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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | ||
[[File:Yellow Wollywog attacked P1 art.png|thumb|200px|Artwork of various Pikmin fighting a [[Yellow | [[File:Yellow Wollywog attacked P1 art.png|thumb|right|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]] | ||
In the {{ps}}, [[Pikmin family|Pikmin]] and [[ | {{stub|See [[Talk:Combat|talk]].}} | ||
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its [[health]] must be reduced to 0. | |||
{{clear}} | {{clear}} | ||
== | ==Attack types== | ||
===Slap=== | ===Slap=== | ||
The main way Pikmin damage enemies is by slapping | The main way Pikmin damage enemies is by slapping them with their stem. Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table: | ||
{| class="wikitable" | |||
Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table: | |||
{| class="wikitable | |||
! rowspan="2" | Type | ! rowspan="2" | Type | ||
! colspan=" | ! colspan="3" | Damage | ||
|- | |- | ||
! ''Pikmin'' !! ''Pikmin 2'' !! ''Pikmin 3'' | |||
|- | |- | ||
| [[ | | [[Red Pikmin]] || 15 || 15 || 15 | ||
|- | |- | ||
| [[ | | [[Yellow Pikmin]] || 10 || 10 || 10 | ||
|- | |- | ||
| [[ | | [[Blue Pikmin]] || 10 || 10 || 10 | ||
|- | |- | ||
| [[ | | [[Purple Pikmin]] || N/A || 20 || 15 | ||
|- | |- | ||
| [[ | | [[White Pikmin]] || N/A || 10 || 5 | ||
|- | |- | ||
| [[ | | [[Bulbmin]] || N/A || 10 || N/A | ||
|- | |- | ||
| [[ | | [[Rock Pikmin]] || N/A || N/A || 20<ref group="note">As Rock Pikmin cannot latch onto enemies, they attack less frequently than other types. They will also deal only 10 damage on the first hit after being [[charge]]d onto an enemy.</ref> | ||
|- | |- | ||
| [[ | | [[Winged Pikmin]] || N/A || N/A || 5 | ||
|} | |} | ||
When any type of Pikmin is under the effect of [[ultra-spicy spray]], they will deal 10 damage per hit and attack much faster than normal. | |||
===Purple Pikmin pound=== | |||
{{main|Purple Pikmin}} | |||
In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, though some enemies and objects only take 10 damage. Each pound also has a 30% chance of stunning an enemy for 5 seconds, though some enemies have a higher or lower chance. | |||
===Purple Pikmin | |||
{{ | |||
In {{p2}}, | |||
Each | |||
===White Pikmin poison=== | ===White Pikmin poison=== | ||
{{ | {{main|White Pikmin}} | ||
When a White Pikmin is | When a White Pikmin is eaten by an enemy, that enemy will take damage from the White Pikmin's poison. | ||
===Rock Pikmin=== | ===Rock Pikmin throw=== | ||
{{ | {{main|Rock Pikmin}} | ||
When Rock Pikmin are thrown directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] has 1000 [[HP]] and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75. | |||
When Rock Pikmin are | |||
===Punch=== | ===Punch=== | ||
{{main|Punch}} | {{main|Punch}} | ||
When a [[leader]] doesn't have any Pikmin in their squad, they can perform a punch, | When a [[leader]] doesn't have any Pikmin in their squad, they can perform a punch. A punch deals 10 damage in ''Pikmin'', 7.5 damage in ''Pikmin 2'' (when the [[Rocket Fist]] is obtained, the third punch in a group of 3 will deal 18.75 damage), and 3 damage in ''Pikmin 3''. | ||
===Bomb rock=== | ===Bomb rock=== | ||
{{main|Bomb rock}} | {{main|Bomb rock}} | ||
Bomb rocks can be used in combat. In ''Pikmin'' and ''Pikmin 3'', they can be picked up and thrown, which will deal a variable amount of damage. While they cannot be picked up in ''Pikmin 2'', they deal 500 points of damage in that game. | |||
Bomb rocks can be used in combat | |||
==See also== | ==See also== | ||
*[[Health]] | *[[Health]] | ||
*[[Throw]] | |||
*[[Punch]] | |||
*[[Swarm]] | |||
*[[Charge]] | *[[Charge]] | ||
==References== | ==References== | ||
{{refs}} | {{refs|note}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |