Editing Carry

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
While an object is being carried, [[idle]] Pikmin nearby will attempt to help the carriers, if there is enough space around the object. If there is enough space for the new Pikmin, it will attempt to go the spot, and when it gets close, it will join them and the overall carrying speed will change accordingly. In the first two games, the carriers briefly halt in order for the new Pikmin to join them, but in ''Pikmin 3'' and ''Pikmin 4'', adding and subtracting Pikmin fluently changes the carrying velocity. If a Pikmin cannot join carrying for a few seconds, it will sigh and become idle. If there are no free spots to begin with, the Pikmin will just remain idle, or attempt to work on a different task. When called, the Pikmin will let go of the object and come to the [[leader]]'s side.
While an object is being carried, [[idle]] Pikmin nearby will attempt to help the carriers, if there is enough space around the object. If there is enough space for the new Pikmin, it will attempt to go the spot, and when it gets close, it will join them and the overall carrying speed will change accordingly. In the first two games, the carriers briefly halt in order for the new Pikmin to join them, but in ''Pikmin 3'' and ''Pikmin 4'', adding and subtracting Pikmin fluently changes the carrying velocity. If a Pikmin cannot join carrying for a few seconds, it will sigh and become idle. If there are no free spots to begin with, the Pikmin will just remain idle, or attempt to work on a different task. When called, the Pikmin will let go of the object and come to the [[leader]]'s side.


In ''Pikmin'' and ''Pikmin 2'', the Pikmin gather around the object as if its perimeter is always a circle. Most objects have a circular radius, but for the objects that do not (such as the [[Prototype Detector]]), some Pikmin will be seen clearly holding on to nothing. In ''Pikmin 3'' and ''Hey! Pikmin'', all carrier Pikmin grab on to the object, following its shape.
In ''Pikmin'' and ''Pikmin 2'', the Pikmin gather around the object as if its perimeter is always a circle. Most objects have a circular radius, but for the objects that do not (such as the [[Love Tester]]), some Pikmin will be seen clearly holding on to nothing. In ''Pikmin 3'' and ''Hey! Pikmin'', all carrier Pikmin grab on to the object, following its shape.


In {{pb}}, Pikmin carry items such as [[seedling]]s and [[Fruit (Pikmin Bloom)|fruits]] on [[expedition]]s. The carrying system works very differently in this game, as Pikmin walk in a straight line from the player's [[Mii]] to the location of the object, and then walk back to the player's Mii in a straight line, taking into account the movements of the player.
In {{pb}}, Pikmin carry items such as [[seedling]]s and [[Fruit (Pikmin Bloom)|fruits]] on [[expedition]]s. The carrying system works very differently in this game, as Pikmin walk in a straight line from the player's [[Mii]] to the location of the object, and then walk back to the player's Mii in a straight line, taking into account the movements of the player.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)