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| {{infobox challenge | | {{infobox challenge |
| |image=Cave of Pain.jpg | | |image={{PAGENAME}}.jpg |
| |sublevels=1 | | |sublevels=1 |
| |size=250px | | |size=250px |
| |red=50 | | |red=50 |
| | |redm=f |
| |bitter=1 | | |bitter=1 |
| |spicy=1 | | |spicy=1 |
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| |gridrow=6 | | |gridrow=6 |
| }} | | }} |
| {{guide}}
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| The '''Cave of Pain''' is the twenty-seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. | | The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. |
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| | You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an [[Ultra Bitter Spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes. |
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| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Snow | | *'''Theme''': Snow |
| * '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]'' | | *'''Time''': 160 |
| * '''Time''': 160 (320 seconds) | | *'''Enemies''': |
| * '''Starting Pikmin''': | | **1 [[Hairy Bulborb]] (drops from the sky) |
| ** {{icon|Red Pikmin|v=P2|y}} × 50 (flower) | | **1 [[Dwarf Red Bulborb]] (drops from the sky) |
| * '''Treasures''': | | **1 [[Fiery Bulblax]] (drops from the sky) |
| ** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Anode Dweevils) | | **2 [[Anode Dweevil]]s (drop from the sky) |
| ** {{icon|Combustion Berry|y}} × 1 (inside Hairy Bulborb)
| | **6 [[Volatile Dweevil]]s (drop from the sky) |
| ** {{icon|Crystallized Clairvoyance|y}} × 1 | | *'''Hazards''': |
| ** {{icon|Crystallized Telepathy|y}} × 1
| | **3 [[bomb-rock]]s (drop from the sky) |
| ** {{icon|Gyroid Bust|y}} × 1
| | **8 [[Hazard#Boulders|boulders]] |
| ** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
| | *'''Treasures''': |
| ** {{icon|Seed of Greed|y}} × 1 (inside Fiery Bulblax) | | **[[Combustion Berry]] (inside the Hairy Bulborb) |
| ** {{icon|The Key|y}} × 1 | | **[[Omniscient Sphere]] (inside the Dwarf Red Bulborb) |
| * '''Enemies''':
| | **[[Seed of Greed]] (inside the Fiery Bulblax) |
| ** {{icon|Anode Dweevil|y}} × 2
| | **2 [[Arboreal Frippery|Arboreal Fripperies]] (inside the Anode Dweevils) |
| ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | | **[[The Key]] |
| ** {{icon|Fiery Bulblax|y}} × 1 | | **[[Crystallized Telepathy]] |
| ** {{icon|Hairy Bulborb|y}} × 1 | | **[[Crystallized Clairvoyance]] |
| ** {{icon|Volatile Dweevil|y}} × 6 | | **[[Gyroid Bust]] |
| * '''Obstacles''':
| | *'''Plants''': |
| ** {{icon|Bomb-rock|y}} × 3
| | **None |
| ** {{icon|Boulder|y}} × 8
| | *'''Others''': |
| * '''Vegetation''': | | **None |
| ** None | |
| * '''Others''': | |
| ** None | |
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| You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.
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| {{cavegen|cop1}}
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| {{sublevel technical | | {{sublevel technical |
| |cave = ch_MAT_flier | | |cave = ch_MAT_flier |
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| |capmax = 0 | | |capmax = 0 |
| |rooms = 3 | | |rooms = 3 |
| |ctrratio = 0
| | |geyser = No (despite having one, in reality) |
| |geyser = No (despite having one, in reality) | |
| |unitfile = 2_MAT_sak1_sak2_snow.txt | | |unitfile = 2_MAT_sak1_sak2_snow.txt |
| |lightfile = normal_light_cha.ini | | |lightfile = normal_light_cha.ini |
| |bg = | | |bg = None |
| |clog = No | | |clog = No |
| |hiddenfloor = 0 | | |hiddenfloor = 0 |
| |units = | | |units = |
| {{sublevel units | | {{sublevel units |
| |item_cap_snow|Dead end with item | | |item_cap_snow|Dead end with item |
| |way3_snow|Three-way crossing | | |way3_snow|Three-way crossing |
| |way4_snow|Four-way crossing | | |way4_snow|Four-way crossing |
| |wayl_snow|Turning corridor | | |wayl_snow|Turning corridor |
| |way2_snow|Corridor | | |way2_snow|Corridor |
| |way2x2_snow|Long corridor | | |way2x2_snow|Long corridor |
| }} | | }} |
| {{sublevel units | | {{sublevel units |
| |room_saka1_1_snow|'''Room with trunk in center''' | | |room_saka1_1_snow|'''Room with trunk in center''' |
| |room_saka2_2_snow|'''Room with large trunk''' | | |room_saka2_2_snow|'''Room with large trunk''' |
| }} | | }} |
| }}
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| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
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| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
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| |-
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| ! colspan="5" | The game spawns these "main" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 1
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| | {{icon|Hairy Bulborb|y}}
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| | 1
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| | Falls from the sky
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| | Cave unit seams
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| |-
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| | -
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| | {{icon|Combustion Berry|y}}
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| | colspan="3" | Carried inside entry with ID 1
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| |-
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| | 2
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| | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
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| | 1
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| | Falls from the sky
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| | "Special" enemy spots
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| |-
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| | -
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| | {{icon|Omniscient Sphere|y}}
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| | colspan="3" | Carried inside entry with ID 2
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| |-
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| | 3
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| | {{icon|Fiery Bulblax|y}}
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| | 1
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| | Falls from the sky
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| | "Special" enemy spots
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| |-
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| | -
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| | {{icon|Seed of Greed|y}}
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| | colspan="3" | Carried inside entry with ID 3
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| |-
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| | 4
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| | {{icon|Anode Dweevil|y}}
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| | 1
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| | Falls when Pikmin are carrying nearby
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Arboreal Frippery|y|v=US}}
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| | colspan="3" | Carried inside entry with ID 4
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| |-
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| | 5
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| | {{icon|Anode Dweevil|y}}
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| | 1
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| | Falls when Pikmin are carrying nearby
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| | Cave unit seams
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| |-
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| | -
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| | {{icon|Arboreal Frippery|y|v=US}}
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| | colspan="3" | Carried inside entry with ID 5
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| |-
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| | 6
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| | {{icon|Volatile Dweevil|y}}
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| | 3
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| | Falls from the sky
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| | "Hard" enemy spots
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| |-
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| | 7
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| | {{icon|Volatile Dweevil|y}}
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| | 3
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| | Falls when Pikmin are carrying nearby
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| | "Hard" enemy spots
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| |-
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| | 8
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| | {{icon|Bomb-rock|y}}
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| | 3
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| | Falls from the sky
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| | "Hard" enemy spots
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| |-
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| | 9
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| | {{icon|Boulder|y}}
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| | 4
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| | None
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| | "Easy" enemy spots
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| |-
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| | 10
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| | {{icon|Boulder|y}}
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| | 4
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| | None
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| | "Easy" enemy spots
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| |-
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| ! colspan="5" | Then it spawns these "treasure" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 11
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| | {{icon|The Key|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 12
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| | {{icon|Crystallized Telepathy|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 13
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| | {{icon|Crystallized Clairvoyance|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 14
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| | {{icon|Gyroid Bust|y}}
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| | 1
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| | None
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| | Treasure spots
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| |}
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| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
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| ==Names in other languages==
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| {{Foreignname
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| |Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
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| |JapM=Divine Punishment Den
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| |SpaA=Cueva del Dolor
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| |SpaAM=Cave of Pain
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| |FraA=Grotte du martyre
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| |FraAM=Martyrdom cave
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| |FraE=Grotte du Martyre
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| |FraEM=Martyrdom Cave
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| |Ger=Höhle des Schmerzes
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| |GerM=Cave of Pain
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| |Ita=Covo del dolore
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| |ItaM=Den of pain
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| }} | | }} |
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| {{CM}} | | {{CM}} |