Editing Carry
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The maximum number of carriers is often twice that of the object's weight, but some collectibles deviate from this rule; for example, [[#Small objects|small ones]] can only have one carrier and anything heavier than 100 units will have a higher weight number than the [[Pikmin limit]]. For the minimum strength and maximum number of carriers on a [[ship part]], [[treasure]], [[enemy]] or [[fruit]], please visit the appropriate page and read the "Weight" and "Max. carriers" attributes on the infobox at the top-right corner of the article. | The maximum number of carriers is often twice that of the object's weight, but some collectibles deviate from this rule; for example, [[#Small objects|small ones]] can only have one carrier and anything heavier than 100 units will have a higher weight number than the [[Pikmin limit]]. For the minimum strength and maximum number of carriers on a [[ship part]], [[treasure]], [[enemy]] or [[fruit]], please visit the appropriate page and read the "Weight" and "Max. carriers" attributes on the infobox at the top-right corner of the article. | ||
When something is being carried, two numbers will appear on top of it, which indicate the strength of the carriers and the object's weight. These numbers will only appear on the [[HUD]] if the object has any carrier Pikmin on it. In | When something is being carried, two numbers will appear on top of it, which indicate the strength of the carriers and the object's weight. These numbers will only appear on the [[HUD]] if the object has any carrier Pikmin on it. In ''Pikmin'' and ''Pikmin 2'', the number of Pikmin needed to carry the object will be on the top, while the number of Pikmin carrying the object will be below it. This was reversed in ''Pikmin 3'', likely to make more sense as a fraction. More information can be found [[HUD#Fraction numbers|here]]. | ||
Although only two Pikmin can carry a 1-pellet normally, there is some mystery surrounding the possibility of [[Pellet#Three Pikmin carrying a 1 pellet|three Pikmin doing so]]. | Although only two Pikmin can carry a 1-pellet normally, there is some mystery surrounding the possibility of [[Pellet#Three Pikmin carrying a 1 pellet|three Pikmin doing so]]. | ||
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Based on RAM readings, the value each Pikmin contributes depends on the table specified in the formula above, and [[ultra-spicy spray]] makes the Pikmin count as a flower Pikmin in terms of carrying speed. This also means that using an ultra-spicy spray on a group of flower Pikmin has absolutely no effect on their carrying speed. | Based on RAM readings, the value each Pikmin contributes depends on the table specified in the formula above, and [[ultra-spicy spray]] makes the Pikmin count as a flower Pikmin in terms of carrying speed. This also means that using an ultra-spicy spray on a group of flower Pikmin has absolutely no effect on their carrying speed. | ||
Interestingly, any Pikmin carrying a leader will move at the fastest carrying speed possible, regardless of how many are carrying, their [[Pikmin family|type]], [[maturity]], or whether they're [[Ultra-spicy spray|spicy]] or not | Interestingly, any Pikmin carrying a leader will move at the fastest carrying speed possible, regardless of how many are carrying, their [[Pikmin family|type]], [[maturity]], or whether they're [[Ultra-spicy spray|spicy]] or not. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
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*In ''Pikmin 3'' if a non-[[Winged Pikmin]] tries to carry a pink [[pellet]] out from the zone where the Winged Onion is first found, the Pikmin will not walk past the bridge and start walking in circles, possibly as a way to prevent the player from getting rid of a helpful Winged Pikmin growing tool. This behavior disappears after the Winged Onion merges with the Master Onion. | *In ''Pikmin 3'' if a non-[[Winged Pikmin]] tries to carry a pink [[pellet]] out from the zone where the Winged Onion is first found, the Pikmin will not walk past the bridge and start walking in circles, possibly as a way to prevent the player from getting rid of a helpful Winged Pikmin growing tool. This behavior disappears after the Winged Onion merges with the Master Onion. | ||
*In ''Hey! Pikmin'', if a Pikmin is carrying a [[heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the heart it was carrying will be gone. | *In ''Hey! Pikmin'', if a Pikmin is carrying a [[heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the heart it was carrying will be gone. | ||
*In ''Pikmin 3'', with the unique [[Winged Pikmin]] carrying mechanics, you can have 3 pikmin carrying a single [[pellet|1-pellet]]. | |||
*In ''Pikmin | |||
==Names in other languages== | ==Names in other languages== |