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While in a [[cave]], Pikmin will never take a path that the player has not yet themselves explored nearby.{{cite youtube|uECUbCvuSrA|where Pikmin don't take the watery path that is closer, but go the long way around, since the player never explored the water path|m=28|s=25}} | While in a [[cave]], Pikmin will never take a path that the player has not yet themselves explored nearby.{{cite youtube|uECUbCvuSrA|where Pikmin don't take the watery path that is closer, but go the long way around, since the player never explored the water path|m=28|s=25}} | ||
=== | ===''Pikmin 2''=== | ||
The | The game files in ''Pikmin 2'' contain extra data for each waypoint, besides the coordinates. It's believed that this is the radius, although it could also be a preference index, with some values influencing the Pikmin's path choices more than others. If it is a radius, then it must represent the minimum distance to the point in which the object must be, in order to be considered "on-path". The Pikmin will only carry the object to the next waypoint if they are following a path, otherwise, they should get closer to the closest waypoint. | ||
The following is a graphical representation of the path graphs in ''Pikmin 2''. Please click on the images to see a higher resolution version. | |||
<gallery> | <gallery> | ||
VoR paths.png|[[Valley of Repose]]. | VoR paths.png|[[Valley of Repose]]. |