Editing Combat
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | ||
[[File:Yellow Wollywog attacked P1 art.png|thumb|200px|Artwork of various Pikmin fighting a [[Yellow Wollyhop]].]] | [[File:Yellow Wollywog attacked P1 art.png|thumb|200px|Artwork of various Pikmin fighting a [[Yellow Wollyhop]].]] | ||
In the {{ps}}, [[Pikmin family|Pikmin]] and [[ | In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system. | ||
Note that most of this article discusses the main series of games. Spin-off games are described in their own sections. | Note that most of this article discusses the main series of games. Spin-off games are described in their own sections. | ||
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===White Pikmin poison=== | ===White Pikmin poison=== | ||
{{see more|White Pikmin}} | {{see more|White Pikmin}} | ||
When a White Pikmin is | When a White Pikmin is eaten by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game. | ||
===Rock Pikmin=== | ===Rock Pikmin=== | ||
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The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently. | The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently. | ||
{{todo|Add behaviours for powerups, and complete the table if anything is missing.}} | |||
{| class = "wikitable" | {| class = "wikitable" | ||
! Move | ! Move | ||
! Controls | ! Controls | ||
! Description | ! Description | ||
|- | |- | ||
| Attack | | Attack | ||
| {{button|wii|1}} | | {{button|wii|1}} | ||
| Single smack that deals small damage. | | Single smack that deals small damage. | ||
|- | |- | ||
| | | Repeated attack | ||
| {{button|wii|1}} | | {{button|wii|1}} repeatedly. | ||
| A | | A short series of smacks, each dealing small damage. | ||
|- | |- | ||
| Charged attack | | Charged attack | ||
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| Latched attack | | Latched attack | ||
| {{button|wii|1}} while latched onto an enemy. | | {{button|wii|1}} while latched onto an enemy. | ||
| Similar to the standard attack, but it will always hit | | Similar to the standard attack, but it will always hit and is quicker. | ||
|} | |} | ||