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| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
|  
| Only if the other leader is not in the active one's group.
|-
|-
| [[Pluck]] sprout
| [[Pluck]] sprout
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| [[Pause]]/resume
| [[Pause]]/resume
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|  
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! Notes
! Notes
|-
|-
| Move/Move [[Cursor]]
| Move
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
| Holding it lightly will move the leader slower.
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br> lightly or fully held
|
|-
|-
| Move Cursor &ndash; alternate
| Move cursor &ndash; alternate
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
| align="center"|Move the Joy-Con
| Only while whistling or throwing, and only while Motion Controls is ON.  
| Only while whistling or throwing.
|-
|-
| [[Throw]]/Send
| Hold and [[throw]] Pikmin/Send [[Oatchi]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| Call with [[Whistle]]/Bark
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the radius.
| Holding it down longer increases the range.
|-
|-
| Manual Target Lock
| Manual lock-on
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| Only if a [[Lock-on|Target Lock]] target is available.
| Only if a [[lock-on]] target is available.
|-
|-
| Cancel Manual Target Lock
| Cancel manual lock-on
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|N/A
| align="center"|N/A
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| Only when riding or playing as Oatchi.
| Only when riding or playing as Oatchi.
|-
|-
| Select Pikmin/Oatchi &ndash; right
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
|-
|-
| Select Pikmin/Oatchi type &ndash; left
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|-
|-
| [[Swarm|Form Line]]
| [[Swarm]]
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi. With horizontal controls, doing this will disable movement as long as the button is held.  
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi.
|-
|-
| Actions
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}} held
| align="center"|{{button|switch|facel|size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held
| Allows the player to [[Disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
| Allows the player to [[disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
|-
| [[Pluck]]
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
| Only when near a Pikmin sprout.
|-
|-
| [[Punch]]/Bite  
| [[Punch]] or Bite
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
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|-
|-
| [[Rush]]
| [[Rush]]
| align="center"|{{button|switch|x||size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|x||size=x24px}} held
| align="center"|{{button|switch|faceu|size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}} held
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
|-
| Look Around
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|  
|  
|-
|-
| Look Around (alternate)
| Rotate camera (alternate)
| align="center"|{{button|switch|zl|size=x24px}} + Move
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lsticklr|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + Move
| align="center"|N/A
|  
|  
|-
|-
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|
|
|-
|-
| Look Ahead
| Face [[camera]] towards leader's direction
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
Line 853: Line 858:
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Single Joy-Con controls only pause when the Tablet is open and dependent on whether Player 1 is using the left or right Joy-Con.
| Single Joy-Con controls only when the Tablet is open and dependent on whether P1 is using the left or right Joy-Con.
|-
|-
| Open [[Tablet]]
| Open [[Tablet]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether Player 1 is using the left or right Joy-Con.
| rowspan="2" | Single Joy-Con controls dependent on whether P1 is using the left or right Joy-Con.
|-
|-
| Skip [[cutscene]]
| Skip [[cutscene]]
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|}
====Shortcut Settings====
In the options menu, it is possible to assign special functions to the {{button|switch|lstickclick}}, {{button|switch|padu}}, {{button|switch|padl}}, {{button|switch|padr}}, {{button|switch|padd}} buttons. With the exception of {{button|switch|lstickclick}}, these shortcuts can only be used when playing with both Joy-Cons combined or with the Pro Controller.
{| class = "wikitable" style="width: 52%"
! Action
! Notes
|-
| Switch
| Switch control between Oatchi and the playable character.
|-
| Ultra-Spicy Spary
| Use an Ultra-Spicy Spray from the Pack. This action is assigned to {{button|switch|padr}} by default if the button hasn't been assigned.
|-
| Survey Drone
| Activates the [[Survey Drone]]. This action is assigned to {{button|switch|padl}} by default if the button hasn't been assigned.
|-
| Idler's Alert
| Activates the [[Idler's Alert]]. This action is assigned to {{button|switch|padd}} by default if the button hasn't been assigned.
|-
| Disband
| Disbands group except for the currently selected Pikmin type or Oatchi. If there is only one type following you, it disbands them.
|-
| Disband All
| Disbands all from group.
|-
| Pack
| Opens the Pack menu.
|-
| Commands
| Opens the [[Oatchi#Commands|Commands]] menu.
|-
| Go Here
| Commands the other leader to come to you.
|-
| Go to Base
| Commands the other leader to go to base.
|-
| Gather Pikmin
| Commands the other leader to gather Pikmin.
|-
| Homesick Signal
| Activates the [[Homesick Signal]].
|-
| Scrummy Bone
| Takes out [[Scrummy Bone]]s from the pack.
|-
| Emergency Kit
| Uses an [[Emergency Kit]] from the pack.
|-
| Pikpik Carrot
| Takes out [[Pikpik Carrot]]s from the pack.
|-
| Bomb Rock
| Takes out [[Bomb Rock]]s from the pack.
|-
| Ice Blast
| Takes out [[Ice Blast]]s from the pack.
|-
| Lightning Shock
| Takes out [[Lightning Shock]]s from the pack.
|-
| Trackonator
| Takes out [[Trackonator]]s from the pack.
|-
| Mine
| Takes out [[Mine]]s from the pack.
|-
| Glow Seed
| Takes out [[Glow Seed]]s from the pack.
|-
| Status Report
| Opens the [[Status Report]] app.
|-
| Missions
| Opens the [[Missions]] app. This action is assigned to {{button|switch|padu}} by default.
|-
| ID Badges
| Opens the [[Status Report]] app.
|-
| Gear and Skills
| Opens the [[Gear and Skills]] app.
|-
| Rescue Journal
| Opens the [[Rescue Journal]] app.
|-
| Voyage Log
| Opens the [[Voyage Log]] app.
|-
| History and Stats
| Opens the [[History and Stats]] app.
|-
| Look Ahead
| Places the camera behind the player. Functions just the same as {{button|switch|zl}}.
|}
|}


Line 1,038: Line 947:


===Onions===
===Onions===
In the first two games and the ''[[New Play Control!]]'' ports, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.
In the first two games and the ''[[New Play Control!]]'' remakes, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.


*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
Line 1,074: Line 983:
| Toggle Olimar's voyage log
| Toggle Olimar's voyage log
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|  
Line 1,153: Line 1,062:
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only on the Piklopedia.
| Only on the Piklopedia, and only if an entry is opened.
|-
|-
| Use [[ultra-bitter spray]]
| Use [[ultra-bitter spray]]
Line 1,243: Line 1,152:
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}


Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' port. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.


==Button-mashing==
==Button-mashing==
Line 1,249: Line 1,158:
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. This is also true in {{p4}} when [[Oatchi]] takes big knockback, but with {{button|switch|lstick|switch|stick}}{{source needed}}. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash {{button|switch|a|switch|b|switch|x}} / {{button|switch|y}} to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash the B button to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.


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