of mushrooms Oatchi can jump across. | |||
The player must complete the battles in the first three areas in any order to unlock [[Hero's Hideaway]]. From there, each area's Dandori Battle cave will need to be completed to unlock the next area (or in the [[Primordial Thicket]]'s case, the [[Cavern for a King]]). While the first 3 stages can be played in any of the first 3 areas, the player can only enter Leafy Showdown in Hero's Hideaway, Hot Sandy Duel in Giant's Hearth, and Final Battle in Primordial Thicket. | |||
[[ | |||
' | |||
== Items == | |||
{{stub|Confirm that the two +Pikmin are indeed separate (the plus sign is differently colored).}} | |||
A player can obtain items by touching capsules that appear around the arena. These can then be used by pressing {{button|switch|y}}. A player can only hold one item at once; if they touch a capsule while already holding an item, the capsule's item will replace the old one. | |||
{|class="wikitable" | {|class="wikitable" | ||
Line 136: | Line 58: | ||
!Description | !Description | ||
|- | |- | ||
| | | | ||
| | |Pikmin | ||
|Adds ten | |Adds ten Pikmin to the player's party (only adds the same Pikmin type used in the battle). | ||
|- | |- | ||
|[[ | | | ||
|[[Glow Pikmin]] | |||
|Adds five [[Glow Pikmin]] to the player's | |Adds five [[Glow Pikmin]] to the player's party. | ||
|- | |- | ||
|[[ | | | ||
|[[Lightning]] | |||
|Causes | |Causes lightning to strike at the opponent, and stuns all enemies in the arena. | ||
|- | |- | ||
|[[ | | | ||
|[[Mine]] | |||
|Gives the player a | |Gives the player a Mine. | ||
|- | |- | ||
|[[ | | | ||
|[[Trackonator]] | |||
|Gives the player a | |Gives the player a Trackonator. | ||
|- | |- | ||
|[[ | | | ||
|[[Ink]] | |||
|Makes | |Makes a ink drop fall at the opponent, non-lethally scattering their Pikmin and respective dog. | ||
|- | |- | ||
|[[ | | | ||
|[[Boulder]]s | |||
|Makes | |Makes boulders fall at the opponent's location. | ||
|- | |- | ||
| | | | ||
| | |Teleport | ||
|Warps the opponent to a random location on the map. | |Warps the opponent to a random location on the map. | ||
|- | |- | ||
|[[ | | | ||
|Ultra-Spicy Spray | |[[Ultra-spicy spray]] | ||
|Uses the effects of the Ultra-Spicy Spray. | |||
|} | |} | ||
== Sneak | === Sneak Bomb === | ||
The Sneak Bomb is a special item. Only one will appear during a match, spawning by itself as opposed to inside a capsule. It resembles a [[bomb rock]], but is larger, sits on a wooden platform, and cannot be armed by subjecting the bomb to physical stress. It must be carried to the opponent's Onion, at which point it will explode and cause them to lose points. The lost points will then be converted into [[Dandorium]] weights, which can be brought back to either Onion. | |||
The | |||
If the Sneak Bomb goes inside of the Onion of a player with 0 points, a Dandorium weight of 5 pops out and the targeted player's points stay at 0. Additionally, no matter how high the target score, the player whose Onion was detonated will not lose more than 100 points. | |||
Sneak Bombs | Sneak Bombs have a unique [[Radar Map]] icon. | ||
{{stub|section=y}} | |||
In Story Mode, | == Get help == | ||
In Story Mode, if the player fails to earn a bronze medal, [[Dingo]] will offer to complete the challenge for them. If the player selects "Get Help" from the following menu, he will proceed to do so (shown with a blank screen, text boxes, and random sound effects), and the victory cutscene will play like normal as if the player had completed it themselves. | |||
This feature is only available if Dingo has been rescued, and if the player goes through with his assistance, the player will not be awarded any medals until they replay it themselves. The exception is [[Leafy Showdown]], which must be cleared manually. | |||
== Names in other languages == | == Names in other languages == | ||
Line 217: | Line 128: | ||
|ChiTradR= | |ChiTradR= | ||
|ChiTradM= | |ChiTradM= | ||
|ChiSimp= | |ChiSimp= | ||
|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM= | |ChiSimpM= | ||
|Kor | |Kor= | ||
|KorR = | |KorR= | ||
|KorM = | |KorM= | ||
}} | }} | ||
Line 236: | Line 141: | ||
* [[Dandori Challenge]] | * [[Dandori Challenge]] | ||
[[Category:Game modes]] | |||
[[Category:Dandori Battle]] | |||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||