Editing Cave of Pain

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{infobox challenge
{{infobox challenge
|image=Cave of Pain.jpg
|image={{PAGENAME}}.jpg
|sublevels=1
|sublevels=1
|size=250px
|size=250px
|red=50
|red=50
|redm=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
Line 10: Line 11:
}}
}}
{{guide}}
{{guide}}
The '''Cave of Pain''' is the twenty-seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s.
The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key.
 
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Snow
*'''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]''
* '''Time''': 160 (320 seconds)
*'''Time''': 160 (320 seconds)
* '''Starting Pikmin''':
*'''Treasures''':
** {{icon|Red Pikmin|v=P2|y}} × 50 (flower)
**{{icon|Arboreal Frippery|y|v=US}} × 2 (inside the Anode Dweevils)
* '''Treasures''':
**{{icon|Combustion Berry|y}} × 1 (inside the Hairy Bulborb)
** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Anode Dweevils)
**{{icon|Crystallized Clairvoyance|y}} × 1
** {{icon|Combustion Berry|y}} × 1 (inside Hairy Bulborb)
**{{icon|Crystallized Telepathy|y}} × 1
** {{icon|Crystallized Clairvoyance|y}} × 1
**{{icon|Gyroid Bust|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
**{{icon|Omniscient Sphere|y}} × 1 (inside the Dwarf Red Bulborb)
** {{icon|Gyroid Bust|y}} × 1
**{{icon|Seed of Greed|y}} × 1 (inside the Fiery Bulblax)
** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|The Key|y}} × 1
** {{icon|Seed of Greed|y}} × 1 (inside Fiery Bulblax)
*'''Enemies''':
** {{icon|The Key|y}} × 1
**{{icon|Anode Dweevil|y}} × 2 (drop from the sky)
* '''Enemies''':
**{{icon|Dwarf Red Bulborb|y}} × 1 (drops from the sky)
** {{icon|Anode Dweevil|y}} × 2
**{{icon|Fiery Bulblax|y}} × 1 (drops from the sky)
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
**{{icon|Hairy Bulborb|y}} × 1 (drops from the sky)
** {{icon|Fiery Bulblax|y}} × 1
**{{icon|Volatile Dweevil|y}} × 6 (drop from the sky)
** {{icon|Hairy Bulborb|y}} × 1
*'''Obstacles''':
** {{icon|Volatile Dweevil|y}} × 6
**{{icon|Bomb-rock|y}} × 3 (drop from the sky)
* '''Obstacles''':
**{{icon|Boulder|y}} × 8
** {{icon|Bomb-rock|y}} × 3
*'''Plants and fungi''':
** {{icon|Boulder|y}} × 8
**None
* '''Vegetation''':
*'''Others''':
** None
**None
* '''Others''':
** None
 
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.


{{cavegen|cop1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_flier
|cave        = ch_MAT_flier
Line 51: Line 49:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No (despite having one, in reality)
|geyser      = No (despite having one, in reality)
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|unitfile    = 2_MAT_sak1_sak2_snow.txt
Line 72: Line 69:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Combustion Berry|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Bulblax|y}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Seed of Greed|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| Cave unit seams
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Volatile Dweevil|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 7
| {{icon|Volatile Dweevil|y}}
| 3
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 9
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Divine Punishment Den
|SpaA=Cueva del Dolor
|SpaA=Cueva del Dolor
|SpaAM=Cave of Pain
|SpaAM=Cave of Pain
|FraA=Grotte du martyre
|FraAM=Martyrdom cave
|FraE=Grotte du Martyre
|FraEM=Martyrdom Cave
|Ger=Höhle des Schmerzes
|GerM=Cave of Pain
|Ita=Covo del dolore
|ItaM=Den of pain
}}
}}


{{CM}}
{{CM}}
[[Category:Cave of Pain| ]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)