Editing Brawny Abyss
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Latest revision | Your text | ||
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|spicy=1 | |spicy=1 | ||
|blue=50 | |blue=50 | ||
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|gridcol=2 | |gridcol=2 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
'''Brawny Abyss''' is the seventh level in | '''Brawny Abyss''' is the seventh level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Time''': 130 (260 seconds) | |||
* '''Time''': 130 (260 seconds | *'''Treasures''': | ||
**{{icon|Adamantine Girdle|y}} × 1 | |||
**{{icon|Crystallized Telepathy|y}} × 1 (inside the Fiery Blowhog) | |||
* '''Treasures''': | **{{icon|Mirth Sphere|y}} × 3 (inside the Snow Bulborbs) | ||
** {{icon|Adamantine Girdle|y}} × 1 | **{{icon|Spirit Flogger|y}} × 1 | ||
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog) | **{{icon|Superstrong Stabilizer|y}} × 1 | ||
** {{icon|Mirth Sphere|y}} × 3 (inside Snow Bulborbs) | **{{icon|The Key|y}} × 1 (inside the Armored Cannon Beetle Larva) | ||
** {{icon|Spirit Flogger|y}} × 1 | *'''Enemies''': | ||
** {{icon|Superstrong Stabilizer|y}} × 1 | **{{icon|Armored Cannon Beetle Larva|y}} (stationary) × 1 | ||
** {{icon|The Key|y}} × 1 (inside Armored Cannon Beetle Larva) | **{{icon|Fiery Blowhog|y}} × 1 | ||
* '''Enemies''': | **{{icon|Snow Bulborb|y}} × 3 | ||
** {{icon|Armored Cannon Larva|y | *'''Hazards''': | ||
** {{icon|Fiery Blowhog|y}} × 1 | **None | ||
** {{icon|Snow Bulborb|y}} × 3 | *'''Plants''': | ||
* ''' | **{{icon|Glowstem|y}} (green) × 5 | ||
** None | **{{icon|Glowstem|y}} (red) × 5 | ||
* ''' | *'''Others''': | ||
** {{icon|Glowstem|y}} (green) × 5 | **None | ||
** {{icon|Glowstem|y}} (red) × 5 | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_metal | |cave = ch_MUKI_metal | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_nor_tekiF_metal.txt | |unitfile = 2_units_nor_tekiF_metal.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge''' | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gcn|A|wii|A}} at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all. | |||
| | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Time''': +100 (+200 seconds) | |||
* '''Time''': +100 (+200 seconds) | *'''Treasures''': | ||
* '''Treasures''': | **{{icon|Crystallized Telepathy|y}} × 1 (inside the Fiery Blowhog) | ||
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog) | **{{icon|Love Sphere|y}} × 3 (inside the Dwarf Orange Bulborbs) | ||
** {{icon|Love Sphere|y}} × 3 (inside Dwarf Orange Bulborbs) | **{{icon|Massage Girdle|y}} × 1 | ||
** {{icon|Massage Girdle|y}} × 1 | **{{icon|Omega Flywheel|y}} × 1 | ||
** {{icon|Omega Flywheel|y}} × 1 | **{{icon|Repair Juggernaut|y}} × 1 | ||
** {{icon|Repair Juggernaut|y}} × 1 | **{{icon|The Key|y}} × 1 (inside the Decorated Cannon Beetle) | ||
** {{icon|The Key|y}} × 1 (inside Decorated Cannon Beetle) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Decorated Cannon Beetle|y}} × 1 | ||
** {{icon|Decorated Cannon Beetle|y}} × 1 | **{{icon|Dwarf Orange Bulborb|y}} × 3 | ||
** {{icon|Dwarf Orange Bulborb|y}} × 3 | **{{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon|Fiery Blowhog|y}} × 1 | *'''Hazards''': | ||
**None | |||
* ''' | *'''Plants''': | ||
** None | **{{icon|Glowstem|y}} (green) × 5 | ||
* ''' | **{{icon|Glowstem|y}} (red) × 5 | ||
** {{icon|Glowstem|y}} (green) × 5 | *'''Others''': | ||
** {{icon|Glowstem|y}} (red) × 5 | **{{icon|Egg|y}} × 2 (in dead ends) | ||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_metal | |cave = ch_MUKI_metal | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_units_mid1_nor22_metal.txt | |unitfile = 2_units_mid1_nor22_metal.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid1_6_metal|'''Long room with 6 exits''' | |||
|room_north2x2_1_metal|'''T-shaped room''' | |||
}} | |||
}} | }} | ||
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[Ultra-Bitter Spray|Bitter Spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them. | |||
| | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Abismo Corpulento | |SpaA=Abismo Corpulento | ||
|SpaAM=Corpulent Abyss | |SpaAM=Corpulent Abyss | ||
}} | }} | ||
{{CM}} | {{CM}} |