Editing Carry
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*In ''Hey! Pikmin'', if a Pikmin is carrying a [[heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the heart it was carrying will be gone. | *In ''Hey! Pikmin'', if a Pikmin is carrying a [[heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the heart it was carrying will be gone. | ||
* All carriable objects in {{p4}} have double max carriers than [[weight]]. The exeptions are objects with 1 max carriers and obejects with 100 or more weight. | * All carriable objects in {{p4}} have double max carriers than [[weight]]. The exeptions are objects with 1 max carriers and obejects with 100 or more weight. | ||
*In | *In "Pikmin 4", while the [[Extra Hand]] can be used for automated tasks such as [[Burgeoning Spiderwort|Burgeoning Spiderworts]], [[Raw material]] piles, and [[Gold Nugget]] piles, the [[Pikmin 4 player character|player character]] will not walk back to collect the remaining amount. | ||
==Names in other languages== | ==Names in other languages== |