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===''Pikmin''=== | ===''Pikmin''=== | ||
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk | The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to [[Pikmin 3 Deluxe]]. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
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| | | | ||
|- | |- | ||
| Move [[cursor]] | | Move the [[cursor]] - stick | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|remote|size=x24px}} | | align="center"|{{button|wii|remote|size=x24px}} | ||
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| | | | ||
|- | |- | ||
| Move cursor | | Move the [[cursor]] - gryo | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"| Move the right Joy-Con / Move the Pro Controller | | align="center"| Move the right Joy-Con/Move the Pro Controller | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|switch|a|size=x24px}} | | align="center"|{{button|switch|a|size=x24px}} | ||
| Pressing holds a Pikmin, releasing throws it. | | Pressing holds a Pikmin, releasing throws it. | ||
|- | |- | ||
| [[Whistle]] | | [[Whistle]] | ||
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| align="center"|{{button|gc|c|size=x24px}} | | align="center"|{{button|gc|c|size=x24px}} | ||
| align="center"|{{button|wii|padd|size=x24px}} | | align="center"|{{button|wii|padd|size=x24px}} | ||
| align="center"|{{button|switch|l| | | align="center"|{{button|switch|l|}} + {{button|switch|rstick}} | ||
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held. | | On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held. | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}} | ||
| The player can | | The player can use {{button|gc|stick|wii|stick|switch|rstick}} to rotate the camera sideways. | ||
|- | |- | ||
| Change camera's distance | | Change camera's distance | ||
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| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}} | ||
| | | Tilting {{button|switch|rstick|size=x24px}} vertically adjusts the camera's vertical angle | ||
|- | |- | ||
| Open [[Onion menu]] | | Open [[Onion menu]] | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk | The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
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! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! Notes | ! Notes | ||
|- | |- | ||
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| align="center"|{{button|gc|stick|size=x24px}}<br>fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>fully held | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| | | | ||
|- | |- | ||
| Move [[cursor]] | | Move the [[cursor]] | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|remote|size=x24px}} | | align="center"|{{button|wii|remote|size=x24px}} | ||
| | | | ||
|- | |- | ||
| Hold and [[throw]] Pikmin | | Hold and [[throw]] Pikmin | ||
| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Pressing holds a Pikmin, releasing throws it. | | Pressing holds a Pikmin, releasing throws it. | ||
|- | |- | ||
| [[Whistle]] | | [[Whistle]] | ||
| align="center"|{{button|gc|b|size=x24px}} | | align="center"|{{button|gc|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| Holding it down longer increases the range. | | Holding it down longer increases the range. | ||
|- | |- | ||
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| align="center"|{{button|gc|c|size=x24px}} | | align="center"|{{button|gc|c|size=x24px}} | ||
| align="center"|{{button|wii|padd|size=x24px}} | | align="center"|{{button|wii|padd|size=x24px}} | ||
| On the GameCube, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held. | |||
| On the GameCube | |||
|- | |- | ||
| [[Dismiss]] | | [[Dismiss]] | ||
| align="center"|{{button|gc|x|size=x24px}}<br>tapped | | align="center"|{{button|gc|x|size=x24px}}<br>tapped | ||
| align="center"|{{button|wii|c|size=x24px}}<br>tapped | | align="center"|{{button|wii|c|size=x24px}}<br>tapped | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|padlr|size=x24px}} | | align="center"|{{button|gc|padlr|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| While holding a Pikmin, swaps it for one of a different type. | | While holding a Pikmin, swaps it for one of a different type. | ||
|- | |- | ||
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| align="center"|{{button|gc|padud|size=x24px}} | | align="center"|{{button|gc|padud|size=x24px}} | ||
| align="center"|{{button|wii|padd|size=x24px}} | | align="center"|{{button|wii|padd|size=x24px}} | ||
| When holding a Pikmin, swap it for one of a different maturity in the same type. | | When holding a Pikmin, swap it for one of a different maturity in the same type. | ||
|- | |- | ||
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| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| | | Only if the other leader is not in the active one's group. | ||
|- | |- | ||
| [[Pluck]] sprout | | [[Pluck]] sprout | ||
| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Only when not commanding Pikmin. | | Only when not commanding Pikmin. | ||
|- | |- | ||
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| align="center"|{{button|gc|x|size=x24px}}<br>held | | align="center"|{{button|gc|x|size=x24px}}<br>held | ||
| align="center"|{{button|wii|c|size=x24px}}<br>held | | align="center"|{{button|wii|c|size=x24px}}<br>held | ||
| Only if the [[Napsack]] has been obtained. | | Only if the [[Napsack]] has been obtained. | ||
|- | |- | ||
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| align="center"|{{button|gc|padu|size=x24px}} | | align="center"|{{button|gc|padu|size=x24px}} | ||
| align="center"|{{button|wii|1|size=x24px}} | | align="center"|{{button|wii|1|size=x24px}} | ||
| Not possible when holding a Pikmin. | | Not possible when holding a Pikmin. | ||
|- | |- | ||
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| align="center"|{{button|gc|padd|size=x24px}} | | align="center"|{{button|gc|padd|size=x24px}} | ||
| align="center"|{{button|wii|2|size=x24px}} | | align="center"|{{button|wii|2|size=x24px}} | ||
| Not possible when holding a Pikmin. | | Not possible when holding a Pikmin. | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>tapped | | align="center"|{{button|gc|l|size=x24px}}<br>tapped | ||
| align="center"|{{button|wii|z|size=x24px}}<br>tapped | | align="center"|{{button|wii|z|size=x24px}}<br>tapped | ||
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii. | | Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii. | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| The player can use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | |||
| The player can | |||
|- | |- | ||
| Change camera's distance | | Change camera's distance | ||
| align="center"|{{button|gc|r|size=x24px}}<br>tapped | | align="center"|{{button|gc|r|size=x24px}}<br>tapped | ||
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped | | align="center"|{{button|wii|padlr|size=x24px}}<br>tapped | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|r|size=x24px}}<br>held | | align="center"|{{button|gc|r|size=x24px}}<br>held | ||
| align="center"|{{button|wii|padlr|size=x24px}}<br>held | | align="center"|{{button|wii|padlr|size=x24px}}<br>held | ||
| | |||
| | |||
|- | |- | ||
| Change camera's vertical angle | | Change camera's vertical angle | ||
| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Open [[Onion menu]] | | Open [[Onion menu]] | ||
| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam. | | When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam. | ||
|- | |- | ||
| [[Pause]]/resume | | [[Pause]]/resume | ||
| align="center"|{{button|gc|start|size=x24px}} | | align="center"|{{button|gc|start|size=x24px}} | ||
| align="center"|{{button|wii | | align="center"|{{button|wii|-|size=x24px}} | ||
| | | | ||
|} | |} | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
''Pikmin 3'' allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}. | ''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}. | ||
In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on. | In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on. | ||
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| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate. | | When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate. | ||
|- | |- | ||
| Move [[cursor]] | | Move the [[cursor]] | ||
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|remote|size=x24px}} | | align="center"|{{button|wii|remote|size=x24px}} | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| Pressing holds a Pikmin, releasing throws it. | | Pressing holds a Pikmin, releasing throws it. | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| Only when not commanding Pikmin and near a punchable target. | | Only when not commanding Pikmin and near a punchable target. | ||
|- | |- | ||
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| When below an [[Onion]]'s beam. | | When below an [[Onion]]'s beam. | ||
|- | |- | ||
| Cancel pluck/[[Go Here!]] | | Cancel pluck/[[Go Here!]] | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wii|nunchukshake|size=x24px}} | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|pcb|size=x24px}} | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
| [[Lock-on]] | | [[Lock-on]] | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|zr|size=x24px}}<br>held | ||
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate. | | Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate. | ||
|- | |- | ||
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|- | |- | ||
| Face [[camera]] towards leader's direction | | Face [[camera]] towards leader's direction | ||
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped | | align="center"|{{button|wiiu|zl|wiiu|zr|size=x24px}}<br>tapped | ||
| | | | ||
|- | |- | ||
| Rotate camera | | Rotate camera | ||
| align="center"|{{button|wiiu|stylus|size=x24px}} held | | align="center"|{{button|wiiu|stylus|size=x24px}}<br>held | ||
| | | Only when holding it near the left or right borders of the screen. | ||
|- | |- | ||
| Open [[Onion menu]] | | Open [[Onion menu]] | ||
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===''Pikmin 3 Deluxe''=== | ===''Pikmin 3 Deluxe''=== | ||
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the | {{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the Wii U and [[Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope. | ||
The available control schemes depend on the amount of players. | The available control schemes depend on the amount of players. | ||
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| Move | | Move | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstick|size=x24px}}<br>fully held | ||
| | | | ||
|- | |- | ||
| Move [[cursor]] – stick | | Move [[cursor]] – stick | ||
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held | ||
| | | | ||
* With stick-only cursor controls: Moves the cursor. | * With stick-only cursor controls: Moves the cursor. | ||
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| Use [[action menu]] | | Use [[action menu]] | ||
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}} | | align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}} | ||
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch| | | align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|lstick|size=x24px}} | ||
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item. | | Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item. | ||
|- | |- | ||
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|- | |- | ||
| [[Dodge]] | | [[Dodge]] | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>left or right | ||
| align="center"|N/A | | align="center"|N/A | ||
| Only if the [[Dodge Whistle]] has been obtained. | | Only if the [[Dodge Whistle]] has been obtained. | ||
|- | |- | ||
| Rotate camera | | Rotate camera | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>left or right | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
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| Face camera towards leader's direction + extend cursor | | Face camera towards leader's direction + extend cursor | ||
| align="center"|{{button|switch|zl|size=x24px}} | | align="center"|{{button|switch|zl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}} | ||
| Only in stick-only cursor controls. | | Only in stick-only cursor controls. | ||
|- | |- | ||
| Face camera towards leader's direction + reset gyro + reset cursor | | Face camera towards leader's direction + reset gyro + reset cursor | ||
| align="center"|{{button|switch|zl|size=x24px}} | | align="center"|{{button|switch|zl|size=x24px}} | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}} | ||
| Only in gyro-stick cursor controls. | | Only in gyro-stick cursor controls. | ||
|- | |- | ||
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|- | |- | ||
| Zoom [[mini radar]] in/out | | Zoom [[mini radar]] in/out | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|rstick|size=x24px}}<br>up or down | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
|- | |- | ||
| Show [[hint]] | | Show [[hint]] | ||
| align="center"|{{button|switch| | | align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>up | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | | ||
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| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only) | | align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only) | ||
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped. | | If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped. | ||
|} | |} | ||
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===Onions=== | ===Onions=== | ||
In the first two games and the ''[[New Play Control!]]'' | In the first two games and the ''[[New Play Control!]]'' remakes, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface. | ||
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | *Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | ||
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! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! Notes | ! Notes | ||
|- | |- | ||
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| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used. | | Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used. | ||
|- | |- | ||
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| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal. | | Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|size=x24px}} | | align="center"|{{button|gc|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet. | | Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet. | ||
|- | |- | ||
| Toggle Olimar's voyage log | | Toggle Olimar's voyage log | ||
| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wii|-|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}} | | align="center"|{{button|gc|l|size=x24px}} | ||
| align="center"|{{button|wii|padl|size=x24px}} | | align="center"|{{button|wii|padl|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Open [[Treasure Hoard]] | | Open [[Treasure Hoard]] | ||
| align="center"|{{button|gc|r|size=x24px}} | | align="center"|{{button|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|padr|size=x24px}} | | align="center"|{{button|wii|padr|size=x24px}} | ||
|- | |- | ||
| Quit | | Quit | ||
| align="center"|{{button|gc|start|size=x24px}} | | align="center"|{{button|gc|start|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| Opens a menu that allows the player to continue or return to the title screen. | | Opens a menu that allows the player to continue or return to the title screen. | ||
|- | |- | ||
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| align="center"|N/A | | align="center"|N/A | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]]. | |||
| In '' | |||
|} | |} | ||
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! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! Notes | ! Notes | ||
|- | |- | ||
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| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}} | | align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}} | | align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}} | ||
| Only when an entry is opened. | | Only when an entry is opened. | ||
|- | |- | ||
| Move [[camera]] | | Move [[camera]] | ||
| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick | | align="center"|{{button|wii|stick|size=x24px}} | ||
| Only when an entry is opened. | | Only when an entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|padud|size=x24px}} | | align="center"|{{button|gc|padud|size=x24px}} | ||
| align="center"|{{button|wii|padud|size=x24px}} | | align="center"|{{button|wii|padud|size=x24px}} | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|c|size=x24px}} | | align="center"|{{button|gc|c|size=x24px}} | ||
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}} | ||
| | | Only when an entry is opened, on the Wii. | ||
|- | |- | ||
| Throw [[pikpik carrot]] | | Throw [[pikpik carrot]] | ||
| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| Only on the Piklopedia, and only if an entry is opened. | |||
| Only on the Piklopedia. | |||
|- | |- | ||
| Use [[ultra-bitter spray]] | | Use [[ultra-bitter spray]] | ||
| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|1 | | align="center"|{{button|wii|1|size=x24px}} | ||
| Only on the Piklopedia. | | Only on the Piklopedia. | ||
|- | |- | ||
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| align="center"|{{button|gc|x|size=x24px}} | | align="center"|{{button|gc|x|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Open [[sales pitch]] or [[Louie's notes]] | | Open [[sales pitch]] or [[Louie's notes]] | ||
| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| | |||
| | |||
|- | |- | ||
| Switch between Piklopedia and Treasure Hoard | | Switch between Piklopedia and Treasure Hoard | ||
| align="center"|{{button|gc|l|gc|r|size=x24px}} | | align="center"|{{button|gc|l|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|padlr|size=x24px}} | | align="center"|{{button|wii|padlr|size=x24px}} | ||
| Only when no entry is opened. | | Only when no entry is opened. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|size=x24px}} | | align="center"|{{button|gc|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened. | | Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened. | ||
|} | |} | ||
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{{main|Bomb rock#Controlling|t1=Bomb rock}} | {{main|Bomb rock#Controlling|t1=Bomb rock}} | ||
Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally. | Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally. | ||
===Radar=== | ===Radar=== | ||
{{main|Radar}} | {{main|Radar}} | ||
A few buttons control the radar. These | A few buttons control the radar. These allows the player to pan it and zoom it. | ||
===''Pikmin 2'' title screen=== | ===''Pikmin 2'' title screen=== | ||
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}} | {{main|Easter eggs#Title screen secrets|t1=Title screen secrets}} | ||
Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' | Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy. | ||
==Button-mashing== | ==Button-mashing== | ||
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*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]]. | *When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]]. | ||
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself. | *When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself. | ||
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however | *In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away. | ||
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession. | In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession. | ||
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==Controller diagram== | ==Controller diagram== | ||
{{p1}}, {{npcp1 | {{p1}}, {{npcp1}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its remake, a diagram is found in [[Olimar's monitor]], and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls. | ||
<gallery> | <gallery> |