Editing Brawny Abyss
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'''Brawny Abyss''' is the seventh level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | |||
'''Brawny Abyss''' is the seventh level in | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Time''': 130 (260 seconds) | |||
* '''Time''': 130 (260 seconds) | *'''Enemies''': | ||
* ''' | **1 stationary [[Armored Cannon Beetle Larva]] | ||
** | **3 [[Snow Bulborb]]s | ||
* | **1 [[Fiery Blowhog]] | ||
* | *'''Hazards''': | ||
** | **None | ||
* | *'''Treasures''': | ||
** | **[[The Key]] (inside the Armored Cannon Beetle Larva) | ||
* | **3 [[Mirth Sphere]]s (inside the Snow Bulborbs) | ||
** | **[[Crystallized Telepathy]] (inside the Fiery Blowhog) | ||
**[[Spirit Flogger]] | |||
** | **[[Adamantine Girdle]] | ||
** | **[[Superstrong Stabilizer]] | ||
** | *'''Plants''': | ||
* | **5 red [[Glowstem]]s | ||
** | **5 green [[Glowstem]]s | ||
* ''' | *'''Others''': | ||
** | **None | ||
** | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_metal | |cave = ch_MUKI_metal | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_nor_tekiF_metal.txt | |unitfile = 2_units_nor_tekiF_metal.txt | ||
|lightfile = metal_light_cha.ini | |lightfile = metal_light_cha.ini | ||
|bg = test | |bg = "test" (cavern) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge''' | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gcn|A|wii|A}} at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all. | |||
| | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Time''': +100 (+200 seconds) | |||
* '''Time''': +100 (+200 seconds) | *'''Enemies''': | ||
* ''' | **1 [[Decorated Cannon Beetle]] | ||
** | **3 [[Dwarf Orange Bulborb]]s | ||
** | **1 [[Fiery Blowhog]] | ||
** | *'''Hazards''': | ||
* | **None | ||
** | *'''Treasures''': | ||
**[[The Key]] (inside the Decorated Cannon Beetle) | |||
* ''' | **3 [[Love Sphere]]s (inside the Dwarf Orange Bulborbs) | ||
** | **[[Crystallized Telepathy]] (inside the Fiery Blowhog) | ||
** | **[[Omega Flywheel]] | ||
** | **[[Massage Girdle]] | ||
** | **[[Repair Juggernaut]] | ||
* | *'''Plants''': | ||
** | **5 red [[Glowstem]]s | ||
* ''' | **5 green [[Glowstem]]s | ||
** | *'''Others''': | ||
** | **2 [[egg]]s (in dead ends) | ||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_metal | |cave = ch_MUKI_metal | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_units_mid1_nor22_metal.txt | |unitfile = 2_units_mid1_nor22_metal.txt | ||
|lightfile = metal_light_cha.ini | |lightfile = metal_light_cha.ini | ||
|bg = build | |bg = "build" (steel) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid1_6_metal|'''Long room with 6 exits''' | |||
|room_north2x2_1_metal|'''T-shaped room''' | |||
}} | |||
}} | }} | ||
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[Ultra-Bitter Spray|Bitter Spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them. | |||
| | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Abismo Corpulento | |SpaA=Abismo Corpulento | ||
|SpaAM=Corpulent Abyss | |SpaAM=Corpulent Abyss | ||
}} | }} | ||
{{CM}} | {{CM}} |