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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
{{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}}
{{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}}
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==In-game controls==
==In-game controls==
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===''Pikmin''===
===''Pikmin''===
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk, and most button inputs are edited accordingly. In the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]], the controls are more faithful to the GameCube version than ''New Play Control! Pikmin'', though the inputs themselves are very similar to {{p3d}}.
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Action
! Notes
|-
|-
| Move
|align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
|align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
| Only while whistling or throwing.
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|lstickclick|size=x24px}}
|
|
|-
* While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar [[throw]]s the Pikmin.
| Hold and [[throw]] Pikmin
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
| align="center"|{{button|gc|a|size=x24px}}
* Without any Pikmin: [[Punch]].
| align="center"|{{button|wii|a|size=x24px}}
* When under an [[Onion]]: Open [[Menu#Onion|its menu]].
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| Release held Pikmin
|align="center"|{{button|gc|b|size=x24px}}
| align="center"| N/A
|align="center"|{{button|wii|b|size=x24px}}
| align="center"| N/A
|[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command.
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
|align="center"|{{button|gc|stick|size=x24px}}<br>(Fully held)
| align="center"|{{button|gc|b|size=x24px}}
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
|Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leader runs as fast as a flower Red/Blue/Yellow Pikmin.
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| [[Swarm]]
|align="center"|{{button|gc|stick|size=x24px}}<br>(Lightly or fully held)
| align="center"|{{button|gc|c|size=x24px}}
|align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
|Move the [[HUD#Cursor|cursor]].
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
| [[Dismiss]]
|align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|x|size=x24px}}
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
|[[Swarm]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down.
| align="center"|{{button|switch|x|size=x24px}}
|
|-
|-
| Swap Pikmin type
|align="center"|{{button|gc|y|size=x24px}}
| align="center"|N/A
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
|Open the [[radar]]. The {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}} buttons switch between menus.
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
| Swap Pikmin [[maturity]]
|align="center"|{{button|gc|x|size=x24px}}
| align="center"|N/A
|align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
|[[Dismiss]] all Pikmin into groups of their type.
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
|-
|-
| [[Pluck]] sprout
|align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
|[[Lie down]].
| align="center"|{{button|switch|a|size=x24px}}
|
|-
| [[Punch]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
|-
| [[Lie down]]
|align="center"|N/A
| align="center"|{{button|gc|padd|size=x24px}}
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
|While holding a Pikmin, swap it for one of a different type.
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only after [[day]] 1.
|-
|-
| Face [[camera]] forward
|align="center"|N/A
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
|When holding a Pikmin, swap it for one of a different [[maturity]] in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii and Nintendo Switch.
|-
|-
| Rotate camera
|align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
|align="center"|{{button|wii|z|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}} or {{button|switch|zl|size=x24px}}
| The player can press the button and use {{button|gc|stick|wii|stick|switch|lstick}} to rotate the camera sideways.
|-
| Change camera's distance
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
|
|-
| Change camera's vertical angle
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|
* Press: Point the [[camera]] towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
* Lightly tap and hold: Used with {{button|gc|stick|wii|stick}} to rotate the camera (fully held in the ''New Play Control!'' version).
|-
|-
| Open [[Onion menu]]
|align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
|Switch to a closer or farther away camera angle.
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam.
|-
|-
| [[Olimar's monitor]]
|align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
|align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
|Switch to a top view and then back to an angled view.
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
| [[Pause]]/resume
|align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
|Pause and continue the game.
| align="center"|{{button|switch|-|size=x24px}}
|
|}
|}


===''Pikmin 2''===
===''Pikmin 2''===
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Action
! Notes
|-
|-
| Move
|align="center"|{{button|gc|X|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
|align="center"|{{button|wii|X|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
| Only while whistling or throwing.
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|rstickclick|size=x24px}}
|
|
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* Without any Pikmin: [[Punch]]. If the [[Rocket Fist]] has been collected, pressing the button quickly three times will do a more powerful punch.
* When under an [[Onion]]: Open [[Menu#Onion|its menu]].
|-
|-
| Hold and [[throw]] Pikmin
|align="center"|{{button|gc|O|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|align="center"|{{button|wii|O|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
|[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The [[Mega Tweeter]] increases the range of the whistle by 1.5 times. If the [[Pluckaphone]] has been collected, any sprouts will come out, too.
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| Release held Pikmin
|align="center"|{{button|gc|stick|size=x24px}}<br>(Fully held)
| align="center"| N/A
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"| N/A
|Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the [[Rush Boots]], as fast as a flower White Pikmin.
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
|align="center"|{{button|gc|stick|size=x24px}}<br>(Lightly or fully held)
| align="center"|{{button|gc|b|size=x24px}}
|align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
|Move the [[HUD#Cursor|cursor]].
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
| [[Swarm]]
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
| [[Dismiss]]
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|switch|x|size=x24px}}
|
|-
| Swap Pikmin type
| align="center"|{{button|gc|padlr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
| Swap Pikmin [[maturity]]
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type.
|-
| Switch [[leader]]s
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
|
|-
| [[Pluck]] sprout
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|
|-
|-
| [[Punch]]
|align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
|[[Swarm]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down.
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
|-
| [[Lie down]]
|align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|x|size=x24px}}<br>held
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}<br>held
|Switch leaders.
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only if the [[Napsack]] has been obtained.
|-
|-
| Use [[ultra-bitter spray]]
|align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|gc|padu|size=x24px}}
|align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
|[[Dismiss]] all Pikmin into groups of their type. When held, [[lie down]] if the [[Five-man Napsack]] has been obtained.
| align="center"|{{button|switch|padu|size=x24px}}
| Not possible when holding a Pikmin.
|-
|-
| Use [[ultra-spicy spray]]
|align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|gc|padd|size=x24px}}
|align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
|When not holding a Pikmin, use an [[ultra-bitter spray]].
| align="center"|{{button|switch|padd|size=x24px}}
| Not possible when holding a Pikmin.
|-
|-
| Face [[camera]] forward
|align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
|align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
|When not holding a Pikmin, use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party.
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
|-
|-
| Rotate camera
|align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}}<br>held
|When holding a Pikmin, swap it for one of a different [[maturity]] in the same type.
| align="center"|{{button|switch|rsticklr|size=x24px}} or {{button|switch|zl|size=x24px}}
| The player can press the button and use {{button|gc|stick|wii|stick|switch|lstick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
|align="center"|{{button|gc|padlr|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
|While holding a Pikmin, swap it for one of a different type.
| align="center"|{{button|switch|zr|size=x24px}}
|  
|-
|-
| Camera ground-level angle
|align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}<br>held
|align="center"|{{button|wii|z|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|switch|zr|size=x24px}}<br>held
|
|
* Press: Point the [[camera]] towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
* Lightly tap and hold: Used with {{button|gc|stick|wii|stick}} to rotate the camera (fully held in the ''New Play Control!'' version).
|-
|-
| Change camera's vertical angle
|align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
|align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|
* Press: Switch to a closer or farther away camera angle.
* Press and hold: Switch to a ground-level angle.
|-
|-
| Open [[Onion menu]]
|align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
|Switch to a top view and then back to an angled view.
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
|-
|-
| [[Pause]]/resume
|align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
|Pause and continue the game. The {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}} buttons switch between menus.
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Check controls
| N/A
| N/A
| align="center"|{{button|switch|-|size=x24px}}
|
|}
|}


===''Pikmin 3''===
===''Pikmin 3''===
''Pikmin 3'' allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported.  When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}.
''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported.  When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}.


In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on.
In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on.
Line 314: Line 167:
====Controllers====
====Controllers====
{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GamePad
! style="width:12%" | GamePad
! style="width:12%" | Wii Remote
! style="width:12%" | Wii Remote
! style="width:12%" | Pro Controller
! style="width:12%" | Pro Controller
! Notes
! Action
|-
| Move
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>fully held
| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
|-
| Move [[cursor]]
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>lightly or fully held
|
|-
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* Without any Pikmin and near a punchable target: [[Punch]].
* When under an [[Onion]]: Open [[Menu#Onion|its menu]].
|-
|-
| [[Whistle]]
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| Holding it down longer increases the range.
| [[Whistle]].
|-
|-
| [[Lock-on]]
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>(Fully held)
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held for a bit
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}}<br>held for a bit
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>(Fully held)
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held for a bit
| Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. With the Wii Remote, the [[camera]] will automatically rotate to make it easier to navigate.
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
| [[Charge]]/[[dismiss]]
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>(Lightly or fully held)
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>(Lightly or fully held)
| align="center"|{{button|wiiu|pcb|size=x24px}}
| Move the [[HUD#Cursor|cursor]].
| While locked-on, charges, otherwise dismisses.
|-
| align="center"|{{button|wiiu|zl|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}}
| align="center"|{{button|wiiu|pczl|size=x24px}}
| If the [[HUD#Cursor|cursor]] is on a target, toggles [[lock-on]]. Otherwise, press to make the [[camera]] face the cursor, and, if not using the Wii Remote, hold to lock the cursor on the spot.
|-
|-
| Change next Pikmin type
| align="center"|{{button|wiiu|l|size=x24px}}
| align="center"|{{button|wiiu|l|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wiiu|pcl|size=x24px}}
| align="center"|{{button|wiiu|pcl|size=x24px}}
|  
| Change which Pikmin type (or leader) will be thrown next.
|-
| align="center"|{{button|wiiu|r|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pcr|size=x24px}}
| If [[lock-on|locked-on]], places the cursor on the object and keeps it there while it's held. Otherwise, allows moving the cursor without moving the leader, while it's held.
|-
| align="center"|{{button|wiiu|lstickclick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pclstickclick|size=x24px}}
| Places the [[HUD#Cursor|cursor]] on top of the leader.
|-
|-
| Switch leader
| align="center"|{{button|wiiu|y|size=x24px}}
| align="center"|{{button|wiiu|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wiiu|pcy|size=x24px}}
| align="center"|{{button|wiiu|pcy|size=x24px}}
| Only if the other leader is not in the active one's group.
| Switch [[leader]]. It won't work if the other leader(s) is/are on the current one's party.
|-
|-
| [[Pluck]] sprout
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pcb|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| While locked-on, [[charge]]. Otherwise, [[dismiss]].
|  
|-
| align="center"|{{button|wiiu|rstick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pcrstick|size=x24px}}
| Rotate the [[camera]] horizontally.
|-
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
|
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause.
* On a cutscene: Skip the cutscene, if possible.
|-
|-
| [[Punch]]
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Toggle Off-TV Play.
| Only when not commanding Pikmin and near a punchable target.
|-
|-
| Use [[ultra-spicy spray]]
| align="center"|{{button|wiiu|padu|size=x24px}}
| align="center"|{{button|wiiu|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wiiu|pcpadu|size=x24px}}
| align="center"|{{button|wiiu|pcpadu|size=x24px}}
|  
| Use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party.
|-
|-
| [[Dodge]]
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wiiu|pcpadlr|size=x24px}}
| align="center"|{{button|wiiu|pcpadlr|size=x24px}}
| Only if the [[Dodge Whistle]] has been obtained.
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained.
|-
| Face [[camera]] towards cursor
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>tapped
| Only if the cursor is not on a target.
|-
| Rotate camera
| align="center"|{{button|wiiu|rstick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pcrstick|size=x24px}}
|
|-
| Hold cursor
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| align="center"|N/A
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held
| Allows moving the leader without moving the cursor. If locked-on, places the cursor on the object and keeps it there, otherwise fixes the cursor on the spot.
|-
| Reset cursor on top of leader
| align="center"|{{button|wiiu|lstickclick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pclstickclick|size=x24px}}
|
|-
| Open [[Onion menu]]
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| When below an [[Onion]]'s beam.
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
|
|-
|-
| Toggle [[radar]]
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
| Only if Off-TV Play is on. The gameplay is instantly paused when switching to the radar.
| If Off-TV Play is on, toggle between showing the gameplay or the radar. If it's switching to the radar, the gameplay is instantly paused. In [[Bingo Battle]], press to use the current power.
|-
| [[Pause]]/resume
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
|
|-
| Skip [[cutscene]]
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
| Certain cutscenes cannot be skipped.
|-
| Use [[Bingo Battle]] item
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
|
|-
| Toggle [[Off-TV Play]]
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|
|}
|}


====Stylus Mode====
====Stylus Mode====
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. In this mode, the controls are exactly the same whether Off-TV Play is on or off, and the same touchscreen spot maps to exactly the same game world location in both cases. To use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], open the [[KopPad]]'s apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. If both Off-TV Play and Stylus Mode are enabled, the controls are exactly the same, and the same touchscreen spot maps to exactly the same game world location in both modes. To use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], open the [[KopPad]]'s apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! style="width:12%" | GamePad
! Action
! Action
! style="width:12%" | GamePad
! Notes
|-
|-
| Move
| align="center"|{{button|wiiu|l|size=x24px}}
|
* At any time: Hold to enable [[Whistle|whistling]]. If you tap or hold on the touch screen, you can whistle with {{button|wiiu|l}} held.
* While commanding Pikmin: Tap to change which Pikmin type (or leader) will be thrown next. Won't take effect if you whistled after pressing.
* When by a sprout: Release to [[pluck]] the Pikmin sprout out of the ground. Won't take effect if you whistled after pressing.
* Without any Pikmin and near a punchable target: Release to [[punch]]. Won't take effect if you whistled after pressing.
* When under an [[Onion]]: Release to open [[Menu#Onion|its menu]]. Won't take effect if you whistled after pressing.
|-
| align="center"|{{button|wiiu|zl|size=x24px}}
|
* Under normal circumstances: Center the [[camera]] behind the leader.
* While [[plucking]] or under the command of [[Go Here!]]: cancel.
|-
| align="center"|{{button|wiiu|lstick|size=x24px}}
| align="center"|{{button|wiiu|lstick|size=x24px}}
| The camera will automatically rotate to make it easier to navigate.
| Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. The [[camera]] will automatically rotate to make it easier to navigate.
|-
|-
| Move [[cursor]]
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped or held
|
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|wiiu|stylus|size=x24px}}
| align="center"|{{button|wiiu|stylus|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Tap or hold to move the [[cursor]] to where the Stylus is. Move the cursor near the left and right borders of the screen to make the [[camera]] rotate horizontally. Tap the stylus on a location to throw Pikmin (or leaders) there, if you have any on the party. If the touchscreen is depressed and {{button|wiiu|l}} is held, [[whistle]]s towards the touched location. Tap the icons on the left portion of the screen to use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], use the [[KopPad]]'s apps, or switch leaders.
|-
|-
| [[Whistle]]
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wiiu|l|size=x24px}} + {{button|wiiu|stylus|size=x24px}}<br>both held
| If the [[HUD#Cursor|cursor]] is on a target, toggles [[lock-on]]. Otherwise, press to make the [[camera]] face the same way the leader is facing.
| Holding it down longer increases the range.
|-
|-
| [[Lock-on]]
| align="center"|{{button|wiiu|padu|size=x24px}}
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| Change which Pikmin type (or leader) will be thrown next.
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
| [[Charge]]/[[dismiss]]
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
| While locked-on, charges, otherwise dismisses.
|-
| Change next Pikmin type
| align="center"|{{button|wiiu|l|wiiu|padu|size=x24px}}<br>tapped
| Won't take effect if the player whistled after pressing.
|-
| Switch leader
| align="center"|{{button|wiiu|stylus|size=x24px}} tapped on icon / {{button|wiiu|padd|size=x24px}}
|
|-
| [[Pluck]] sprout
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
| [[Punch]]
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Only when not commanding Pikmin and near a punchable target. Won't take effect if the player whistled after pressing.
|-
| Use [[ultra-spicy spray]]
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
|
|-
| [[Dodge]]
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wiiu|padlr|size=x24px}}
| Only if the [[Dodge Whistle]] has been obtained.
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained.
|-
|-
| Face [[camera]] towards leader's direction
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
| Switch leader. It won't work if the other leader(s) is/are on the current one's party.
|  
|-
| Rotate camera
| align="center"|{{button|wiiu|stylus|size=x24px}} held on border / {{button|wiiu|rstick|size=x24px}}
|
|-
| Open [[Onion menu]]
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wiiu|zl|size=x24px}}
|
|-
|-
| [[Pause]]/resume
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wiiu|+|size=x24px}}
|  
|
|-
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause.
| Skip [[cutscene]]
* On a cutscene: Skip the cutscene, if possible.
| align="center"|{{button|wiiu|+|size=x24px}}
| Certain cutscenes cannot be skipped.
|-
|-
| Toggle [[Off-TV Play]]
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|{{button|wiiu|-|size=x24px}}
|  
| Toggle Off-TV Play.
|}
|}


===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the [[Wii U]] and [[Nintendo Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.
{{game help|p3d|Needs single Joy-con controls for co-op, the full differences between control options, and the controls not possible in the demo.}}
 
''Pikmin 3 Deluxe'' has many changes to the controls as seen in ''Pikmin 3'' due to several factors, including differences between the Wii U and Switch (such as the lack of a second screen), changes to mechanics such as [[Lock-On#Charge|charging]], and utilization of the Switch's gyroscope. The game features two main control styles: Stick and Pointer. The gyroscope can be either on or off in Stick mode, but must be on to select Pointer mode.
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Con attached to the console, 2 combined Joy-Con detached from the console, or a Pro Controller.
* In 2-player, each player can use one of the following: 2 combined Joy-Con detached from the console, a Pro Controller, or a single Joy-Con sideways.
 
The game features three cursor control styles: stick-only, gyro-stick, and gyro-pointer. These control modes are set in the [[pause menu]].
* With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
* With gyro-stick controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically &ndash; if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} Moving the cursor, regardless of input, will make it move around the screen, like with gyro-pointer controls, and not around the area, like the stick-only controls.
* With gyro-pointer controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one; {{button|switch|l}} now changes to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location.
 
There is only one cursor control style option in the [[options menu]], so in 2-player mode, it influences both players. Gyro-pointer cursor mode cannot be used with a sideways Joy-Con &ndash; the game will act as if gyro-cursor is on instead for any player that tries, despite the option still being recorded as gyro-pointer behind the scenes until players purposely change that.
 
This means that if the option is set to gyro-pointer, one player is using combined Joy-Cons or a Pro Controller, and the other player is using a single sideways Joy-Con, one can play with gyro-pointer while the other plays with gyro-cursor, which is not something that is otherwise possible. Any player with a sideways Joy-Con will only have the stick-only and gyro-stick options available in the pause menu, but oddly this means that if player 1 is using two combined Joy-Cons or a Pro Controller, and player 2 is using a sideways Joy-Con, player 1 will be able to set the global cursor style option to any mode, while player 2 will be limited to stick-only or gyro-stick, despite the option affecting both players as stated previously.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! style="width:12%" | Button
! Action
! Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Sideways Joy-Con
! Notes
|-
|-
| Move
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; stick
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>lightly or fully held
|
* With stick-only cursor controls: Moves the cursor.
* With gyro-stick cursor controls: Moves the cursor's main location.
* With gyro-pointer cursor controls: No effect.
|-
| Move cursor &ndash; gyro
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
|
|
* With stick-only cursor controls: No effect.
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin.
* With gyro-stick cursor controls: Moves the [[cursor]] around its main location.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* With gyro-pointer cursor controls: Moves the [[cursor]].
* Without any Pikmin and near a punchable target: [[Punch]].
|-
* When under an [[Onion]]: Open [[Menu/Onion|its menu]].
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| [[Whistle]]. Will instead cancel [[plucking]], [[lock-on]] or [[Go Here!]] if any are active on the current leader.
| Holding it down longer increases the range.
|-
|-
| [[Lock-on]] only
| align="center"|{{button|switch|lstick|size=x24px}}<br>(Fully held)
| align="center"|{{button|switch|zr|size=x24px}}
|
| align="center"|{{button|switch|sr|size=x24px}}
* Ordinarily: Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin.
| Only in stick-only cursor controls or gyro-only cursor controls, and only if a lock-on target is available.
* While the action menu is displayed: Select an action.
** Up: Use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party.
** Left or right: Switch [[leader]]s. It won't work if the other leader(s) is/are on the current one's party.
** Down: [[Dismiss]] all Pikmin/leaders into groups of their type, except for the currently selected Pikmin/leader group. The selected Pikmin/leader group will only be dismissed if they are the only type in the squad.
|-
|-
| [[Lock-on]] + reset gyro
| align="center"|{{button|switch|lstick|size=x24px}}<br>(Lightly or fully held)\<br>Move controller (Gyro enabled)
| align="center"|{{button|switch|zr|size=x24px}}
| Move the [[HUD#Cursor|cursor]].
| align="center"|{{button|switch|sr|size=x24px}}
| Only in gyro-stick cursor controls, and only if a lock-on target is available.
|-
|-
| Cancel lock-on &ndash; no more available
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| If the [[HUD#Cursor|cursor]] is on or near a target, activates [[lock-on]]. If locked-on, it will cycle between nearby lock-on targets.
| Only if locked-on with no more targets available.
|-
|-
| Cancel lock-on &ndash; always
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Press to make the [[camera]] face the direction the current [[leader]] is facing.
| align="center"|{{button|switch|faced|size=x24px}}
|  
|-
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
| Change which Pikmin type (or leader) will be thrown next.
|
|-
|-
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| Only in stick-only cursor controls, or gyro-stick cursor controls.
|-
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|stick|size=x24px}}
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
|-
| Throw Pikmin automatically
| align="center"|{{button|switch|a|size=x24px}}<br>held
| align="center"|{{button|switch|facer|size=x24px}}<br>held
| Only while [[lock-on|locked-on]].
|-
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| [[Punch]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
|-
| [[Dodge]]
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| align="center"|N/A
| Only if the [[Dodge Whistle]] has been obtained.
|-
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Face [[camera]] towards leader's direction only
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|N/A
| Only in gyro-only cursor controls.
|-
| Face camera towards leader's direction + extend cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in stick-only cursor controls.
|-
| Face camera towards leader's direction + reset gyro + reset cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in gyro-stick cursor controls.
|-
| Reset gyro &ndash; gyro-stick
| align="center"|{{button|switch|lstickclick|size=x24px}}
| align="center"|N/A
| Only in gyro-stick cursor controls.
|-
| Reset gyro &ndash; gyro-pointer
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| Only in gyro-pointer cursor controls.
|-
| Face camera North + point to Onion
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| Only in [[Bingo Battle]]. If the player is rotating the camera manually as they do this, then the camera will not face North.
|-
| Open [[Onion menu]]/[[Assemble All]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| When below an [[Onion]]'s beam/when next to the [[S.S. Drake]].
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| Zoom [[mini radar]] in/out
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|-
| Show [[hint]]
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|N/A
|
|-
| [[Radar]]
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot open the radar.
|-
| [[Pause]]/resume
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 2 only)
| If player 1 uses a solo Joy-Con, they cannot pause the game.
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
|}
===''Pikmin 4''===
{{p4}} has a similar control scheme to ''Pikmin 3 Deluxe'', with some notable changes. Shigeru Miyamoto said in the game's announcement presentation that {{transcript|Nintendo Switch has made controlling the game simpler, meaning you can further concentrate on the core essence of Pikmin gameplay.}}
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Cons attached to the console, 2 combined Joy-Cons detached from the console, or a Pro Controller.
* In 2-player, either player can use 2 combined Joy-Cons detached from the console, a Pro Controller, or a single Joy-Con horizontally and vertically for P1 and P2 respectively.
{| class = "wikitable" style="width: 80%"
! Action
! style="width:18%" | Combined Joy-Cons or Pro Controller
! style="width:18%" | Single Joy-Con
! Notes
|-
| Move/Move [[Cursor]]
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
| Holding it lightly will move the leader slower.
|-
| Move Cursor &ndash; alternate
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
| Only while whistling or throwing, and only while Motion Controls is ON.
|-
| [[Throw]]/Send
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| Call with [[Whistle]]/Bark
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the radius.
|-
| Manual Target Lock
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| Only if a [[Lock-on|Target Lock]] target is available.
|-
| Cancel Manual Target Lock
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|N/A
|
|
* Stick Mode: Change which Pikmin type (or leader) will be thrown next.
* Pointer Mode: Reset the cursor to in front of the current leader.
|-
|-
| [[Charge]]
| align="center"|{{button|switch|y|size=x24px}} (Hold)
| align="center"|{{button|switch|x||size=x24px}}
| Display the action menu, which is controlled with {{button|switch|lstick|size=24px}} (see above)
| align="center"|{{button|switch|faceu|size=x24px}}
| Only after buying the [[Charging Horn]], and when not riding Oatchi.
|-
| Ride/Dismount
| align="center"|{{button|switch|y||size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|
|-
|-
| Jump
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| [[Charge]] with the currently selected Pikmin/leader group (leaders will be ordered to, but will not, charge if selected).
| Only when riding or playing as Oatchi.
|-
|-
| Select Pikmin/Oatchi &ndash; right
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| Rotate the [[camera]] horizontally.
| align="center"|{{button|switch|sr|size=x24px}}
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
|-
|-
| Select Pikmin/Oatchi type &ndash; left
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|N/A
|-
| [[Swarm|Form Line]]
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi. With horizontal controls, doing this will disable movement as long as the button is held.
|-
| Actions
| align="center"|{{button|switch|y|size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}{{button|switch|hold|size=x24px}}
| Allows the player to [[Disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
| [[Pluck]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
|-
| [[Punch]]/Bite
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin or Oatchi.
|-
| [[Rush]]
| align="center"|{{button|switch|x||size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}{{button|switch|hold|size=x24px}}
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
| Look Around
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Look Around (alternate)
| align="center"|{{button|switch|zl|size=x24px}} + Move
| align="center"|{{button|switch|sl|size=x24px}} + Move
|
|-
| Adjust camera angle vertically
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|
|
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause.
* On a cutscene: Skip the cutscene, if possible.
|-
|-
| Look Ahead
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
| Reset the camera's vertical position
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|N/A
|
|-
| Cancel pluck/[[Go Here!]]/Rush
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Opens the [[radar]]. The {{button|switch|zl|switch|l}} and {{button|switch|zr|switch|r}} buttons switch between menus.
| Single Joy-Con controls only pause when the Tablet is open and dependent on whether Player 1 is using the left or right Joy-Con.
|-
|-
| Open [[Tablet]]
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}} (Left or right)
| align="center"|{{button|switch|+|size=x24px}}
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained.
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether Player 1 is using the left or right Joy-Con.
|-
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}} (Up)
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Displays the hint system if hints are enabled.
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|}
|}


===''Hey! Pikmin''===
===''Hey! Pikmin''===
{{hp}} is primarily played with the [[3DS]]'s control stick and the touch screen, as almost all actions can be done with them. While most buttons are not required to play the game, they still have functions to provide an alternative to using the control stick. The buttons exclusive to the New Nintendo 3DS do not do anything.
{{game help|hp|Do the New 3DS-exclusive controls do anything? Regardless, mention that information here.}}
{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! style="width:12%" | Button
! Action
! Action
! Button
! Notes
|-
| Move left
| align="center"|{{button|3ds|stick}} left / {{button|3ds|pad}} left / {{button|3ds|y}}
|
|-
| Move right
| align="center"|{{button|3ds|stick}} right / {{button|3ds|pad}} right / {{button|3ds|a}}
|
|-
| Move up
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when [[Water|swimming]] or climbing a [[vine]].
|-
| Move down
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when swimming or climbing a vine.
|-
| Hold and [[throw]] Pikmin
| align="center"|{{button|3ds|stylus}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|3ds|stylus}} tapped on icon
|
|-
| Change next Pikmin type
| align="center"|{{button|3ds|stylus}} tapped on icon
|
|-
|-
| Enter [[doorway]]
| align="center"|{{button|3ds|stick}} left / {{button|3ds|pad}} left / {{button|3ds|y}} || Move Captain Olimar to the left.
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
|  
|-
|-
| Open [[jetpack]]
| align="center"|{{button|3ds|stick}} right / {{button|3ds|pad}} right / {{button|3ds|a}} || Move Captain Olimar to the right.
| align="center"|{{button|3ds|stylus}} tapped on icon
|  
|-
|-
| Close jetpack
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}} || Move Captain Olimar up when [[Water|swimming]] or climbing a [[vine]]. Enter a [[doorway]]. Bounce up when carried by [[Winged Pikmin]].
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
|  
|-
|-
| Bounce up
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}} || Move Captain Olimar down when swimming or climbing a vine. Fall faster when carried by Winged Pikmin. Close the [[jetpack]].
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when carried by [[Winged Pikmin]].
|-
|-
| Fall faster
| align="center"|{{button|3ds|l}} / {{button|3ds|r}} || Toggle the [[radar]].
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when carried by Winged Pikmin.
|-
|-
| [[Radar]]
| align="center"|{{button|3ds|start}} / {{button|3ds|select}} || [[Menu#Pause|Pause]] or continue the game.
| align="center"|{{button|3ds|l}} / {{button|3ds|r}}
|  
|-
|-
| [[Pause]]/resume
| align="center"|{{button|3ds|stylus}} || Throw Pikmin at the tapped spot. Used to tap on the Pikmin type, [[jetpack]], or [[whistle]] buttons. Advance dialog.
| align="center"|{{button|3ds|start}} / {{button|3ds|select}}
|
|}
|}


Line 942: Line 407:


===Onions===
===Onions===
In the first two games and the ''[[New Play Control!]]'' ports, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.
In the first two games and the ''[[New Play Control!]]'' remakes, the [[Menu#Onion menu|Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.


*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
Line 949: Line 414:


===Area selection===
===Area selection===
The [[area selection menu]] in the first two games has some specific options and controls.
The [[area]] selection screen in the first two games has some specific options and controls.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Action
! Notes
|-
|-
| Change selected [[area]]
|align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
|Change selected [[area]] or [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
| align="center"|{{button|switch|lstick|size=x24px}}
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
|-
|-
| Pick area/log
|align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
|Open a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
| Close log
|align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
|Close Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
|-
| Toggle Olimar's voyage log
|align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
|Open a menu that allows the player to continue or return to the title screen.
| align="center"|{{button|switch|+|size=x24px}}
|
|-
|-
| Open [[Piklopedia (Pikmin 2)|Piklopedia]]
|align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
|In ''Pikmin'', toggle between the area selection and Olimar's voyage log.
| align="center"|{{button|switch|padl|size=x24px}}
|
|-
|-
| Open [[Treasure Hoard]]
|align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}
|align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
|Open the [[Piklopedia (Pikmin 2)|Piklopedia]] in ''Pikmin 2''.
| align="center"|{{button|switch|padr|size=x24px}}
|
|-
|-
| Quit
|align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
|align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
|Open the [[Treasure Hoard]] in ''Pikmin 2''.
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
|-
|-
| Play "boing"
|align="center"|N/A
| align="center"|N/A
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
|In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on an [[Menu#Onion|Onion's menu]].
| align="center"|N/A
| In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
|}
|}


===Piklopedia and Treasure Hoard===
===Piklopedia and Treasure Hoard===
On the [[Piklopedia and Treasure Hoard menu]], there are a few specific actions that can be performed.
On the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]], there are a few specific actions that can be performed.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Action
! Notes
|-
| Change entry
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when no entry is opened.
|-
| Open selected entry
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when no entry is opened.
|-
| Close entry
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|switch|b|switch|padl|switch|padr|size=x24px}}
| Only when an entry is opened.
|-
| Move [[camera]]
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when an entry is opened.
|-
| Zoom in/out
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|switch|padu|switch|padd|size=x24px}}
|
|-
| Rotate camera
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lstick|size=x24px}}
|
|-
| Throw [[pikpik carrot]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only on the Piklopedia.
|-
| Use [[ultra-bitter spray]]
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only on the Piklopedia.
|-
| Open [[Olimar's journal]]/[[Olimar's notes]]
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Open [[sales pitch]] or [[Louie's notes]]
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|
|-
|-
| Switch between Piklopedia and Treasure Hoard
|align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|l|gc|r|size=x24px}}
|align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
|Shows an entry up-close. In the Piklopedia, also throw [[pikpik carrot]]s.
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| Only when no entry is opened.
|-
|-
| Quit
|align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
|Open a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen. If up-close on an entry, it returns to the list.
| align="center"|{{button|switch|b|size=x24px}}
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
|}
 
===Pebble Pitcher===
In {{p4}}, a second player can control the [[Pebble Pitcher]]. As a supportive cursor, it has unique controls.
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
|-
| Activate Pebble Pitcher/reset cursor
|align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|Change entry. If up-close on one, it pans the [[camera]].
|  
|-
|-
| Move cursor — L Stick
|align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
|align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|N/A
|Switch from the Piklopedia to the Treasure Hoard and vice-versa.
| Option only available when using Two-Hand Hold.
|-
|-
| Move cursor — Motion Controls
|align="center"|{{button|gc|padud|size=x24px}}
| align="center"|Move the Joy-Cons or Pro Controller
|align="center"|{{button|wii|padud|size=x24px}}
| align="center"|Move the Joy-Con
|If up-close on an entry, it zooms in or out.
|
|-
|-
| Launch pebble
|align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|If up-close on an entry, it rotates the camera around it.
|
|-
|-
| Change item selection — right
|align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|zl|switch|zr|size=x24px}}
|Open [[Olimar's journal]] or [[Olimar's notes]].
| rowspan="2" | Single Joy-Con controls dependent on whether P2 is using the left or right Joy-Con.
|-
|-
| Change item selection — left
|align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}}
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
|Open the [[sales pitch]] or [[Louie's notes]].
|-
|-
| Launch item
|align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
|align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|Deploy an [[ultra-bitter spray]] on the Piklopedia.
| Only when an item is available.
|}
|}


Line 1,137: Line 502:
{{main|Bomb rock#Controlling|t1=Bomb rock}}
{{main|Bomb rock#Controlling|t1=Bomb rock}}


Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally.
Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally.


===Radar===
===Radar===
{{main|Radar}}
{{main|Radar}}


A few buttons control the radar. These allow the player to pan it and zoom it.
A few buttons control the radar. These allows the player to pan it and zoom it.


===''Pikmin 2'' title screen===
===''Pikmin 2'' title screen===
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}


Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' port. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
Some Easter eggs exist on the title screen for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.


==Button-mashing==
==Button-mashing==
The term '''button-mashing''' is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the [[Pikmin series|''Pikmin'' games]], one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash:
The term '''button-mashing''' is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the [[Pikmin series|''Pikmin'' games]], one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash:
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. This is also true in {{p4}} when [[Oatchi]] takes big knockback, but with {{button|switch|lstick|switch|stick}}{{source needed}}. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however.
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash {{button|switch|a|switch|b|switch|x}} / {{button|switch|y}} to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
 
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.


If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
In ''Pikmin 2'', the mashing logic only reads from the control stick, not any other button or the C-stick. The game keeps track of how hard the player's been mashing lately as a numeric value. As the player mashes, this number increases every frame, but it also decreases every [[frame]] the player doesn't mash, meaning the player has to keep mashing to keep that number up. Due to the way the system works, this number can never go beyond 14. Every frame where that number is higher than 5, the game rolls a [[random]] number between 1 and 22, and if that number is below it, it can proceed to the next check: a roll between 1 and 10, where if the number is 1, the leader is freed. In practice, this means the harder the player has mashed in the past 22 frames, the higher their chance of escaping, and even with the fastest possible mashing, there's a 14/22 &times; a 1/10 chance every frame to be freed.
==Console and controller resetting==
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==Controller diagram==
==Controller diagram==
{{p1}}, {{npcp1}}, {{P1s}}, {{P2s}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its rereleases, a diagram is found in [[Olimar's monitor]], in the [[Nintendo Switch]] version of ''Pikmin 2'' a diagram (that is directly copied from the Nintendo Switch version of ''Pikmin'') can be viewed at any time by pressing {{button|switch|-}}, and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.
In the first game, if the [[radar]] is opened, {{button|gc|r|wii|padr}} can be used to flip to a different page, containing an illustration that maps the different buttons on the controller to the corresponding actions. This can be used should the player forget the controls.


<gallery>
<gallery>
Pikmin controls menu.jpg|The controller diagram in the [[GameCube]] version of ''Pikmin''.
Pikmin controls menu.jpg|Controls screen on the [[GameCube]] version.
NPCP controls.jpg|The controller diagram in the ''[[New Play Control!]]'' version of ''Pikmin''.
NPCP controls.jpg|Controls screen on the ''[[New Play Control!]]'' version.
P3D Menu Pause Controls Double Joy-Con.jpg|The controller diagram for using 2 Joy-Con in ''Pikmin 3 Deluxe''.
P3D Menu Pause Controls Single Joy-Con.jpg|The controller diagram for using 1 Joy-Con in ''Pikmin 3 Deluxe''.
</gallery>
</gallery>
==Movement and analog stick drift==
After the release of {{p3d}}, there have been reports{{cite web|https://www.reddit.com/r/Pikmin/comments/jlpsx5/for_pikmin_3_deluxe_on_the_switch_movement_gets/|For Pikmin 3 deluxe on the switch, Movement gets stuck when going straight forward. Makes game near unplayable at times and i hate freezing and losing pikmin because I can’t move. Anyone else having this problem?|Reddit|published={{date|31|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jlxffa/pikmin_3_deluxe_issue/|Pikmin 3 Deluxe issue|Reddit|published={{date|1|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jn07ki/pikmin_3_deluxe_unplayable_with_joycon_controller/|Pikmin 3: Deluxe unplayable with joycon controller? Can't walk down|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jky3oc/walking_broken_in_deluxe_pro_controller/|Walking broken in Deluxe? (Pro controller)|Reddit|published={{date|30|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jndow3/issue_with_control_sticks_massive_dead_zones/|Issue with Control Sticks- Massive Dead Zones|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jlcnuf/weird_movement_issues/|Weird movement issues|Reddit|published={{date|31|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/joqbd7/are_you_guys_getting_the_bug_where_the_captain/|Are you guys getting the bug where the captain randomly stops moving?|Reddit|published={{date|5|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jn6ty3/controls/|Controls|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/joat0l/pikmin_3_deluxe_stop_moving_bug/|Pikmin 3 Deluxe Stop Moving Bug|Reddit|published={{date|5|November|2020}}|retrieved={{date|1|December|2020}}}} of players being unable to move the [[leader]], sometimes in specific angles only. This is because in order to move a leader, one must tilt the analog stick fully, since tilting it partially will only move the cursor (or do nothing, if the player is using gyro cursor controls exclusively), and given that some Joy-Cons and Pro Controllers suffer from analog stick drifting and incorrect range detection{{cite web|https://kotaku.com/nintendo-responds-to-sufferers-of-joy-con-drift-1836614170|Nintendo Responds To Sufferers Of Joy-Con Drift|Kotaku|published={{date|22|July|2019}}|retrieved={{date|1|December|2020}}}}, players suffering from this hardware problem will find themselves unable to move leaders effectively until the affected controllers are repaired.


==Trivia==
==Trivia==
Line 1,185: Line 540:
*[[Menu]]
*[[Menu]]
*[[Camera]]
*[[Camera]]
==References==
{{refs}}


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Real world]]
[[Category:Real world]]

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