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* Stuck with less than 15 Pikmin on day 1: It is possible for Olimar to throw some of his Pikmin out of bounds on day 1 on the GameCube version{{cite youtube|rname=d1e}}. If he throws at least 2 Pikmin out of bounds after Louie approaches the [[Red Onion]], but before the paper bag is crushed, then both leaders can never be reunited{{cite youtube|JXfy2HPb97M|of a player stuck with less than 15 Pikmin on day 1}}. It is also possible that the last pellet given to the Red Onion will not produce seeds if a cutscene is played at a particular time{{cite youtube|jlUZTu7jkOE|of the Red Onion not producing seeds on day 1}}. Either way, the player is unable to end day 1, since the Pikmin on Louie's side cannot die.
* Stuck with less than 15 Pikmin on day 1: It is possible for Olimar to throw some of his Pikmin out of bounds on day 1 on the GameCube version{{cite youtube|rname=d1e}}. If he throws at least 2 Pikmin out of bounds after Louie approaches the [[Red Onion]], but before the paper bag is crushed, then both leaders can never be reunited{{cite youtube|JXfy2HPb97M|of a player stuck with less than 15 Pikmin on day 1}}. It is also possible that the last pellet given to the Red Onion will not produce seeds if a cutscene is played at a particular time{{cite youtube|jlUZTu7jkOE|of the Red Onion not producing seeds on day 1}}. Either way, the player is unable to end day 1, since the Pikmin on Louie's side cannot die.
* Stuck beyond the paper bag on day 1: By utilizing the [[swarming]] technique, it is possible for the player to put a flowered Red Pikmin beyond the 35-weight paper bag on day 1{{cite youtube|OmR-JbgrjMM|of a Red Pikmin beyond the paper bag on day 1}}. Then, if the player throws the other Pikmin out of bounds{{cite youtube|rname=d1e}}, which is only possible on the GameCube version, then the flowered red will be permanently stuck, and the player will be unable to end day 1.{{cite youtube|JXfy2HPb97M|of a Red Pikmin stuck beyond the paper bag on day 1}}
* Stuck beyond the paper bag on day 1: By utilizing the [[swarming]] technique, it is possible for the player to put a flowered Red Pikmin beyond the 35-weight paper bag on day 1{{cite youtube|OmR-JbgrjMM|of a Red Pikmin beyond the paper bag on day 1}}. Then, if the player throws the other Pikmin out of bounds{{cite youtube|rname=d1e}}, which is only possible on the GameCube version, then the flowered red will be permanently stuck, and the player will be unable to end day 1.{{cite youtube|JXfy2HPb97M|of a Red Pikmin stuck beyond the paper bag on day 1}}
* [[Glitches in Pikmin 2#Extended damage state|Extended damage state]] glitch: If the player enters the [[Onion]] menu at the same time another leader gets hit by a [[boulder]], he will repeatedly get crushed by it over time. If he loses all of his health in this way, and the player closes the Onion menu, the menu will be dismissed correctly, but then the game will softlock; only the music will keep playing.


There is also a minor softlock, the [[Glitches in Pikmin 2#Spray nectar softlock|spray nectar softlock]], but this can be solved by having an enemy attack the leaders, or by having the day end, either with the natural time progression, or by using the pause menu.
There is also a minor softlock, the [[Glitches in Pikmin 2#Spray nectar softlock|spray nectar softlock]], but this can be solved by having an enemy attack the leaders, or by having the day end, either with the natural time progression, or by using the pause menu.

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