Editing Carry
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==Carrying numbers== | ==Carrying numbers== | ||
[[File:Pikmin 2 carry numbers.png|thumb|Example of the carrying numbers displayed on the [[HUD]], in ''Pikmin 2''.]] | [[File:Pikmin 2 carry numbers.png|thumb|Example of the carrying numbers displayed on the [[HUD]], in ''Pikmin 2''.]] | ||
Each object has a [[weight]] and maximum number of carrier Pikmin. If the combined strength of the Pikmin is less than the weight, it cannot be carried. If the maximum number of carriers is already met, any new Pikmin will ignore the object. The "strength" is the total calculated Pikmin strength, so Purple Pikmin count 10 towards this number, instead of 1 like all others. | Each object has a [[weight]] and maximum number of carrier Pikmin. The maximum number of carriers is typically twice that of the object's weight, but some objects (such as [[#Small objects|small ones]]) deviate from this rule with a lower carrier limit. If the combined strength of the Pikmin is less than the weight, it cannot be carried. If the maximum number of carriers is already met, any new Pikmin will ignore the object. The "strength" is the total calculated Pikmin strength, so Purple Pikmin count 10 towards this number, instead of 1 like all others. | ||
For the minimum strength and maximum number of carriers on a [[ship part]], [[treasure]], [[enemy]] or [[fruit]], please visit the appropriate page and read the "Weight" and "Max. carriers" attributes on the infobox at the top-right corner of the article. | |||
When something is being carried, two numbers will appear on top of it, which indicate the strength of the carriers and the object's weight. These numbers will only appear on the [[HUD]] if the object has any carrier Pikmin on it. In the [[GameCube]] and ''[[New Play Control!]]'' versions of ''Pikmin'' and ''Pikmin 2'', the number of Pikmin needed to carry the object will be on the top, while the number of Pikmin carrying the object will be below it. This was reversed in ''Pikmin 3'' and all games and rereleases released after, likely to make more sense as a fraction. More information can be found [[HUD#Fraction numbers|here]]. | When something is being carried, two numbers will appear on top of it, which indicate the strength of the carriers and the object's weight. These numbers will only appear on the [[HUD]] if the object has any carrier Pikmin on it. In the [[GameCube]] and ''[[New Play Control!]]'' versions of ''Pikmin'' and ''Pikmin 2'', the number of Pikmin needed to carry the object will be on the top, while the number of Pikmin carrying the object will be below it. This was reversed in ''Pikmin 3'' and all games and rereleases released after, likely to make more sense as a fraction. More information can be found [[HUD#Fraction numbers|here]]. |