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===''Pikmin''=== | ===''Pikmin''=== | ||
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk | The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
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| | | | ||
|- | |- | ||
| Move [[cursor]] – | | Move [[cursor]] – stick | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"| | | align="center"| N/A | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| | | | ||
|- | |- | ||
| Move cursor – | | Move cursor – gyro | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"|{{button|wii|remote|size=x24px}} | |||
| align="center"| Move the right Joy-Con / Move the Pro Controller | | align="center"| Move the right Joy-Con / Move the Pro Controller | ||
| | | | ||
|- | |- | ||
| Reset cursor | | Reset cursor | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally | ||
| | | On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | ||
|- | |- | ||
| Change camera's distance | | Change camera's distance | ||
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| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>vertically | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| Move [[cursor]] – | | Move [[cursor]] – stick | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"| | | align="center"| N/A | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| | | | ||
|- | |- | ||
| Move cursor – | | Move cursor – gyro | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"|{{button|wii|remote|size=x24px}} | |||
| align="center"| Move the right Joy-Con / Move the Pro Controller | | align="center"| Move the right Joy-Con / Move the Pro Controller | ||
| | | | ||
|- | |- | ||
| Reset cursor | | Reset cursor | ||
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| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|switch|y|size=x24px}} | | align="center"|{{button|switch|y|size=x24px}} | ||
| | | Only if the other leader is not in the active one's group. | ||
|- | |- | ||
| [[Pluck]] sprout | | [[Pluck]] sprout | ||
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| align="center"|{{button|gc|padu|size=x24px}} | | align="center"|{{button|gc|padu|size=x24px}} | ||
| align="center"|{{button|wii|1|size=x24px}} | | align="center"|{{button|wii|1|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>up | ||
| Not possible when holding a Pikmin. | | Not possible when holding a Pikmin. | ||
|- | |- | ||
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| align="center"|{{button|gc|padd|size=x24px}} | | align="center"|{{button|gc|padd|size=x24px}} | ||
| align="center"|{{button|wii|2|size=x24px}} | | align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>down | ||
| Not possible when holding a Pikmin. | | Not possible when holding a Pikmin. | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally | ||
| | | On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | ||
|- | |- | ||
| Change camera's distance | | Change camera's distance | ||
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| align="center"|{{button|gc|r|size=x24px}}<br>held | | align="center"|{{button|gc|r|size=x24px}}<br>held | ||
| align="center"|{{button|wii|padlr|size=x24px}}<br>held | | align="center"|{{button|wii|padlr|size=x24px}}<br>held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>held | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>vertically | ||
| | | | ||
|- | |- | ||
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| [[Pause]]/resume | | [[Pause]]/resume | ||
| align="center"|{{button|gc|start|size=x24px}} | | align="center"|{{button|gc|start|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|switch|+|size=x24px}} | | align="center"|{{button|switch|+|size=x24px}} | ||
| | | | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
''Pikmin 3'' allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}. | ''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}. | ||
In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on. | In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on. | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| Pressing holds a Pikmin, releasing throws it. | | Pressing holds a Pikmin, releasing throws it. | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| Only when not commanding Pikmin and near a punchable target. | | Only when not commanding Pikmin and near a punchable target. | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| When below an [[Onion]]'s beam. | | When below an [[Onion]]'s beam. | ||
|- | |- | ||
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| align="center"|{{button|wiiu|zr|size=x24px}} | | align="center"|{{button|wiiu|zr|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|pcb|size=x24px}} | ||
| | | | ||
|- | |- | ||
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===''Pikmin 3 Deluxe''=== | ===''Pikmin 3 Deluxe''=== | ||
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the | {{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the Wii U and [[Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope. | ||
The available control schemes depend on the amount of players. | The available control schemes depend on the amount of players. | ||
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| Move | | Move | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | ||
| | | | ||
|- | |- | ||
| Move [[cursor]] – stick | | Move [[cursor]] – stick | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| | | | ||
* With stick-only cursor controls: Moves the cursor. | * With stick-only cursor controls: Moves the cursor. | ||
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| Use [[action menu]] | | Use [[action menu]] | ||
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}} | | align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}} | ||
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch| | | align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|lstick|size=x24px}} | ||
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item. | | Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item. | ||
|- | |- | ||
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|- | |- | ||
| [[Dodge]] | | [[Dodge]] | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>left or right | ||
| align="center"|N/A | | align="center"|N/A | ||
| Only if the [[Dodge Whistle]] has been obtained. | | Only if the [[Dodge Whistle]] has been obtained. | ||
|- | |- | ||
| Rotate camera | | Rotate camera | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>left or right | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
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| Face camera towards leader's direction + extend cursor | | Face camera towards leader's direction + extend cursor | ||
| align="center"|{{button|switch|zl|size=x24px}} | | align="center"|{{button|switch|zl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}} | ||
| Only in stick-only cursor controls. | | Only in stick-only cursor controls. | ||
|- | |- | ||
| Face camera towards leader's direction + reset gyro + reset cursor | | Face camera towards leader's direction + reset gyro + reset cursor | ||
| align="center"|{{button|switch|zl|size=x24px}} | | align="center"|{{button|switch|zl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}} | ||
| Only in gyro-stick cursor controls. | | Only in gyro-stick cursor controls. | ||
|- | |- | ||
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|- | |- | ||
| Zoom [[mini radar]] in/out | | Zoom [[mini radar]] in/out | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>up or down | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
|- | |- | ||
| Show [[hint]] | | Show [[hint]] | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>up | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
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| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only) | | align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only) | ||
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped. | | If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped. | ||
|} | |} | ||
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===Onions=== | ===Onions=== | ||
In the first two games and the ''[[New Play Control!]]'' | In the first two games and the ''[[New Play Control!]]'' remakes, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface. | ||
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | *Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | ||
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| Toggle Olimar's voyage log | | Toggle Olimar's voyage log | ||
| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|switch|+|size=x24px}} | | align="center"|{{button|switch|+|size=x24px}} | ||
| | | | ||
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| align="center"|{{button|gc|l|size=x24px}} | | align="center"|{{button|gc|l|size=x24px}} | ||
| align="center"|{{button|wii|padl|size=x24px}} | | align="center"|{{button|wii|padl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>left | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|r|size=x24px}} | | align="center"|{{button|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|padr|size=x24px}} | | align="center"|{{button|wii|padr|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|size=x24px}}<br>right | ||
| | | | ||
|- | |- | ||
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! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! Notes | ! Notes | ||
|- | |- | ||
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| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}} | | align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}} | | align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}} | ||
| Only when an entry is opened. | | Only when an entry is opened. | ||
|- | |- | ||
| Move [[camera]] | | Move [[camera]] | ||
| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick | | align="center"|{{button|wii|stick|size=x24px}} | ||
| Only when an entry is opened. | | Only when an entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|padud|size=x24px}} | | align="center"|{{button|gc|padud|size=x24px}} | ||
| align="center"|{{button|wii|padud|size=x24px}} | | align="center"|{{button|wii|padud|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|c|size=x24px}} | | align="center"|{{button|gc|c|size=x24px}} | ||
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}} | ||
| | | Only when an entry is opened, on the Wii. | ||
|- | |- | ||
| Throw [[pikpik carrot]] | | Throw [[pikpik carrot]] | ||
| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Only on the Piklopedia, and only if an entry is opened. | |||
| Only on the Piklopedia. | |||
|- | |- | ||
| Use [[ultra-bitter spray]] | | Use [[ultra-bitter spray]] | ||
| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|1 | | align="center"|{{button|wii|1|size=x24px}} | ||
| Only on the Piklopedia. | | Only on the Piklopedia. | ||
|- | |- | ||
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| align="center"|{{button|gc|x|size=x24px}} | | align="center"|{{button|gc|x|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Open [[sales pitch]] or [[Louie's notes]] | | Open [[sales pitch]] or [[Louie's notes]] | ||
| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Switch between Piklopedia and Treasure Hoard | | Switch between Piklopedia and Treasure Hoard | ||
| align="center"|{{button|gc|l|gc|r|size=x24px}} | | align="center"|{{button|gc|l|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|padlr|size=x24px}} | | align="center"|{{button|wii|padlr|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|size=x24px}} | | align="center"|{{button|gc|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened. | | Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened. | ||
|} | |} | ||
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{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}} | {{main|Easter eggs#Title screen secrets|t1=Title screen secrets}} | ||
Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' | Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy. | ||
==Button-mashing== | ==Button-mashing== | ||
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*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]]. | *When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]]. | ||
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself. | *When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself. | ||
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however | *In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away. | ||
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession. | In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession. | ||
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==Controller diagram== | ==Controller diagram== | ||
{{p1}}, {{npcp1 | {{p1}}, {{npcp1}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its remake, a diagram is found in [[Olimar's monitor]], and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls. | ||
<gallery> | <gallery> |