Editing Combat
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | ||
[[File: | [[File:Pikmin 4 Reveal Fight.png|thumb|250px|The player and a group of Pikmin combating a [[Bulborb]] in {{p4}}.]] | ||
In the {{ps}}, [[Pikmin family|Pikmin]] and [[ | In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system. | ||
Note that most of this article discusses the main series of games. Spin-off games are described in their own sections. | Note that most of this article discusses the main series of games. Spin-off games are described in their own sections. | ||
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The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently. | The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently. | ||
Note: | Note: all double and tripple Attacks does the previous attack first. | ||
{{todo|Complete this table with the whip and knuckle Attacks.}} | |||
{| class = "wikitable" | {| class = "wikitable" | ||
! Move | ! Move | ||
! Controls | ! Controls | ||
! Description | ! Description | ||
|- | |- | ||
| Attack | | Attack | ||
| {{button|wii|1}} | | {{button|wii|1}} | ||
| Single smack that deals small damage. | | Single smack that deals small damage. | ||
|- | |- | ||
| Double attack | | Double attack | ||
| {{button|wii|1}} twice while level 5 or higher. | | {{button|wii|1}} twice while level 5 or higher. | ||
| A smack from left to right, having more range and dealing more damage. | | A smack from left to right, having more range and dealing more damage. | ||
|- | |- | ||
| Triple attack | | Triple attack | ||
|{{button|wii|1}} thrice while level 10 or higher. | |{{button|wii|1}} thrice while level 10 or higher. | ||
| A small spin into a jump, hitting from behind and dealing a lot of damage. | | A small spin into a jump, hitting from behind and dealing a lot of damage. | ||
|- | |- | ||
| Charged attack | | Charged attack | ||
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| Hold {{button|wii|1}}, then release while having a hammer seed. | | Hold {{button|wii|1}}, then release while having a hammer seed. | ||
| Makes the Pikmin go forwards and flip 7 times. With each flip, the Pikmin will slam their hammer into the ground, dealing damage, stunning enemies and flatten teammates (see above). | | Makes the Pikmin go forwards and flip 7 times. With each flip, the Pikmin will slam their hammer into the ground, dealing damage, stunning enemies and flatten teammates (see above). | ||
|- | |- | ||
| Air hammer attack | | Air hammer attack | ||
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| Latched hammer attack | | Latched hammer attack | ||
| {{button|wii|1}} while latched onto an enemy and having a hammer seed. | | {{button|wii|1}} while latched onto an enemy and having a hammer seed. | ||
| Same as a normal latched attack, but slower and has a chance to stun | | Same as a normal latched attack, but slower and has a chance to stun | ||
|} | |} | ||