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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Snow
*'''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]''
* '''Time''': 160 (320 seconds)
*'''Time''': 160 (320 seconds)
* '''Starting Pikmin''':
*'''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 50 (flower)
**{{icon|Red Pikmin|y}} × 50 (flower)
* '''Treasures''':
*'''Treasures''':
** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Anode Dweevils)
**{{icon|Arboreal Frippery|y|v=US}} × 2 (inside the Anode Dweevils)
** {{icon|Combustion Berry|y}} × 1 (inside Hairy Bulborb)
**{{icon|Combustion Berry|y}} × 1 (inside the Hairy Bulborb)
** {{icon|Crystallized Clairvoyance|y}} × 1
**{{icon|Crystallized Clairvoyance|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
**{{icon|Crystallized Telepathy|y}} × 1
** {{icon|Gyroid Bust|y}} × 1
**{{icon|Gyroid Bust|y}} × 1
** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|Omniscient Sphere|y}} × 1 (inside the Dwarf Red Bulborb)
** {{icon|Seed of Greed|y}} × 1 (inside Fiery Bulblax)
**{{icon|Seed of Greed|y}} × 1 (inside the Fiery Bulblax)
** {{icon|The Key|y}} × 1
**{{icon|The Key|y}} × 1
* '''Enemies''':
*'''Enemies''':
** {{icon|Anode Dweevil|y}} × 2
**{{icon|Anode Dweevil|y}} × 2 (drop from the sky)
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
**{{icon|Dwarf Red Bulborb|y}} × 1 (drops from the sky)
** {{icon|Fiery Bulblax|y}} × 1
**{{icon|Fiery Bulblax|y}} × 1 (drops from the sky)
** {{icon|Hairy Bulborb|y}} × 1
**{{icon|Hairy Bulborb|y}} × 1 (drops from the sky)
** {{icon|Volatile Dweevil|y}} × 6
**{{icon|Volatile Dweevil|y}} × 6 (drop from the sky)
* '''Obstacles''':
*'''Obstacles''':
** {{icon|Bomb-rock|y}} × 3
**{{icon|Bomb-rock|y}} × 3 (drop from the sky)
** {{icon|Boulder|y}} × 8
**{{icon|Boulder|y}} × 8
* '''Vegetation''':
*'''Plants and fungi''':
** None
**None
* '''Others''':
*'''Others''':
** None
**None


You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.
{{cavegen|cop1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_flier
|cave        = ch_MAT_flier
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Combustion Berry|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Bulblax|y}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Seed of Greed|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| Cave unit seams
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Volatile Dweevil|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 7
| {{icon|Volatile Dweevil|y}}
| 3
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 9
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|FraA=Grotte du martyre
|FraA=Grotte du martyre
|FraAM=Martyrdom cave
|FraAM=Martyrdom cave
|FraE=Grotte du Martyre
|FraEM=Martyrdom Cave
|Ger=Höhle des Schmerzes
|GerM=Cave of Pain
|Ita=Covo del dolore
|ItaM=Den of pain
}}
}}


{{CM}}
{{CM}}

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