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== Hole ==
== Hole ==
[[File:P4 unavailable cave exit.jpg|thumb|The exit of a cave that has not been completed yet in ''Pikmin 4'', lacking a lid.]]
[[File:P4 unavailable cave exit.jpg|thumb|The exit of a cave that has not been completed yet in ''Pikmin 4''. Notice how it lacks a lid.]]
To enter a cave, the player must get close to a hole and press the [[throw]] button. To go from one sublevel to the next, the same must be done to a similar hole within the sublevel.
To enter a cave, the player must get close to a hole and press the [[throw]] button. To go from one sublevel to the next, the same must be done to a similar hole within the sublevel.


In ''Pikmin 2'', the holes are round, rocky mounds, with a small hole in them. On the cave entrance hole, if the cave has not been [[#Cave completion|completed]], wisps of steam will come out, and the screen will become foggy when the hole is approached. In contrast, if it has been completed, a simple red flag will be placed near the entrance. Inside a cave, the hole to a next sublevel will always contain steam, but will not fog the screen.
In ''Pikmin 2'', the holes are round, rocky mounds, with a small hole in them. On the cave entrance hole, if the cave has not been [[#Cave completion|completed]], wisps of steam will come out, and the screen will become foggy when the hole is approached. In contrast, if it has been completed, a simple red flag will be placed near the entrance. Inside a cave, the hole to a next sublevel will always contain steam, but will not fog the screen.


In ''Pikmin 4'', the holes are black tubes with colored lids – cyan for normal caves, gray for [[Dandori Challenge]]s, and orange for [[Dandori Battle]]s. They are actually Japanese {{w|curb box}}es, which are plastic tubes that house valves. After completing that cave, a flag appears in the color of the player's spacesuit with the [[Rescue Corps]] logo. When completing [[Burrow of Beginnings]] for the first time, [[Collin]] can be seen placing one such flag down in a cutscene. In addition, some caves have 2 holes, where the player will enter in one side and exit on the other such as the [[Aquiferous Summit]] , the [[Frozen Inferno]] and the [[Engulfed Castle]]. Entering the "Exit" side of the cave (which has no cyan lid) from the surface will slightly change the layout to allow the sublevels to be cleared in reverse order, with an air vent that takes the player back to the "entrance" hole on the first sublevel. Exiting a cave from the [[pause menu]] will take the player back to the hole they entered from.
In ''Pikmin 4'', the holes are black tubes with colored lids – cyan for normal caves, gray for [[Dandori Challenge]]s, and orange for [[Dandori Battle]]s. They are actually Japanese {{w|curb box}}es, which are plastic tubes that house valves. After completing that cave, a flag appears in the color of the player's spacesuit with the [[Rescue Corps]] logo. When completing [[Burrow of Beginnings]] for the first time, [[Collin]] can be seen placing one such flag down in a cutscene. In addition, some caves have multiple holes, where the player will enter in one side and exit on the other such as the [[Aquiferous Summit]] and the [[Engulfed Castle]]. Entering the "exit" side of the cave from the surface will slightly change the layout to allow the sublevels to be cleared in reverse order, with an air vent that takes the player back to the "entrance" hole on the first sublevel. Exiting a cave from the [[pause menu]] will take the player back to the hole they entered from.


{{clear}}
{{clear}}
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[[Treasures]] will not reappear once collected, unless the way the player [[#Exiting caves|exits the cave]] puts them back (escape with the [[Hocotate ship]] in [[Pikmin 2]] or failure). Some Candypop Buds that have a [[Candypop family#Maximum Pikmin requirement|maximum Pikmin requirement]] will also not show up.
[[Treasures]] will not reappear once collected, unless the way the player [[#Exiting caves|exits the cave]] puts them back. Some Candypop Buds that have a [[Candypop family#Maximum Pikmin requirement|maximum Pikmin requirement]] will also not show up.


In ''Pikmin 4'', wild Pikmin, enemy corpses, treasures, and so on will remain in the same state the player left the cave in for a few days, position included, until the cave is completed, at which point the standard rules for respawning everything from scratch described above apply.
In ''Pikmin 4'', wild Pikmin, enemy corpses, treasures, and so on will remain in the same state the player left the cave in for a few days, position included, until the cave is completed, at which point the standard rules for respawning everything from scratch described above apply.
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When the player chooses to exit the current sublevel, all non-[[sprout]] Pikmin, all conscious leaders, and Oatchi will automatically join the group and jump together, regardless of distance.
When the player chooses to exit the current sublevel, all non-[[sprout]] Pikmin, all conscious leaders, and Oatchi will automatically join the group and jump together, regardless of distance.


As explained [[#Pikmin management|below]], when a sublevel is exited, if there are any unplucked sprouts, the game will notify the player about this and ask them if they wish to continue. The same happens if there are any uncollected [[Flarlic]], [[Treasure]]s or [[castaway]]s.
As explained [[#Pikmin management|below]], when a sublevel is exited, if there are any unplucked sprouts, the game will notify the player about this and ask them if they wish to continue. The same happens if there are any uncollected [[Onion]]s, [[Flarlic]], or [[castaway]]s.


=== Exiting caves ===
=== Exiting caves ===
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=== Cave generation ===
=== Cave generation ===
{{see|Pikmin 2 cave generation|t1=''Pikmin 2'' cave generation}}
{{see|Pikmin 2 cave generation|t1=''Pikmin 2'' cave generation}}
In [[Pikmin 4]], caves are not generated randomly and always appear the same if entered from the same hole of the cave.


== Oddities ==
== Oddities ==
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* In "dirt"-styled sublevels, it is possible to see [[dig|buried]] treasure through the floor, in some angles.{{cite web|https://www.reddit.com/r/Pikmin/comments/nitcv2/tfw_you_realize_you_can_see_buried_treasure/|Post|reddit|published={{date|22|May|2021}}|retrieved={{date|3|May|2022}}}}
* In "dirt"-styled sublevels, it is possible to see [[dig|buried]] treasure through the floor, in some angles.{{cite web|https://www.reddit.com/r/Pikmin/comments/nitcv2/tfw_you_realize_you_can_see_buried_treasure/|Post|reddit|published={{date|22|May|2021}}|retrieved={{date|3|May|2022}}}}
* If the player somehow gets to an exit hole before the cave is completed, it can't be entered{{source needed}}
* If the player somehow gets to an exit hole before the cave is completed, it can't be entered{{source needed}}
* In ''Pikmin 2'', the farther the sublevel number, the more synthetic "insect" noises will be heard, with the sounds of later sublevels being deeper and more unusual. In Challenge Mode, all of the available sounds can play simultaneously, and how many play is instead dictated by the size of the generated sublevel.{{cite youtube|HamFzcT5hC0|explaining the synthetic sounds in ''Pikmin 2''|published={{date|18|November|2024}}|retrieved={{date|9|December|2024}}}}


== Names in other languages ==
== Names in other languages ==
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|SpaM=Cave
|SpaM=Cave
}}
}}
'''Hole'''
{{Foreignname
|Jap  = たて<ruby>穴<rt>あな</rt></ruby>
|JapR = Tate ana
|JapM = Vertical hole
|JapN = It is the same name as [[dirt-mound]]s
|notes = y
}}
{| class="responsive-col"
{| class="responsive-col"
|- style="vertical-align:top"
|- style="vertical-align:top"

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