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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Yellow Wollywog attacked P1 art.png|thumb|200px|Artwork of various Pikmin fighting a [[Yellow Wollyhop]].]]
[[File:Pikmin 4 Reveal Fight.png|thumb|250px|The player and a group of Pikmin combating a [[Bulborb]] in {{p4}}.]]
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leader]]s need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.


Note that most of this article discusses the main series of games. Spin-off games are described in their own sections.
Note that most of this article discusses the main series of games. Spin-off games are described in their own sections.
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The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently.
The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently.


Note: All double and triple Attacks do the previous attacks first.
Note: all double and tripple Attacks does the previous attack first.
{{todo|Complete this table with the whip and knuckle Attacks.}}
{| class = "wikitable"
{| class = "wikitable"
! Move
! Move
! Controls
! Controls
! Description
! Description
! Damage
|-
|-
| Attack
| Attack
| {{button|wii|1}}
| {{button|wii|1}}
| Single smack that deals small damage.
| Single smack that deals small damage.
| Times hit: 1
Level 1: unkown
Level 5: unknown
Level 10: unknown
Level 50: unknown
|-
|-
| Double attack
| Double attack
| {{button|wii|1}} twice while level 5 or higher.
| {{button|wii|1}} twice while level 5 or higher.
| A smack from left to right, having more range and dealing more damage.
| A smack from left to right, having more range and dealing more damage.
| Times hit: 1
Level 5: unknown
Level 10: unknown
Level 50: unknown
|-
|-
| Triple attack
| Triple attack
|{{button|wii|1}} thrice while level 10 or higher.
|{{button|wii|1}} thrice while level 10 or higher.
| A small spin into a jump, hitting from behind and dealing a lot of damage.
| A small spin into a jump, hitting from behind and dealing a lot of damage.
| Times hit: 1
Level 10: unknown
Level 50: unknown
|-
|-
| Charged attack
| Charged attack
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| Hold {{button|wii|1}}, then release while having a hammer seed.
| Hold {{button|wii|1}}, then release while having a hammer seed.
| Makes the Pikmin go forwards and flip 7 times. With each flip, the Pikmin will slam their hammer into the ground, dealing damage, stunning enemies and flatten teammates (see above).
| Makes the Pikmin go forwards and flip 7 times. With each flip, the Pikmin will slam their hammer into the ground, dealing damage, stunning enemies and flatten teammates (see above).
| Times hit: 7
Level 1: unknown
Level 5: unknown
Level 10: unknown
Level 50: unknown
|-
|-
| Air hammer attack
| Air hammer attack
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| Latched hammer attack
| Latched hammer attack
| {{button|wii|1}} while latched onto an enemy and having a hammer seed.
| {{button|wii|1}} while latched onto an enemy and having a hammer seed.
| Same as a normal latched attack, but slower and has a chance to stun.
| Same as a normal latched attack, but slower and has a chance to stun
|-
| Whip attack
|{{button|wii|1}} while having a Whip Seed.
| Similar to normal attack, but with an extended range of attack.
|-
| Double whip attack
| {{button|wii|1}} twice while having a Whip Seed and are level 5 or higher.
| Like the Whip attack, but deals slightly more damage and covers more area with the whip coming from the left.
|-
| Triple whip attack
| {{button|wii|1}} thrice while having a Whip Seed and are level 10 or higher.
| Like the Double whip attack, but deals even more damage and the whip comes from the right.
|-
| Charged whip attack
| Hold {{button|wii|1}}, then release while having a Whip seed.
| Makes the Pikmin player use the whip in a large area around them twice, pushing back both enemies and other players.
|-
| Air whip attack
| {{button|wii|1}} while in the air and having a Whip Seed.
| Does a whip very similar to Whip attack, but in the air.
|-
| Latched whip attack
| {{button|wii|1}} while latched onto an enemy and having a whip seed.
| Similar to the normal latched attack, but the attack causes two hits right after the other, dealing double the damage than normal.
|-
| Knuckle attack
|{{button|wii|1}} while having a Knuckle Seed.
| Unlike the other attacks, Knuckle attack uses the player's fists to punch enemies twice before a small kick that deals extra damage around them.
|-
| Double knuckle attack
| {{button|wii|1}} twice while having a Knuckle Seed and are level 5 or higher.
| Unlike even the Knuckle attack, the Pikmin player will instead charge a ball of damage with their hands that causes damage close to them.
|-
| Triple knuckle attack
| {{button|wii|1}} thrice while having a Knuckle Seed and are level 10 or higher.
| The Pikmin player will proceed to do a punch that moves then forward a little before spinning in the air, dealing even more damage.
|-
| Charged knuckle attack
| Hold {{button|wii|1}}, then release while having a Knuckle seed.
| Makes the Pikmin player charge up a ball of damage before sending it in a straight line for a short time, dealing constant damage during it.
|-
| Air whip attack
| {{button|wii|1}} while in the air and having a Whip Seed.
| Punches in a diagonal line down to the ground using the fist on the player's head.
|-
| Latched whip attack
| {{button|wii|1}} while latched onto an enemy and having a whip seed.
| Similar to the normal latched attack, but the attacks come in very quickly, dealing a lot of damage very quickly.
|-
|}
|}


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