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|rescues  = 1
|rescues  = 1
|treasures = 48
|treasures = 48
|onions    = 0
|suggested = {{icon|Blue Pikmin|v=P4 HUD}} {{icon|Purple Pikmin|v=P4 HUD}} {{icon|White Pikmin|v=P4 HUD}}
|suggested = {{icon|Blue Pikmin|v=P4 HUD}} {{icon|Purple Pikmin|v=P4 HUD}} {{icon|White Pikmin|v=P4 HUD}}
}}
}}
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{{guide}}
{{guide}}


The '''Cavern for a King''' is a [[cave]] in the [[Primordial Thicket]] in {{p4}}. It is considered the game's final cave, due to it having a staggering twenty sublevels (the most of any cave in the series) as well as containing the game's final [[boss]]. It also features encounters with previous bosses, such as the [[Gildemander]] and features new encounters as well, such as the [[Toxstool]] (who is exclusive to the cave). This cave has {{sparklium|p4|2,935}} worth of treasure.
The '''Cavern for a King''' is a [[cave]] in the [[Primordial Thicket]] in {{p4}}. It is considered the game's final cave, due to it having a staggering twenty sublevels (the most of any cave) as well as containing the game's final [[boss]]. It also features encounters with previous bosses, such as the [[Gildemander]] and features new encounters as well, such as the [[Toxstool]] (who is exclusive to the cave). This cave has {{sparklium|p4|2,935}} worth of treasure.


{{spoiler section|
{{spoiler section|
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|the final boss and ending of ''Pikmin 4''
|the final boss and ending of ''Pikmin 4''
}}
}}
This cave contains six different types of [[Candypop Bud]]s, which would in theory allow all types of Pikmin to be in the player's squad at once, should other types of Pikmin be brought in to begin with. However, the game specifically prevents this from happening by changing the color of any Candypop Buds that would produce a seventh type of Pikmin. Buds are changed to Ice by default, White if Ice would also be a seventh color, and Purple if both those options are invalid. Glow Pikmin do not count for how many types are active at a time. It is likely this rule applies to all Candypop Buds in the game, though it can only be observed in this cave.


== How to reach ==
== How to reach ==
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== Notes ==
== Notes ==
=== Louie's Voyage Log ===
=== Louie's Voyage Log ===
[[File:P4 Voyage Log Louie 19.png|left|200px]]
{{transcript|Finally tamed that huge dog thing. I'm gonna lie low for a while in its den. It's really '''deep''', and there are '''plenty''' of snacks. The others will give up and go home.|block=y}}
{{transcript|Finally tamed that huge dog thing. I’m gonna lie down now for a while in its den. It’s really {{color|deep|darkorange}}, and there are {{color|plenty|darkorange}} of snacks. The others will give up and go home.|block=y}}
{{clear}}


== Sublevel 1 ==
== Sublevel 1 ==
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** {{icon|Toxstool|v=P4|y}} × 1
** {{icon|Toxstool|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Sticky mold|v=P4|y}} (3 poison spotcaps) × 2  
** {{icon|Sticky mold|v=P4|y}} (3 posion spotcaps) × 2  
** {{icon|Sticky mold|v=P4|y}} (4 poison spotcaps) × 2
** {{icon|Sticky mold|v=P4|y}} (4 posion spotcaps) × 2
** {{icon|Poison Spotcap|y|v=P4}} × 14 (all inside sticky mold)  
** {{icon|Poison Spotcap|y|v=P4|l=Spotcap}} × 14 (all inside sticky mold)  
** {{icon|Numbered gate|v=P4|y}} × 1 (lowered by defeating 1 Toxstool)
** {{icon|Numbered gate|v=P4|y}} × 1 (lowered by defeating 1 Toxstool)
* '''Tools''':
* '''Tools''':
** None
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4 white|y}} (White) × 2
** {{icon|Candypop Bud|v=P4|y|n=Candypop Bud}} (White) × 2
* '''Others''':
* '''Others''':
** None
** None


Bringing the bodies of the [[Moldy Dwarf Bulborb]]s and [[Moldy Slooch]]es back to the [[S.S. Beagle]], or shattering them with [[Ice Pikmin]] or an [[Ice Blast]], will prevent the [[Toxstool]] from resurrecting them. From there, a focused attack from [[White Pikmin]] should be able to dispatch it. If you don’t want to break apart the enemies with ice attacks, just focus on the [[Toxstool]] for now.  
Bringing the bodies of the [[Moldy Dwarf Bulborb]]s and [[Moldy Slooch]]es back to the [[S.S. Beagle]], or shattering them with [[Ice Pikmin]] or an [[Ice Blast]], will prevent the [[Toxstool]] from resurrecting them. From there, a focused attack from [[White Pikmin]] was should be able to dispatch it.


{{clear}}
{{clear}}
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** {{icon|Egg|y|v=P4}} × 2
** {{icon|Egg|y|v=P4}} × 2


The [[Jumbo Bulborb]] hides in a bush, so be wary of it when fighting the [[Dwarf Bulborb]]s and the [[Bulborb]]. It is recommended that you go for the [[Dwarf Bulborb]]s first, then work your way up. Make sure the room is clear of any stragglers before taking back the treasure.
The [[Jumbo Bulborb]] hides in a bush, so be wary of it when fighting the [[Dwarf Bulborb]]s and the [[Bulborb]].
 


{{clear}}
{{clear}}
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** {{icon|Egg|y|v=P4}} × 2
** {{icon|Egg|y|v=P4}} × 2


For the first time in 22 years, it's time for the Snagret triple threat. It is recommended to try and bait out and defeat each [[Burrowing Snagret]] individually. Prepare to [[rush]] each Snagret's head just as it pops out of the ground, which can deal with a Snagret in just a handful of attack cycles. Only one holds the treasure, also like the original Snagret fight.  
For the first time in 22 years, it's time for the Snagret triple threat. It is recommended to try and bait out and defeat each [[Burrowing Snagret]] individually. Prepare to [[rush]] each Snagret's head just as it pops out of the ground, which can deal with a Snagret in just a handful of attack cycles.


{{clear}}
{{clear}}
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** None
** None


A cutscene plays with Louie lounging around before escaping further into the cavern. After that, you can collect the treasure nearby and use the [[Candypop Bud]]s on this rest sublevel. Once you finish, the player has the option to delve deeper or to leave the area, as a [[cave exit]] is nearby.  
A cutscene plays with Louie lounging around before escaping further into the cavern. After that the player has the option to delve deeper or to leave the area, as a [[cave exit]] is nearby.


{{clear}}
{{clear}}
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** {{icon|Egg|y|v=P4}} × 2
** {{icon|Egg|y|v=P4}} × 2


The [[Titan Blowhog]] and the [[Blizzarding Blowhog]] have the same abilities as the [[Fiery Blowhog]] and the [[Snowy Blowhog]], only much bigger and they throw much further. The same strategies should be applied for each: charge your Pikmin at them, and then whistle them back when the huge Blowhogs are about to throw them. But if you don't wanna fight them, you can do a very easy jump around the [[Numbered gate]].  
The [[Titan Blowhog]] and the [[Blizzarding Blowhog]] have the same abilities as the [[Fiery Blowhog]] and the [[Snowy Blowhog]], only much bigger and they throw much further. The same strategies should be applied for each: charge your Pikmin at them, and then whistle them back when the huge Blowhogs are about to throw them.  


{{clear}}
{{clear}}
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** {{icon|Egg|y|v=P4 large}} × 1
** {{icon|Egg|y|v=P4 large}} × 1


The [[Smoky Progg]] is significantly easier than how it was in {{P1}}, but can still cause mass Pikmin casualties if the player is unprepared. A good strategy is to use Oatchi's [[rush]] skill to send all of your Pikmin onto it, defeating it quickly. Just be sure to jump to avoid the shockwaves produced by its projectiles, and whistle after it shakes off your Pikmin to ensure they don't panic directly into the path of its [[Gloom]] or into the swamp surrounding its arena. However, it's possible to break the egg by either using an [[ultra-spicy spray]], the [[Rush Boots]], a [[Oatchi#Rush|rush]] and tight movement{{cite youtube|_oROvjbABxg|of the Smoky Progg's egg being destroyed before it hatches|published={{date|21|August|2023}}|retrieved={{date|24|August|2023}}}}, or by watching the egg breaking [[cutscene]], leaving the cave and comming back.
The [[Smoky Progg]] is significantly easier than how it was in {{P1}}, but can still cause mass Pikmin casualties if the player is unprepared. A good strategy is to use Oatchi's [[rush]] skill to send all of your Pikmin onto it, defeating it quickly. Just be sure to jump to avoid the shockwaves produced by its projectiles, and whistle after it shakes off your Pikmin to ensure they don't panic directly into the path of its [[gloom]] or into the swamp surrounding its arena. However, with an [[ultra-spicy spray]], the [[Rush Boots]], and tight movement, you can destroy the egg by simply rushing into it before it gets to hatch.{{cite youtube|_oROvjbABxg|of the Smoky Progg's egg being destroyed before it hatches|published={{date|21|August|2023}}|retrieved={{date|24|August|2023}}}}


{{clear}}
{{clear}}
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* '''Others''':
* '''Others''':
** None
** None
A rest sublevel reminiscent of [[Shower Room#Sublevel 4|the 4th sublevel of the Shower Room]] from {{p2}}. There is a [[cave exit]] to escape to the surface here, if the player is running low on Pikmin. If you don’t have many [[Purple Pikmin]], try using the [[Candypop Bud]]s to produce more, for you will need them for the final boss.  
A rest sublevel reminiscent of [[Shower Room#Sublevel 4|the 4th sublevel of the Shower Room]] from {{p2}}. There is a [[cave exit]] to escape to the surface here, if the player is running low on Pikmin.
{{clear}}
{{clear}}


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** {{icon|Sticky mold|v=P4|y}} (6 poison spotcaps) × 2
** {{icon|Sticky mold|v=P4|y}} (6 poison spotcaps) × 2
** {{icon|Sticky mold|v=P4|y}} (2 posion spotcaps) × 1
** {{icon|Sticky mold|v=P4|y}} (2 posion spotcaps) × 1
** {{icon|Poison emitter|v=P4|y}} × 2
** {{icon|Poison generator|v=P4|y}} × 2
** {{icon|Breakable pot|v=P4|y}} × 2 (1 group of 2)
** {{icon|Breakable pot|v=P4|y}} × 2 (1 group of 2)
** {{icon|Poison Spotcap|y|v=P4|l=Spotcap}} × 14 (all inside sticky mold)
** {{icon|Poison Spotcap|y|v=P4|l=Spotcap}} × 8 (all inside sticky mold)
** {{icon|Numbered gate|y|v=P4}} × 1 (lowers after 1 Gildemander is defeated)
** {{icon|Numbered gate|y|v=P4}} × 1 (lowers after 1 Gildemander is defeated)
* '''Tools''':
* '''Tools''':
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* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Baldy Long Legs is defeated)
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Baldy Long Legs is defeated)
** {{icon|Water spout|y|v=P4}} × 3
** {{icon|Water generator|y|v=P4}} × 3
* '''Tools''':
* '''Tools''':
** None
** None
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* '''Others''':
* '''Others''':
** None
** None
The Empress Bulblax on this sublevel occupies a small chamber which, unlike any other encounter with it, means that there is no single place to stand to avoid its rolling attack. Instead, there are two [[geyser]]s which shoot you to the opposite sides of the arena and a small passage in the back. The intended method is to use these to jump over the top of the boss or to slip behind it before making your way back to the arena, but it is far easier to use six or so [[bomb rock]]s and finish the job before it can even attack. Don't [[rush]] with Oatchi as that triggers its roll attack immediately.  Alternatively, [[Rock Pikmin]] can be used for their immunity to being crushed against the soft floor of the sublevel. Be careful though as other Pikmin can be crushed by its rolling attack as well as the boulders that spawn after it hits the wall. Rock Pikmin can also be eaten by the Bulborb larva that fall from the ceiling, so be careful of those as well.
The Empress Bulblax on this sublevel occupies a small chamber which, unlike any other encounter with it, means that there is no single place to stand to avoid its rolling attack. Instead, there are two [[geyser]]s which shoot you to the opposite sides of the arena and a small passage in the back. The intended method is to use these to jump over the top of the boss or to slip behind it before making your way back to the arena, but it is far easier to use six or so [[bomb rock]]s and finish the job before it can even attack. Don't [[rush]] with Oatchi as that triggers its roll attack immediately.  Alternatively, [[Rock Pikmin]] can be used for their immunity to being crushed against the soft floor of the sublevel. Be careful though as other Pikmin can be crushed by its rolling attack as well as the boulders that spawn after it hits the wall. Rock Pikmin can also be eaten by the Bulborb larva that fall frrom the ceiling, so be careful of those as well.


{{clear}}
{{clear}}
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* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Sovereign Bulblax is defeated)
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Sovereign Bulblax is defeated)
** {{icon|Boulder|v=P4|y}} × 7 (a group of 7 will drop from the ceiling everytime the Sovereign Bulblax lands after jumping high into the air)
* '''Tools''':
* '''Tools''':
** None
** None
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** None
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Candypop Bud}} × 5 (Red, Yellow, Blue, Ice, and White)
** {{icon|Candypop Bud|v=P4|y|n=Candypop Bud}} &times; 5 (Red, Yellow, Blue, Ice, and White)<ref group="note">Candypop Buds are programmed such that the player is never able to control more than 6 Pikmin types at once (7 counting Glow Pikmin). Any Candypop Bud that would have the player find a 7th type of Pikmin will change to Ice (or White if Ice would be the 7th type found, and Purple if neither type is an option). This is most commonly seen on sublevel 19 but can happen as early as sublevel 12 if the right Pikmin types are brought down and converted accordingly. It is likely this rule applies to all Candypop Buds in the game, though it can only be observed in this cave. Glow Pikmin have no effect on this functionality.</ref>
* '''Others''':
* '''Others''':
** None
** None
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** {{icon|Gift of Friendship|v=P4|y}} (on Ancient Sirehound)
** {{icon|Gift of Friendship|v=P4|y}} (on Ancient Sirehound)
* '''Enemies''':
* '''Enemies''':
** {{icon|Ancient Sirehound|v=P4|y}} (Does not return after first defeat)
** {{icon|Ancient Sirehound|v=P4|y}} (Doesn't respawn after first defeat)
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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* '''Others''':
* '''Others''':
** {{icon|Castaway|n=Louie|y|v=P4}} &times; 1 (on Ancient Sirehound)
** {{icon|Castaway|n=Louie|y|v=P4}} &times; 1 (on Ancient Sirehound)
{{see also|Ancient Sirehound#Strategy}}
 
This sublevel contains a landing area for the [[S.S. Beagle]], and a large arena where [[Louie]] and the [[Ancient Sirehound]] are found. It drops the [[Gift of Friendship]]. The player does not need to actually transport the Gift of Friendship or Louie, as it happens during a cutscene immediately after defeating the Ancient Sirehound. Additionally, on the first visit, this final sublevel contains no [[cave exit]], as the player, Oatchi, and their Pikmin will use the S.S. Beagle to fly out of the cave instead. On return visits, a cave exit will appear next to the base.
This sublevel contains a landing area for the [[S.S. Beagle]], and a large arena where [[Louie]] and the [[Ancient Sirehound]] are found. It drops the [[Gift of Friendship]]. The player does not need to actually transport the Gift of Friendship or Louie, as it happens during a cutscene immediately after defeating the Ancient Sirehound. Additionally, on the first visit, this final sublevel contains no [[cave exit]], as the player, Oatchi, and their Pikmin will use the S.S. Beagle to fly out of the cave instead. On return visits, a cave exit will appear next to the base.


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{{image}}
{{image}}
<gallery>
<gallery>
P4 Baldy Long Legs Water CfaK.jpg|The Baldy Long Legs on sublevel 15 while in the watery portion of the arena.
P4 Baldy Long Legs Mud CfaK.jpg|The Baldy Long Legs on sublevel 15 while in the muddy portion of the arena.
P4 Walking Waterwraith.jpg|A Waterwraith with its rollers destroyed on sublevel 16 near the [[S.S. Beagle]].
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* It's possible that the name of this cave is based on [[Louie]]'s name as a treasure in {{p2}}: [[King of Bugs]]. Louie himself rarely uses the name Cavern for a King however, instead opting for descriptions such as "the dog-thing's den" (in his [[Pikmin 4 voyage log|voyage log]]) or "the giant dog's den" (in his explanation of the sixth Fit for a Feast [[Side Mission]], when requesting a single [[Sovereign Bulblax]]).
* It's possible that the name of this cave is based on [[Louie]]'s name as a treasure in {{p2}}: [[King of Bugs]].
* This is the longest cave in any ''Pikmin'' game, beating the [[Hole of Heroes]]'s 15 sublevels by five. It is more than three times as long as the second longest cave in ''Pikmin 4'', which only contains 6 sublevels: the [[Kingdom of Beasts]].
* This is the longest cave in any ''Pikmin'' game, beating the [[Hole of Heroes]]'s 15 sublevels by 5.
* The skybox of sublevel 19 is the same as [[Blossoming Arcadia]] at night.
* The skybox of sublevel 19 is the same as [[Blossoming Arcadia]] at night.
* If the player brings Rock Pikmin and Winged Pikmin into the cave, the Candypop Buds inside the cave will change color to prevent the player from having more than 7 types of Pikmin in their squad.
* The outside of the arena on sublevel 20 is littered with various objects from various areas of the game. These include:
* The outside of the arena on sublevel 20 is littered with various objects from various areas of the game. These include:
** Plant pots.
** Plant pots.
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== See also ==
== See also ==
*[[Primordial Thicket]]
* [[Dream Den]]
*[[Ancient Sirehound]]
* [[Hole of Heroes]]
*[[Louie]]
 
*[[Dream Den]]
==Notes==
*[[Hole of Heroes]]
<references group="note"/>


== References ==
== References ==
{{refs}}
{{refs}}


{{Primordial Thicket}}
{{p4 caves}}
{{p4 caves}}
[[Category:Primordial Thicket]]
[[Category:Cavern for a King| ]]
[[Category:Cavern for a King| ]]

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