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[[Treasures]] will not reappear once collected, unless the way the player [[#Exiting caves|exits the cave]] puts them back (escape with the [[Hocotate ship]] in [[Pikmin 2]] or failure). Some Candypop Buds that have a [[Candypop family#Maximum Pikmin requirement|maximum Pikmin requirement]] will also not show up.
[[Treasures]] will not reappear once collected, unless the way the player [[#Exiting caves|exits the cave]] puts them back (escape with the [[Hocotate ship]] in [[Pikmin 2]]). Some Candypop Buds that have a [[Candypop family#Maximum Pikmin requirement|maximum Pikmin requirement]] will also not show up.


In ''Pikmin 4'', wild Pikmin, enemy corpses, treasures, and so on will remain in the same state the player left the cave in for a few days, position included, until the cave is completed, at which point the standard rules for respawning everything from scratch described above apply.
In ''Pikmin 4'', wild Pikmin, enemy corpses, treasures, and so on will remain in the same state the player left the cave in for a few days, position included, until the cave is completed, at which point the standard rules for respawning everything from scratch described above apply.
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When the player chooses to exit the current sublevel, all non-[[sprout]] Pikmin, all conscious leaders, and Oatchi will automatically join the group and jump together, regardless of distance.
When the player chooses to exit the current sublevel, all non-[[sprout]] Pikmin, all conscious leaders, and Oatchi will automatically join the group and jump together, regardless of distance.


As explained [[#Pikmin management|below]], when a sublevel is exited, if there are any unplucked sprouts, the game will notify the player about this and ask them if they wish to continue. The same happens if there are any uncollected [[Flarlic]], [[Treasure]]s or [[castaway]]s.
As explained [[#Pikmin management|below]], when a sublevel is exited, if there are any unplucked sprouts, the game will notify the player about this and ask them if they wish to continue. The same happens if there are any uncollected [[Onion]]s, [[Flarlic]], [[Treasure]]s or [[castaway]]s.


=== Exiting caves ===
=== Exiting caves ===
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* In "dirt"-styled sublevels, it is possible to see [[dig|buried]] treasure through the floor, in some angles.{{cite web|https://www.reddit.com/r/Pikmin/comments/nitcv2/tfw_you_realize_you_can_see_buried_treasure/|Post|reddit|published={{date|22|May|2021}}|retrieved={{date|3|May|2022}}}}
* In "dirt"-styled sublevels, it is possible to see [[dig|buried]] treasure through the floor, in some angles.{{cite web|https://www.reddit.com/r/Pikmin/comments/nitcv2/tfw_you_realize_you_can_see_buried_treasure/|Post|reddit|published={{date|22|May|2021}}|retrieved={{date|3|May|2022}}}}
* If the player somehow gets to an exit hole before the cave is completed, it can't be entered{{source needed}}
* If the player somehow gets to an exit hole before the cave is completed, it can't be entered{{source needed}}
* In ''Pikmin 2'', the farther the sublevel number, the more synthetic "insect" noises will be heard, with the sounds of later sublevels being deeper and more unusual. In Challenge Mode, all of the available sounds can play simultaneously, and how many play is instead dictated by the size of the generated sublevel.{{cite youtube|HamFzcT5hC0|explaining the synthetic sounds in ''Pikmin 2''|published={{date|18|November|2024}}|retrieved={{date|9|December|2024}}}}


== Names in other languages ==
== Names in other languages ==
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|SpaM=Cave
|SpaM=Cave
}}
}}
'''Hole'''
{{Foreignname
|Jap  = たて<ruby>穴<rt>あな</rt></ruby>
|JapR = Tate ana
|JapM = Vertical hole
|JapN = It is the same name as [[dirt-mound]]s
|notes = y
}}
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