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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
'''Dandori Battles''' | {{stub}} | ||
'''Dandori Battles''' are special [[caves]] in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to [[2-Player Battle]] in {{p2}} and [[Bingo Battle]] in {{p3}}. There is also a mode in the title screen that allows players to do Dandori Battles without any relation to Story Mode. | |||
In Dandori Battles, the player (marked with blue) competes against their opponent (marked with | In Dandori Battles, the player (marked with blue) competes against their opponent (marked with red) to see who can earn the most points. Carrying [[treasure]]s, [[pellets]] and [[enemies]] to the player's designated [[Onion]] earns the player points based on their weight, and the player with the most points when the timer runs out is declared the winner. Both participants will use the same type of Pikmin. Unlike other game modes, Onions in a Dandori Battle produce live Pikmin that do not go through the [[sprout]] stage. | ||
== Story Mode == | == Story Mode == | ||
In | In Story Mode, the [[Pikmin family|Pikmin]] used are not [[Pikmin 4 player character|the player character's]], but rather are given to them at the start of the battle for that battle only. Anything collected is also not carried over after the battle. Each stage is ranked with a "Dandori Level" of 1 to 5, indicating the level of difficulty. | ||
For the purpose of the game's overarching mission, the player must compete in Dandori Battles and win in order to be rewarded with a [[castaway]] that their opponent took possession of. Once that happens, the cave is closed and cannot be re-entered. However, after rescuing [[Corgwin]] | For the purpose of the game's overarching mission, the player must compete in Dandori Battles and win in order to be rewarded with a [[castaway]] that their opponent took possession of. Once that happens, the cave is closed and cannot be re-entered. However, after rescuing [[Corgwin]] these battles can be replayed from the [[Rescue Command Post]]. To reach the main story's conclusion, the player must earn a bronze or higher on all 6 matches. | ||
=== Medals === | === Medals === | ||
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* Gold: Win by at least 60 points. | * Gold: Win by at least 60 points. | ||
* Platinum: Win by at least 100 points. | * Platinum: Win by at least 100 points. | ||
== Dandori Battle mode == | == Dandori Battle mode == | ||
'''Dandori Battle mode''' is a mode selectable from the [[title screen]]. Here, the player can challenge a second player or a | {{game help|p4|Check if the player needs to play the latest stage in order to unlock the next, or if they can play on an older stage.}} | ||
'''Dandori Battle mode''' is a mode selectable from the [[title screen]]. Here, the player can challenge a second player or a CPU to a round of Dandori Battle. When challenging the CPU player, it is also possible for two players to team up. | |||
In addition to any of the created player characters from the game's save files, [[Shepherd]] and [[Collin]] are playable as well. Olimar and Louie can be unlocked as opponents after reaching certain points in any file of the main story. If Dandori Battle is played before [[Pikmin_4_player_character|creating a character]] on any save file, only Collin and Shepherd are playable. | |||
The same 6 maps from [[Story mode]] are available to play on, however they must all be unlocked by playing on the stage before it at least once (similar to [[Bingo Battle]]). Levels are unlocked simply by finishing a battle, regardless of who wins, if the battle is retried and then aborted, or whether the player has encountered the maps in any Story Mode file. | |||
In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts): | In this mode, the shortcut buttons are fixed to the defaults, and are mostly unbound except for the following (sideways Joy-Con does not have any bound shortcuts): | ||
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* {{button|switch|pad|switch|pcpad}} down: [[Idler's Alert]]. | * {{button|switch|pad|switch|pcpad}} down: [[Idler's Alert]]. | ||
== | == List of stages == | ||
* [[Trial Run]] | |||
* [[Battle in a Box]] | |||
* [[Dandori Castle]] | |||
* [[Leafy Showdown]] | |||
* [[Hot Sandy Duel]] | |||
* [[Final Battle]] | |||
== Locations == | |||
There is 1 Dandori Battle cave per [[area]] in Story Mode, but each stage is played sequentially and not tied to the area they are entered from. Below is a list of every Dandori Battle cave entrance available and how to access them. | |||
* [[Sun-Speckled Terrace]] - near the 3rd base, Meandering Slope, where a bridge must be built to access the ledge it's on. | |||
* [[Blossoming Arcadia]] - near the 1st base, Fragrant Ravine, on top of a large box toward the center river. | |||
* [[Serene Shores]] - near the 1st base, Blossoming Dunes, surrounded by water. | |||
* [[Hero's Hideaway]] - found within a safe, needing the [[Courage Emblem]], the [[Power Emblem]], and the [[Wisdom Emblem]]'s randomized numbers to unlock. | |||
* [[Giant's Hearth]] - near the 3rd base, surrounded by shallow water and a low ledge. | |||
* [[Primordial Thicket]] - found on a ledge after a row of mushrooms Oatchi can jump across. | |||
The player must complete the battles in the first three areas in any order to unlock [[Hero's Hideaway]]. From there, each area's Dandori Battle cave will need to be completed to unlock the next area (or in the [[Primordial Thicket]]'s case, the [[Cavern for a King]]). While the first 3 stages can be played in any of the first 3 areas, the player can only enter Leafy Showdown in Hero's Hideaway, Hot Sandy Duel in Giant's Hearth, and Final Battle in Primordial Thicket. | |||
[[ | |||
' | |||
== Items == | |||
{{stub|List items and what they do.}} | |||
{|class="wikitable" | {|class="wikitable" | ||
!Icon | !Icon | ||
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!Description | !Description | ||
|- | |- | ||
| | | | ||
| | |[[Glow Pikmin]] | ||
|Adds five [[Glow Pikmin]]. | |||
|Adds five [[Glow Pikmin]] | |||
|- | |- | ||
|[[ | | | ||
| | |[[Lighting]] | ||
|Makes lightings to strike at the opponent. | |||
|- | |- | ||
|[[ | | | ||
|[[Mine]] | |||
|Gives the player a | |Gives the player a mine. | ||
|- | |- | ||
|[[ | | | ||
|[[Trackonator]] | |||
|Gives the player a | |Gives the player a Trackonator | ||
|- | |- | ||
|[[ | | | ||
|[[Ink]] | |||
|Makes | |Makes a ink drop fall at the opponent. | ||
|- | |- | ||
|[[ | | | ||
|[[Boulder]]s | |||
|Makes | |Makes boulders fall at the opponent. | ||
|- | |- | ||
| | | | ||
| | |Teleport | ||
| | | | ||
|- | |- | ||
|[[ | | | ||
|[[Ultra-spicy spray]] | |||
|Uses | |Uses the effects of the ultra-spicy spray. | ||
|} | |} | ||
=== Sneak Bomb === | |||
The Sneak Bomb is a special item. It must be carried to the opponent's Onion, at which point it will explode and cause them to lose points. The lost points will then be converted into Dandorium weights, which can be brought back to either Onion. | |||
If the Sneak Bomb goes inside of the Onion of a player with 0 points, a Dandorium weight of 5 pops out and the targeted player's points stay at 0. Additionally, no matter how high the target score, the player whose Onion was detonated will not lose more than 100 points. | |||
{{stub|section=y}} | |||
== Get help == | |||
In Story Mode, if the player fails to earn a bronze medal, [[Dingo]] will offer to complete the challenge for them. If the player selects "Get Help" from the following menu, he will proceed to do so (shown with a blank screen, text boxes, and random sound effects), and the victory cutscene will play like normal as if the player had completed it themselves. | |||
This feature is only available if Dingo has been rescued, and if the player goes through with his assistance, the player will not be awarded any medals until they replay it themselves. The exception is [[Leafy Showdown]], which must be cleared manually. | |||
== Names in other languages == | == Names in other languages == | ||
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|ChiTradR= | |ChiTradR= | ||
|ChiTradM= | |ChiTradM= | ||
|ChiSimp= | |ChiSimp= | ||
|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM= | |ChiSimpM= | ||
|Kor | |Kor= | ||
|KorR = | |KorR= | ||
|KorM = | |KorM= | ||
}} | }} | ||
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* [[Dandori Challenge]] | * [[Dandori Challenge]] | ||
[[Category:Game modes]] | |||
[[Category: | |||