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'''Crystal walls''' are a type of [[gate]] in {{p3}} and {{p4}} that require [[Rock Pikmin]] to break.
'''Crystal walls''' are a type of [[gate]] in {{p3}} and {{p4}} that require [[Rock Pikmin]] to break.


In ''Pikmin 3'', the gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in Story Mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Most crystal gates needs 2 bomb rock explosions in order to shatter, regardless of health value. Some crystal walls are placed in locations where an [[iron ball]] can be pushed down a slope to break the wall. In {{p3d}}, there are 3 designs of this wall: one with the standard dark rusted metal on the sides, one with much lighter rusted metal, and one with rust-free metal.
In ''Pikmin 3'', the gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in Story Mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Any crystal gate needs 2 bomb rock explosions in order to shatter, regardless of health value. Some crystal walls are placed in locations where an [[iron ball]] can be pushed down a slope to break the wall. In {{p3d}}, there are 3 designs of this wall: one with the standard dark rusted metal on the sides, one with much lighter rusted metal, and one with rust-free metal.


In ''Pikmin 4'', the glass comprising the gate is now similar in appearance to crystals such as [[crystal nodule]]s. Crystal walls in ''Pikmin 4'' act as one surface instead of being split into four quadrants, and damage is the same regardless of location struck. It is the only destructible gate that [[Oatchi]] is incapable of demolishing by himself.
In ''Pikmin 4'', the glass comprising the gate is now similar in appearance to crystals such as [[crystal nodule]]s. Crystal walls in ''Pikmin 4'' act as one surface instead of being split into four quadrants, and damage is the same regardless of location struck. It is the only destructible gate that [[Oatchi]] is incapable of demolishing by himself.
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====Areas and caves====
====Areas and caves====
*[[Kingdom of Beasts]]: Three are found on sublevel 2, one next to base acting as a shortcut, one blocking off the [[Ambiguous Goo]], and one blocking off the exit. One is found on sublevel 4 blocking off a [[pup tunnel]] which leads to a white [[switch]]. Two are found on sublevel 5, one blocking the exit corridor and one blocking a white switch.
*[[Kingdom of Beasts]]: Three are found on sublevel 2, one next to base acting as a shortcut, one blocking off the [[Ambiguous Goo]], and one blocking off the exit. One is found on sublevel 4 blocking off a [[pup tunnel]] which leads to a white [[switch]]. Two are found on sublevel 5, one blocking the exit corridor and one blocking a white switch.
*[[Frozen Inferno]]: One is found on sublevel 2 near the exit. Because this cave can only be entered for the first time with [[Red Pikmin]], Rock Pikmin will need to be obtained within the cave or brought with on a return trip from the other entrance.
*[[Plunder Palace]]: Two are found on sublevel 2 adjacent to the base, one leading to a group of [[Skutterchuck]]s and another leading to a [[Whiptongue Bulborb]] fighting wild Rock Pikmin. One is found on sublevel 4, immediately left of the base and serves as a shortcut between areas. One is found on sublevel 5, blocking an entrance into the central area of the sublevel.
*[[Plunder Palace]]: Two are found on sublevel 2 adjacent to the base, one leading to a group of [[Skutterchuck]]s and another leading to a [[Whiptongue Bulborb]] fighting wild Rock Pikmin. One is found on sublevel 4, immediately left of the base and serves as a shortcut between areas. One is found on sublevel 5, blocking an entrance into the central area of the sublevel.
*[[Giant's Hearth]]: One is found blocking a shortcut into the area where the [[Spotty Bulbear]] patrols, left of both the Abandoned Throne and The Central Flame landing sites.
*[[Giant's Hearth]]: One is found blocking a shortcut into the area where the [[Spotty Bulbear]] patrols, left of both the Abandoned Throne and The Central Flame landing sites.

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