Editing Crystal wall

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
'''Crystal walls''' are a type of [[gate]] in {{p3}} and {{p4}} that require [[Rock Pikmin]] to break.
'''Crystal walls''' are a type of [[gate]] in {{p3}} and {{p4}} that require [[Rock Pikmin]] to break.


In ''Pikmin 3'', the gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in Story Mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Most crystal gates needs 2 bomb rock explosions in order to shatter, regardless of health value. Some crystal walls are placed in locations where an [[iron ball]] can be pushed down a slope to break the wall. In {{p3d}}, there are 3 designs of this wall: one with the standard dark rusted metal on the sides, one with much lighter rusted metal, and one with rust-free metal.
In ''Pikmin 3'', the gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in Story Mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Any crystal gate needs 2 bomb rock explosions in order to shatter, regardless of health value. Some crystal walls are placed in locations where an [[iron ball]] can be pushed down a slope to break the wall. In {{p3d}}, there are 3 designs of this wall: one with the standard dark rusted metal on the sides, one with much lighter rusted metal, and one with rust-free metal.


In ''Pikmin 4'', the glass comprising the gate is now similar in appearance to crystals such as [[crystal nodule]]s. Crystal walls in ''Pikmin 4'' act as one surface instead of being split into four quadrants, and damage is the same regardless of location struck. It is the only destructible gate that [[Oatchi]] is incapable of demolishing by himself.
In ''Pikmin 4'', the glass comprising the gate is now similar in appearance to crystals such as [[crystal nodule]]s. Crystal walls in ''Pikmin 4'' act as one surface instead of being split into four quadrants, and damage is the same regardless of location struck. It is the only destructible gate that [[Oatchi]] is incapable of demolishing by himself.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: