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=== ''Pikmin 3'' ===
=== ''Pikmin 3'' ===
* [[Glitches in Pikmin 3#Early Shaggy Long Legs|Early Shaggy Long Legs softlock]]: If the player performs the [[Glitches in Pikmin 3#Early Shaggy Long Legs|Early Shaggy Long Legs]] glitch, then they can let some Pikmin die (by drowning, for example). If enough Pikmin die, then the player can never have enough Pikmin to push the [[iron ball]], meaning they are stuck in the Brittany tutorial until they reset.
* [[Glitches in Pikmin 3#Early Shaggy Long Legs|Early Shaggy Long Legs softlock]]: If the player performs the [[Glitches in Pikmin 3#Early Shaggy Long Legs|Early Shaggy Long Legs]] glitch, then they can let some Pikmin die (by drowning, for example). If enough Pikmin die, then the player can never have enough Pikmin to push the [[iron ball]], meaning they are stuck in the Brittany tutorial until they reset.
* [[Glitches in Pikmin 3#Gameplay|Day 1 Charlie softlock]]: By hugging against a nook in the wall before the first row of [[Spotcap]]s, grabbing Pikmin, and releasing them inside the nook, the player can kill them one by one, since the nook proper does not have a floor. If the player kills them all before opening up the second row of Spotcaps, they will be unable to proceed.
* Day 1 softlock: It is possible to throw Pikmin out of bounds on day 1{{cite youtube|5Z7KuPo76I4|of Pikmin being killed on day 1}}. If the player kills just a couple of Red Pikmin before the cardboard box is pushed, then they are stuck on the wrong side of the box forever, unless they reset.
* Day 1 Alph softlock: It is possible to throw Pikmin out of bounds on day 1{{cite youtube|5Z7KuPo76I4|of Pikmin being killed on day 1}}. If the player kills just a couple of Red Pikmin before the cardboard box is pushed, then they are stuck on the wrong side of the box forever, unless they reset.
* [[Glitches in Pikmin 3#Quick day start softlock|Quick day start softlock]]: At the start of a day, if the player mashes fast enough in order to start the day as quickly as possible, the game will lock in the brief cutscene that shows the S.S. Drake and the Onion descending to the planet.
* [[Glitches in Pikmin 3#Quick day start softlock|Quick day start softlock]]: At the start of a day, if the player mashes fast enough in order to start the day as quickly as possible, the game will lock in the brief cutscene that shows the S.S. Drake and the Onion descending to the planet.
* Collecting a [[data file]] at the same time a [[cutscene]] begins can result in the game opening the data file after the cutscene, but its image will be empty, and the game will be softlocked.{{cite youtube|3GzDSfXbCtA|of ''Pikmin 3 Deluxe'' becoming softlocked after the player collects a data file at the same time the nectar cutscene starts}}
* Collecting a [[data file]] at the same time a [[cutscene]] begins can result in the game opening the data file after the cutscene, but its image will be empty, and the game will be softlocked.{{cite youtube|3GzDSfXbCtA|of ''Pikmin 3 Deluxe'' becoming softlocked after the player collects a data file at the same time the nectar cutscene starts}}

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