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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{stub|Needs | {{stub|Needs ''Pikmin 3'' info.}} | ||
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's | The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's menus, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, and touchscreen touches. | ||
==In-game controls== | ==In-game controls== | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk | The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. | ||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 60%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gcn|A|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|A|size=x24px}} | ||
| | |||
| align="center"| {{button| | |||
| | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar throws the Pikmin. | |||
* When by a sprout: Pluck the Pikmin sprout out of the ground. | |||
* Without any Pikmin: Punch. | |||
* When under an [[Onion]]: Open its [[menu]]. | |||
|- | |- | ||
|align="center"|{{button|gcn|B|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. | ||
| Holding it down longer increases the range. | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
|align="center"|{{button|wii|Stick|size=x24px}} | |||
| align="center"|{{button| | |Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin. | ||
| align="center"|{{button| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
|align="center"|{{button|wii|Wiimote|size=x24px}} | |||
| align="center"|{{button| | |Move the [[HUD#Cursor|cursor]]. | ||
| align="center"|{{button| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|C|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Paddown|size=x24px}} | ||
| align="center"|{{button|wii| | |Move Pikmin group. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Y|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii| | |Open the [[radar]]. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|X|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|C|size=x24px}} | ||
| align="center"|{{button|wii| | |Dismiss all Pikmin into groups of their type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Paddown|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|wii| | |Lie down. | ||
| | |||
|- | |- | ||
|align="center"|N/A | |||
| align="center"| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |While holding a Pikmin, swap it for one of a different type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|L|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Z|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Point the camera towards the cursor. | |||
* Lightly tap and hold: Used with {{button|gcn|Stick|wii|Stick}} to rotate the camera (fully held in the ''New Play Control!'' version). | |||
|- | |- | ||
|align="center"|{{button|gcn|R|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padleftright|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a closer or farther away camera angle. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Z|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padup|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a top view and then back to an angled view. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Start|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii| | |Pause and continue the game. The {{button|gcn|L|wii|Padleft}} and {{button|gcn|R|wii|Padright}} buttons switch between menus. | ||
| | |||
|} | |} | ||
==''Pikmin 2''== | |||
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote | The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote. | ||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 60%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gcn|A|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|A|size=x24px}} | ||
| | |||
| align="center"| {{button| | |||
| | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin. | |||
* When by a sprout: Pluck the Pikmin sprout out of the ground. | |||
* Without any Pikmin: Punch. If the [[Rocket Fist]] has been collected, pressing the button quickly three times will do a more powerful punch. | |||
* When under an [[Onion]]: Open its [[menu]]. | |||
|- | |- | ||
|align="center"|{{button|gcn|B|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The [[Mega Tweeter]] increases the range of the whistle by 1.5 times. If the [[Pluckaphone]] has been collected, any sprouts will come out, too. | ||
| [[Whistle]] | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Stick|size=x24px}} | ||
| align="center"|{{button|wii| | |Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the [[Rush Boots]], as fast as a flower White Pikmin. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Wiimote|size=x24px}} | ||
| align="center"|{{button|wii| | |Move the [[HUD#Cursor|cursor]]. | ||
| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|C|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Paddown|size=x24px}} | ||
| align="center"|{{button|wii| | |Move Pikmin group. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Y|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch leaders. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|X|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|C|size=x24px}} | ||
| align="center"|{{button|wii| | |Dismiss all Pikmin into groups of their type. Lie down if the [[Five-man Napsack]] has been obtained. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Padup|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|1|size=x24px}} | ||
| align="center"|{{button|wii| | |When not holding a Pikmin, use an [[Ultra-bitter spray]]. This is obtained from 10 purple berries. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Paddown|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|wii| | |When not holding a Pikmin, use an [[Ultra-spicy spray]]. This is obtained from 10 red berries. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Padupdown|size=x24px}} | |||
| align="center"|{{button| | |align="center"|N/A | ||
| align="center"| | |When holding a Pikmin: Swap Pikmin for a leaf, bud, or flower Pikmin. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Padleftright|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |While holding a Pikmin, swap it for one of a different type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|L|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Z|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Point the camera towards the cursor. | |||
* Lightly tap and hold: Used with {{button|gcn|Stick|wii|Stick}} to rotate the camera (fully held in the ''New Play Control!'' version). | |||
|- | |- | ||
|align="center"|{{button|gcn|R|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padleftright|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Switch to a closer or farther away camera angle. | |||
* Press and hold: Switches to a down-to-the-ground angle. | |||
|- | |- | ||
|align="center"|{{button|gcn|Z|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padup|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a top view and then back to an angled view. | ||
| | |||
|- | |- | ||
| | |align="center"|{{button|gcn|Start|size=x24px}} | ||
| | |align="center"|{{button|wii|+|size=x24px}} | ||
| | |Pause and continue the game. The {{button|gcn|L|wii|Padleft}} and {{button|gcn|R|wii|Padright}} buttons switch between menus. | ||
| align="center"|{{button| | |||
| | |||
|} | |} | ||
==''Pikmin 3''== | |||
''Pikmin 3'' allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of | ''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of version 2.0.0, the GamePad's touchscreen. | ||
===Controllers=== | |||
{| class = "wikitable" style="width: 60%" | |||
{| class = "wikitable" style="width: | |||
! style="width:12%" | GamePad | ! style="width:12%" | GamePad | ||
! style="width:12%" | Wii Remote | ! style="width:12%" | Wii Remote | ||
! style="width:12%" | Pro Controller | ! style="width:12%" | Pro Controller | ||
! Action | ! Action | ||
|- | |- | ||
| | |align="center"|{{button|wiiu|ZR|size=x24px}} | ||
| align="center"|{{button|wiiu| | |align="center"|{{button|wii|B|size=x24px}} | ||
| | |align="center"|{{button|wiiu|PCZR|size=x24px}} | ||
|[[Whistle]]. | |||
|- | |- | ||
|align="center"|{{button|wiiu|A|size=x24px}} | |||
| align="center"|{{button|wiiu| | |align="center"|{{button|wii|A|size=x24px}} | ||
|align="center"|{{button|wiiu|PCA|size=x24px}} | |||
| | |||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin. | |||
| align="center"|{{button| | * When by a sprout: Pluck the Pikmin sprout out of the ground. | ||
* Without any Pikmin: Punch. | |||
* When under an [[Onion]]: Open its [[menu]]. | |||
| align="center"|{{button|wiiu| | |||
| | |||
|} | |} | ||
=== | ===Touchscreen=== | ||
There are two ways to play with the touchscreen in ''Pikmin 3''. The game can be played with the GamePad and a TV, or on the GamePad alone. The controls are different depending on the screens. | |||
For the GamePad screen alone, the controls are as follows: | |||
{| class = "wikitable" style="width: 60%" | |||
! style="width:12%" | GamePad | |||
! Action | ! Action | ||
|- | |- | ||
|align="center"|{{button|wiiu|L|size=x24px}} | |||
| align="center"|{{button| | |When the screen is touched while the button is pressed, that zone is [[whistle]]d. | ||
| | |||
|- | |- | ||
|align="center"|{{button|wiiu|ZL|size=x24px}} | |||
| align="center"|{{button| | |Center the camera behind the leader. | ||
| | |||
|} | |} | ||
=== | ==Specific controls== | ||
===Bomb-rocks=== | |||
{{main|Bomb-rock}} | |||
|- | |||
Due to the actions that can be performed by Pikmin carrying [[bomb-rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally. | |||
When a bomb-rock [[Yellow Pikmin]] is thrown, it becomes in a standby state. By whistling this Pikmin, it drops its bomb-rock, which begins its detonation timer. In order to safely retrieve the Pikmin without detonating the bomb-rock, the Pikmin must be touched by the leader. Dismissed Pikmin that have not been thrown will always keep their bomb-rock when returning to the party. Finally, any bomb-rock-carrying Yellow Pikmin that is told to go into an Onion will drop the bomb-rock safely by one of the Onion's legs. | |||
== | ==Menu controls== | ||
The controls for the [[menu]]s are simple, allowing the player to highlight an option, change its values, or activate it. In general, the controls are as follows: | The controls for the [[menu]]s are simple, allowing the player to highlight an option, change its values, or activate it. In general, the controls are as follows: | ||
Line 941: | Line 209: | ||
*To cancel, if applicable, the whistle button is used. | *To cancel, if applicable, the whistle button is used. | ||
=== | ===Onion menu=== | ||
In the first two games and the ''[[New Play Control!]]'' | In the first two games and the ''[[New Play Control!]]'' remakes, the [[Menu#Onion menu|Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface. | ||
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | *Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | ||
*Pressing the punch button confirms the choice. | *Pressing the punch button confirms the choice. | ||
*Pressing the whistle button cancels. | *Pressing the whistle button cancels. | ||
==Controller diagram== | ==Controller diagram== | ||
{{ | {{image|Add the ''New Play Control!'' image.}} | ||
In the first game, if the [[radar]] is opened, {{button|gcn|R|wii|PadRight}} can be used to flip to a different page, containing an illustration that maps the different buttons on the controller to the corresponding actions. This can be used should the player forget the controls. | |||
<gallery> | <gallery> | ||
Pikmin controls menu.jpg| | File:Pikmin controls menu.jpg|Controls screen on the GameCube version. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[HUD]] | *[[HUD]] | ||
*[[Menu]] | *[[Menu]] | ||
*[[Camera]] | *[[Camera]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||