Editing Combat
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Some notes: | |||
* Rock Pikmin cannot latch onto enemies in most cases; see [[#Rock Pikmin|below]]. | * Rock Pikmin cannot latch onto enemies in most cases; see [[#Rock Pikmin|below]]. | ||
* In ''Pikmin 3'', the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage. | * In ''Pikmin 3'', the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage. | ||
* [[Maturity]] | * [[Maturity]] doesn't have an effect on how much damage a Pikmin does. | ||
* When any type of Pikmin is under the effect of | * When any type of Pikmin is under the effect of ultra-spicy spray, their damage output will be different; see [[ultra-spicy spray|here]]. | ||
* In {{p2}}{{'s}} [[2-Player Battle]] mode, | * In {{p2}}{{'s}} [[2-Player Battle]] mode, Red Pikmin deal 10 damage per hit so that both teams are even. | ||
* [[Ultra-bitter spray|Petrified]] enemies may suffer more or less damage than normal; see [[Ultra-bitter spray#Petrification|here]] | * [[Ultra-bitter spray|Petrified]] enemies will remain immobile until they either die or break out. Whilst petrified, enemies may suffer more or less damage than normal; see [[Ultra-bitter spray#Petrification|here]]. | ||
===Purple Pikmin | ===Purple Pikmin pound=== | ||
{{see more|Purple Pikmin | {{see more|Purple Pikmin}} | ||
In {{p2}}, | In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, but for the [[Segmented Crawbster]], [[Waterwraith]], and [[Emperor Bulblax]] it is 10 damage. After this pound, it will get off the enemy and hit it from the side as normal. | ||
Each pound also has a chance of stunning an enemy. For most enemies, this chance is 30%, but some enemies have higher or lower chances. When an enemy is stunned, it is frozen and does not move, usually for 5 seconds, though a few enemies have longer stun times. | |||
In {{p4}}, the | In {{p3}}, while the pound does exist, it does not damage enemies. Throwing a Purple Pikmin onto an enemy will result in the Pikmin going idle on top of it, before then attacking normally. | ||
In {{p4}}, the pound is set to do proportional damage to the enemy, similar to how Rock Pikmin are handled in Pikmin 3. Each enemy has a set amount of Purple Pikmin thrown onto it before death. | |||
===White Pikmin poison=== | ===White Pikmin poison=== | ||
{{see more|White Pikmin}} | {{see more|White Pikmin}} | ||
When a White Pikmin is digested by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by | When a White Pikmin is digested by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game. | ||
===Rock Pikmin=== | ===Rock Pikmin=== | ||
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* Waiting until an enemy is performing an idling animation that cannot be interrupted, like the [[Bearded Amprat]] stretching. | * Waiting until an enemy is performing an idling animation that cannot be interrupted, like the [[Bearded Amprat]] stretching. | ||
* Purposely alerting a creature like a Bulborb just to let it fall back asleep, and then attacking. Since the Bulborb has to follow through with the falling asleep animation and then the waking up animation, this leaves it vulnerable for some seconds. | * Purposely alerting a creature like a Bulborb just to let it fall back asleep, and then attacking. Since the Bulborb has to follow through with the falling asleep animation and then the waking up animation, this leaves it vulnerable for some seconds. | ||
===Exploiting focus=== | ===Exploiting focus=== |