Editing Crash
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
In computing, a '''crash''', sometimes also referred to as a '''freeze''', happens when a piece of software stops working properly and can not continue running. This is usually because the code has tried to do something impossible, like trying to divide by zero, or read from an invalid memory position. Ideally, most software will be programmed in such a way that the final user can almost never cause the program to do something illegal, but some [[glitches]] or exploits can allow the user to do so. | In computing, a '''crash''', sometimes also referred to as a '''freeze''', happens when a piece of software stops working properly and can not continue running. This is usually because the code has tried to do something impossible, like trying to divide by zero, or read from an invalid memory position. Ideally, most software will be programmed in such a way that the final user can almost never cause the program to do something illegal, but some [[glitches]] or exploits can allow the user to do so. The {{ps}} also have a few glitches, exploits, and hacks that allow the player to crash the game. | ||
When a crash happens in a ''Pikmin'' game, it stops responding, and the player can do almost nothing except shut down the console and boot it back up. Crashes in ''Pikmin'' games are very rare, and the player will likely need to do them on purpose, but a corrupted or damaged game, system, or [[saved game]] data can all cause crashes. In this case, they should be replaced or repaired. | When a crash happens in a ''Pikmin'' game, it stops responding, and the player can do almost nothing except shut down the console and boot it back up. Crashes in ''Pikmin'' games are very rare, and the player will likely need to do them on purpose, but a corrupted or damaged game, system, or [[saved game]] data can all cause crashes. In this case, they should be replaced or repaired. | ||
Line 25: | Line 25: | ||
=== ''Pikmin 2'' === | === ''Pikmin 2'' === | ||
{{game help|p2|Add the missing videos and crash handler data.}} | |||
The following is a collection of known crashes in ''Pikmin 2''. For the ones where the [[#Crash handler|crash handler]] can be summoned, the crash reason and the developer information are also included. | The following is a collection of known crashes in ''Pikmin 2''. For the ones where the [[#Crash handler|crash handler]] can be summoned, the crash reason and the developer information are also included. | ||
Line 36: | Line 37: | ||
| [https://www.youtube.com/watch?v=R8Gst5gWvYM YouTube video] | | [https://www.youtube.com/watch?v=R8Gst5gWvYM YouTube video] | ||
|- | |- | ||
| rowspan="2" | [[Glitches in Pikmin 2#Minor| | | rowspan="2" | [[Glitches in Pikmin 2#Minor|Glutton's Kitchen crashes]] | ||
| rowspan="2" | It is possible for the game to crash when the player is playing on [[Glutton's Kitchen]] | | rowspan="2" | It is possible for the game to crash when the player is playing on [[Glutton's Kitchen]]. The reasons for this are not known, and sublevel 6 is the most likely to cause crashes. | ||
| Data storage interrupt exception | | Data storage interrupt exception | ||
| | | | ||
| [https://clips.twitch.tv/ExuberantManlyLorisBleedPurple Twitch clip 1], [https://www.twitch.tv/videos/100143204 2], [https://clips.twitch.tv/FamousStrongPelicanKappaClaus 3], [https://clips.twitch.tv/CoweringFunPistachioRaccAttack 4], [https://clips.twitch.tv/FrigidFaintMarrowCoolStoryBro 5 | | [https://clips.twitch.tv/ExuberantManlyLorisBleedPurple Twitch clip 1], [https://www.twitch.tv/videos/100143204 2], [https://clips.twitch.tv/FamousStrongPelicanKappaClaus 3], [https://clips.twitch.tv/CoweringFunPistachioRaccAttack 4], [https://clips.twitch.tv/FrigidFaintMarrowCoolStoryBro 5], [https://www.youtube.com/watch?v=pIiH_4rj51s YouTube video], [https://www.youtube.com/watch?v=nPCZhcueavQ 2], [https://twitter.com/keisen2853/status/1267377723887939584 Twitter video on Snack Pit] | ||
|- | |- | ||
| {{w|Assertion (software development)|Assertion}} | | {{w|Assertion (software development)|Assertion}} | ||
Line 55: | Line 56: | ||
| For unknown reasons, the game can crash while fighting a [[Pileated Snagret]]. It appears to happen when Purple Pikmin pound on the Pileated Snagret while it's reaching to peck a third Pikmin into its beak. | | For unknown reasons, the game can crash while fighting a [[Pileated Snagret]]. It appears to happen when Purple Pikmin pound on the Pileated Snagret while it's reaching to peck a third Pikmin into its beak. | ||
| Assertion | | Assertion | ||
| <code>P2Assert in "interactPiki.cpp" on line 1180</code> (US)<br><code>P2Assert in "interactPiki.cpp" on line 1206</code> (EU | | <code>P2Assert in "interactPiki.cpp" on line 1180</code> (US)<br><code>P2Assert in "interactPiki.cpp" on line 1206</code> (EU) | ||
| [https://www.youtube.com/watch?v=uS7R4WN6D0E YouTube video 1], [https://www.youtube.com/watch?v=SaUikLrKv-Q 2], [https://clips.twitch.tv/PerfectTenuousDiscSeemsGood Twitch clip | | [https://www.youtube.com/watch?v=uS7R4WN6D0E YouTube video 1], [https://www.youtube.com/watch?v=SaUikLrKv-Q 2],[https://clips.twitch.tv/PerfectTenuousDiscSeemsGood Twitch clip] | ||
|- | |- | ||
| [[Glitches in Pikmin 2#Minor|Ranging Bloyster fight crash]] | | [[Glitches in Pikmin 2#Minor|Ranging Bloyster fight crash]] | ||
Line 136: | Line 137: | ||
| Assertion | | Assertion | ||
| <code>P2Assert in "PSSeq.cpp" on line 192</code> | | <code>P2Assert in "PSSeq.cpp" on line 192</code> | ||
| [https://clips.twitch.tv/AmusedEagerTrollCoolStoryBro Twitch clip | | [https://clips.twitch.tv/AmusedEagerTrollCoolStoryBro Twitch clip] | ||
|- | |- | ||
| Valley of Repose entry crash | | Valley of Repose entry crash | ||
Line 142: | Line 143: | ||
| | | | ||
| | | | ||
| [https://clips.twitch.tv/AnnoyingRespectfulPlumberM4xHeh Twitch clip], [https://www.twitch.tv/videos/424607471 2] | | [https://clips.twitch.tv/AnnoyingRespectfulPlumberM4xHeh Twitch clip], [https://www.twitch.tv/videos/424607471 2] | ||
|} | |} | ||
=== ''Pikmin 3'' === | === ''Pikmin 3'' === | ||
* [[Glitches in Pikmin 3#Hard to reproduce|Cardboard box crash]]: The game can crash some seconds after the [[cardboard box]] at the start of the first day is pushed. | * [[Glitches in Pikmin 3#Hard to reproduce|Cardboard box crash]]: The game can crash some seconds after the [[cardboard box]] at the start of the first day is pushed. | ||
* [[Glitches in Pikmin 3#Infinite dirt mound|Infinite dirt mound crash]]: By whistling Pikmin as soon as they dig something out of a [[dirt mound]], for mounds with multiple objects, players can repeatedly extract the same object from the mound. Doing this with [[bridge]] fragments and having Pikmin carry excess fragments will cause unintended behaviors, and can result in a crash.{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | * [[Glitches in Pikmin 3#Infinite dirt mound|Infinite dirt mound crash]]: By whistling Pikmin as soon as they dig something out of a [[dirt mound]], for mounds with multiple objects, players can repeatedly extract the same object from the mound. Doing this with [[bridge]] fragments and having Pikmin carry excess fragments will cause unintended behaviors, and can result in a crash.{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | ||
* [[Glitches in Pikmin 3#Vehemoth Phosbat capture skip|Vehemoth Phosbat capture skip crash]]: By skipping the [[Vehemoth Phosbat]] capture in day 1, and obtaining Yellow Pikmin and Red Pikmin instead, the game will crash after the [[cutscene]] where Alph finds the [[S.S. Drake]], triggered by leaving the day 1 cave | * [[Glitches in Pikmin 3#Vehemoth Phosbat capture skip|Vehemoth Phosbat capture skip crash]]: By skipping the [[Vehemoth Phosbat]] capture in day 1, and obtaining Yellow Pikmin and Red Pikmin instead, the game will crash after the [[cutscene]] where Alph finds the [[S.S. Drake]], triggered by leaving the day 1 cave section in the [[Tropical Wilds]]. | ||
* [[Glitches in Pikmin 3#Formidable Oak backwards (Pikmin 3 Deluxe)|Formidable Oak backwards]]: Exclusively in {{p3d}}, if the player enters the Formidable Oak from the exit, starts the Plasm Wraith fight, and then goes through the entrance, they'll control two leaders at once. In this state, the game tends to crash. | * [[Glitches in Pikmin 3#Formidable Oak backwards (Pikmin 3 Deluxe)|Formidable Oak backwards]]: Exclusively in {{p3d}}, if the player enters the Formidable Oak from the exit, starts the Plasm Wraith fight, and then goes through the entrance, they'll control two leaders at once. In this state, the game tends to crash. | ||
== Ways to softlock == | == Ways to softlock == | ||
Line 181: | Line 164: | ||
* [[Glitches in Pikmin 2#Minor|Debt update softlock]]: If a treasure is recovered at the same time that a debt repayment update message [[cutscene]] starts, the game will enter the treasure analysis cutscene, but with some important aspects missing, like the ability to close the cutscene. | * [[Glitches in Pikmin 2#Minor|Debt update softlock]]: If a treasure is recovered at the same time that a debt repayment update message [[cutscene]] starts, the game will enter the treasure analysis cutscene, but with some important aspects missing, like the ability to close the cutscene. | ||
* Ghost bag softlock: If the "you appear lost" cutscene plays and finishes while the paper bag on day 1 is being crushed, the paper bag will end up in a permanent "crushing" state, meaning Olimar and Louie can never be reunited.{{cite youtube|KLQCTs8F30I|of the ghost bag softlock}} | * Ghost bag softlock: If the "you appear lost" cutscene plays and finishes while the paper bag on day 1 is being crushed, the paper bag will end up in a permanent "crushing" state, meaning Olimar and Louie can never be reunited.{{cite youtube|KLQCTs8F30I|of the ghost bag softlock}} | ||
* Violet Candypop Bud softlock: It is possible to pluck a [[Purple Pikmin]] and immediately pause and escape Emergence Cave, which skips unlocking Purple Pikmin, but lets the player keep the plucked Pikmin. If this process is repeated for 20 Purple Pikmin, then the [[Violet Candypop Bud]]s no longer spawn in Emergence Cave. This is because they have a [[Candypop | * Violet Candypop Bud softlock: It is possible to pluck a [[Purple Pikmin]] and immediately pause and escape Emergence Cave, which skips unlocking Purple Pikmin, but lets the player keep the plucked Pikmin. If this process is repeated for 20 Purple Pikmin, then the [[Violet Candypop Bud]]s no longer spawn in Emergence Cave. This is because they have a [[Candypop family#Maximum Pikmin requirement|maximum Pikmin requirement]]. These 20 Purple Pikmin also happen to be stuck inside the ship. Therefore, the player has no way of obtaining Purple Pikmin anymore, so the [[Spherical Atlas]] becomes unobtainable, which means that [[Awakening Wood]] can never be visited.{{cite youtube|3_fxk9yRY30|of the Violet Candypop Bud softlock}} | ||
* Louie locked softlock: It is possible to kill the [[ | * Louie locked softlock: It is possible to kill the [[Dwarf Red Bulborb]] on day 1 without the game giving the player the ability to switch to Louie. On the [[New Play Control! Pikmin 2|''New Play Control!'' version]], this causes a softlock.{{cite youtube|zmSOSSavOno|of the Louie locked softlock}} However, on the GameCube original version, there is a glitch that allows the player to end the day via an extinction{{cite youtube|rname=d1e|IieBje4CqMo|of a day 1 extinction}}, so the player is not softlocked in this case. | ||
* Stuck with less than 15 Pikmin on day 1: It is possible for Olimar to throw some of his Pikmin out of bounds on day 1 on the GameCube version{{cite youtube|rname=d1e}}. If he throws at least 2 Pikmin out of bounds after Louie approaches the [[Red Onion]], but before the paper bag is crushed, then both leaders can never be reunited{{cite youtube|JXfy2HPb97M|of a player stuck with less than 15 Pikmin on day 1}}. It is also possible that the last pellet given to the Red Onion will not produce seeds if a cutscene is played at a particular time{{cite youtube|jlUZTu7jkOE|of the Red Onion not producing seeds on day 1}}. Either way, the player is unable to end day 1, since the Pikmin on Louie's side cannot die. | * Stuck with less than 15 Pikmin on day 1: It is possible for Olimar to throw some of his Pikmin out of bounds on day 1 on the GameCube version{{cite youtube|rname=d1e}}. If he throws at least 2 Pikmin out of bounds after Louie approaches the [[Red Onion]], but before the paper bag is crushed, then both leaders can never be reunited{{cite youtube|JXfy2HPb97M|of a player stuck with less than 15 Pikmin on day 1}}. It is also possible that the last pellet given to the Red Onion will not produce seeds if a cutscene is played at a particular time{{cite youtube|jlUZTu7jkOE|of the Red Onion not producing seeds on day 1}}. Either way, the player is unable to end day 1, since the Pikmin on Louie's side cannot die. | ||
* Stuck beyond the paper bag on day 1: By utilizing the [[swarming]] technique, it is possible for the player to put a flowered Red Pikmin beyond the 35-weight paper bag on day 1{{cite youtube|OmR-JbgrjMM|of a Red Pikmin beyond the paper bag on day 1}}. Then, if the player throws the other Pikmin out of bounds{{cite youtube|rname=d1e}}, which is only possible on the GameCube version, then the flowered red will be permanently stuck, and the player will be unable to end day 1.{{cite youtube|JXfy2HPb97M|of a Red Pikmin stuck beyond the paper bag on day 1}} | * Stuck beyond the paper bag on day 1: By utilizing the [[swarming]] technique, it is possible for the player to put a flowered Red Pikmin beyond the 35-weight paper bag on day 1{{cite youtube|OmR-JbgrjMM|of a Red Pikmin beyond the paper bag on day 1}}. Then, if the player throws the other Pikmin out of bounds{{cite youtube|rname=d1e}}, which is only possible on the GameCube version, then the flowered red will be permanently stuck, and the player will be unable to end day 1.{{cite youtube|JXfy2HPb97M|of a Red Pikmin stuck beyond the paper bag on day 1}} | ||
Line 195: | Line 178: | ||
* [[Glitches in Pikmin 3#Quick day start softlock|Quick day start softlock]]: At the start of a day, if the player mashes fast enough in order to start the day as quickly as possible, the game will lock in the brief cutscene that shows the S.S. Drake and the Onion descending to the planet. | * [[Glitches in Pikmin 3#Quick day start softlock|Quick day start softlock]]: At the start of a day, if the player mashes fast enough in order to start the day as quickly as possible, the game will lock in the brief cutscene that shows the S.S. Drake and the Onion descending to the planet. | ||
* Collecting a [[data file]] at the same time a [[cutscene]] begins can result in the game opening the data file after the cutscene, but its image will be empty, and the game will be softlocked.{{cite youtube|3GzDSfXbCtA|of ''Pikmin 3 Deluxe'' becoming softlocked after the player collects a data file at the same time the nectar cutscene starts}} | * Collecting a [[data file]] at the same time a [[cutscene]] begins can result in the game opening the data file after the cutscene, but its image will be empty, and the game will be softlocked.{{cite youtube|3GzDSfXbCtA|of ''Pikmin 3 Deluxe'' becoming softlocked after the player collects a data file at the same time the nectar cutscene starts}} | ||
=== ''Hey! Pikmin'' === | === ''Hey! Pikmin'' === | ||
Line 203: | Line 185: | ||
== Crash handler == | == Crash handler == | ||
[[File:Pikmin 2 crash handler.png|thumb|The crash handler in ''Pikmin 2''.]] | [[File:Pikmin 2 crash handler.png|thumb|The crash handler in ''Pikmin 2''.]] | ||
{{game help|npcp2|Figure out if there's any crash handler in the ''New Play Control!'' version.}} | |||
In {{p2}} for the [[GameCube]], if the game crashes, the player might be able to input a development button combination in order to get a crash handler screen to pop up.{{cite youtube|cPqyk5PyL-E|of the crash handler in action}} The code should be pressed one button at a time, and with ample time between each button press: | In {{p2}} for the [[GameCube]], if the game crashes, the player might be able to input a development button combination in order to get a crash handler screen to pop up.{{cite youtube|cPqyk5PyL-E|of the crash handler in action}} The code should be pressed one button at a time, and with ample time between each button press: | ||
Line 214: | Line 197: | ||
The Interactive Multi Game Demo Disc Version 17 has a ''Pikmin 2'' demo with an intact code map file. This means that if the player crashes the game there, the crash handler will be able to accurately show what points of the code the game was running when the crash happened. Because of the state of the system and how large the map file is, converting the memory locations can take several seconds.{{cite youtube|31B3vF6wkdk|of the crash handler in the Interactive Multi Game Demo Disc Version 17|published={{date|7|August|2018}}|retrieved={{date|14|December|2018}}}} | The Interactive Multi Game Demo Disc Version 17 has a ''Pikmin 2'' demo with an intact code map file. This means that if the player crashes the game there, the crash handler will be able to accurately show what points of the code the game was running when the crash happened. Because of the state of the system and how large the map file is, converting the memory locations can take several seconds.{{cite youtube|31B3vF6wkdk|of the crash handler in the Interactive Multi Game Demo Disc Version 17|published={{date|7|August|2018}}|retrieved={{date|14|December|2018}}}} | ||
== References == | == References == |