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{{infobox challenge
[[Category:Challenge Mode Levels]]
|image=Cave of Pain.jpg
The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)]]. There are many large and mean beasts that commonly fall out of the sky. Also, boulders and [[Bomb-rocks]] fall out of the sky at a steady rate.
|sublevels=1
 
|size=250px
==Level Information==
|red=50
*'''[[Red Pikmin]]''': 50
|bitter=1
*'''Spray''':
|spicy=1
**Ultra-Spicy Spray: 1
|gridcol=2
**Ultra-Bitter Spray: 1
|gridrow=6
*Sublevel(s): 1
}}
{{guide}}
The '''Cave of Pain''' is the twenty-seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Snow
*'''Time''': 160 seconds
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]''
*'''Enemies''':
* '''Time''': 160 (320 seconds)
**[[Anode Dweevil]] x2
* '''Starting Pikmin''':
**[[Dwarf Red Bulborb]]
** {{icon|Red Pikmin|v=P2|y}} × 50 (flower)
**[[Fiery Bulblax]]
* '''Treasures''':
**[[Hairy Bulborb]]
** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Anode Dweevils)
**[[Volatile Dweevil]] x6
** {{icon|Combustion Berry|y}} × 1 (inside Hairy Bulborb)
*'''Treasures''':
** {{icon|Crystallized Clairvoyance|y}} × 1
**[[Arboreal Frippery]] x2
** {{icon|Crystallized Telepathy|y}} × 1
**[[Combustion Berry]]
** {{icon|Gyroid Bust|y}} × 1
**[[Crystallized Clairvoyance]]
** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
**[[Crystallized Telepathy]]
** {{icon|Seed of Greed|y}} × 1 (inside Fiery Bulblax)
**[[Gyroid Bust]]
** {{icon|The Key|y}} × 1
**[[The Key]]
* '''Enemies''':
**[[Omniscient Sphere]]
** {{icon|Anode Dweevil|y}} × 2
**[[Seed of Greed]]
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Hairy Bulborb|y}} × 1
** {{icon|Volatile Dweevil|y}} × 6
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 3
** {{icon|Boulder|y}} × 8
* '''Vegetation''':
** None
* '''Others''':
** None
 
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.
 
{{cavegen|cop1}}
{{sublevel technical
|cave        = ch_MAT_flier
|enemymax    = 22
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = No (despite having one, in reality)
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_saka1_1_snow|'''Room with trunk in center'''
|room_saka2_2_snow|'''Room with large trunk'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Combustion Berry|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Bulblax|y}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Seed of Greed|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| Cave unit seams
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Volatile Dweevil|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 7
| {{icon|Volatile Dweevil|y}}
| 3
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 9
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Divine Punishment Den
|SpaA=Cueva del Dolor
|SpaAM=Cave of Pain
|FraA=Grotte du martyre
|FraAM=Martyrdom cave
|FraE=Grotte du Martyre
|FraEM=Martyrdom Cave
|Ger=Höhle des Schmerzes
|GerM=Cave of Pain
|Ita=Covo del dolore
|ItaM=Den of pain
}}
 
{{CM}}

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