Editing Crash
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===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
*Raw material crash: Sometimes, for unknown reasons, when [[Oatchi]] spits a [[raw material]], the game will crash. | *Raw material crash: Sometimes, for unknown reasons, when [[Oatchi]] spits a [[raw material]], the game will crash. | ||
*Final boss crash: If the player has more than 100 [[Pikmin family|Pikmin]] when the [[ | *Final boss crash: {{tt|If the player has more than 100 [[Pikmin family|Pikmin]] when the [[Pikmin 4 final boss|final boss]] is defeated, the game will crash.|The reason is probably becuse all Pikmin have a specific place they go to, and the 101:st doesn't have a place it can go to.}} | ||
== Ways to softlock == | == Ways to softlock == | ||
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== Crash handler == | == Crash handler == | ||
[[File:Pikmin 2 crash handler.png|thumb|The crash handler in ''Pikmin 2''.]] | [[File:Pikmin 2 crash handler.png|thumb|The crash handler in ''Pikmin 2''.]] | ||
{{game help|npcp2|Figure out if there's any crash handler in the ''New Play Control!'' version.}} | |||
In {{p2}} for the [[GameCube]], if the game crashes, the player might be able to input a development button combination in order to get a crash handler screen to pop up.{{cite youtube|cPqyk5PyL-E|of the crash handler in action}} The code should be pressed one button at a time, and with ample time between each button press: | In {{p2}} for the [[GameCube]], if the game crashes, the player might be able to input a development button combination in order to get a crash handler screen to pop up.{{cite youtube|cPqyk5PyL-E|of the crash handler in action}} The code should be pressed one button at a time, and with ample time between each button press: | ||
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The Interactive Multi Game Demo Disc Version 17 has a ''Pikmin 2'' demo with an intact code map file. This means that if the player crashes the game there, the crash handler will be able to accurately show what points of the code the game was running when the crash happened. Because of the state of the system and how large the map file is, converting the memory locations can take several seconds.{{cite youtube|31B3vF6wkdk|of the crash handler in the Interactive Multi Game Demo Disc Version 17|published={{date|7|August|2018}}|retrieved={{date|14|December|2018}}}} | The Interactive Multi Game Demo Disc Version 17 has a ''Pikmin 2'' demo with an intact code map file. This means that if the player crashes the game there, the crash handler will be able to accurately show what points of the code the game was running when the crash happened. Because of the state of the system and how large the map file is, converting the memory locations can take several seconds.{{cite youtube|31B3vF6wkdk|of the crash handler in the Interactive Multi Game Demo Disc Version 17|published={{date|7|August|2018}}|retrieved={{date|14|December|2018}}}} | ||
== References == | == References == |