Editing Crash
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Latest revision | Your text | ||
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| Disabling a wrong cutscene timer crash | | Disabling a wrong cutscene timer crash | ||
| Certain actions in the game cause cutscene timers to be disabled. For example, plucking the first Red Pikmin disables the 20-second timer mentioned in the missing sprout crash description, and crushing the first paper bag disables the 3-minute timer mentioned in the missing paper bag crash description. However, it is possible to disable either timer while a different timer is counting down. This causes a crash. Note that letting Pikmin approach the player for the first time disables a 1-second timer, so this can also be involved in a crash. | | Certain actions in the game cause cutscene timers to be disabled. For example, plucking the first Red Pikmin disables the 20-second timer mentioned in the missing sprout crash description, and crushing the first paper bag disables the 3-minute timer mentioned in the missing paper bag crash description. However, it is possible to disable either timer while a different timer is counting down. This causes a crash. Note that letting Pikmin approach the player for the first time disables a separate 1-second timer, so this can also be involved in a crash. | ||
| Assertion | | Assertion | ||
| <code>CurrTimer (5) : disableTimer(4) in "singleGameSection.cpp" on line 1361</code> | | <code>CurrTimer (5) : disableTimer(4) in "singleGameSection.cpp" on line 1361</code> |