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{{guide}}
'''Brawny Abyss''' is the seventh level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]].
'''Brawny Abyss''' is the seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player is given 50 [[Blue Pikmin]], although there are no [[water]] [[hazard]]s. However, there are [[Fiery Blowhog]]s and no [[Red Pikmin]].


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Time''': 130 (260 seconds)
* '''Time''': 130 (260 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**1 stationary [[Armored Cannon Beetle Larva]]
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**3 [[Snow Bulborb]]s
* '''Treasures''':
**1 [[Fiery Blowhog]]
** {{icon|Adamantine Girdle|y}} × 1
*'''Hazards''':
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
**None
** {{icon|Mirth Sphere|y}} × 3 (inside Snow Bulborbs)
*'''Treasures''':
** {{icon|Spirit Flogger|y}} × 1 (partially buried)
**[[The Key]] (inside the Armored Cannon Beetle Larva)
** {{icon|Superstrong Stabilizer|y}} × 1
**3 [[Mirth Sphere]]s (inside the Snow Bulborbs)
** {{icon|The Key|y}} × 1 (inside Armored Cannon Beetle Larva)
**[[Crystallized Telepathy]] (inside the Fiery Blowhog)
* '''Enemies''':
**[[Spirit Flogger]]
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 1
**[[Adamantine Girdle]]
** {{icon|Fiery Blowhog|y}} × 1
**[[Superstrong Stabilizer]]
** {{icon|Snow Bulborb|y}} × 3
*'''Plants''':
* '''Obstacles''':
**5 red [[Glowstem]]s
** None
**5 green [[Glowstem]]s
* '''Vegetation''':
*'''Others''':
** {{icon|Glowstem|y}} (green) × 5
**None
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** None


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gc|a|wii|a}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
{{cavegen|ba1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
Line 47: Line 41:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_nor_tekiF_metal.txt
|unitfile    = 2_units_nor_tekiF_metal.txt
|lightfile  = metal_light_cha.ini
|lightfile  = metal_light_cha.ini
|bg          = test
|bg          = "test" (cavern)
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
|room_north_1_metal|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
 
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gcn|A|wii|A}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
|room_north_1_metal|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Spirit Flogger|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Adamantine Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Superstrong Stabilizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Time''': +100 (+200 seconds)
* '''Time''': +100 (+200 seconds)
*'''Enemies''':
* '''Treasures''':
**1 [[Decorated Cannon Beetle]]
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
**3 [[Dwarf Orange Bulborb]]s
** {{icon|Love Sphere|y}} × 3 (inside Dwarf Orange Bulborbs)
**1 [[Fiery Blowhog]]
** {{icon|Massage Girdle|y}} × 1
*'''Hazards''':
** {{icon|Omega Flywheel|y}} × 1 (partially buried)
**None
** {{icon|Repair Juggernaut|y}} × 1
*'''Treasures''':
** {{icon|The Key|y}} × 1 (inside Decorated Cannon Beetle)
**[[The Key]] (inside the Decorated Cannon Beetle)
* '''Enemies''':
**3 [[Love Sphere]]s (inside the Dwarf Orange Bulborbs)
** {{icon|Decorated Cannon Beetle|y}} × 1
**[[Crystallized Telepathy]] (inside the Fiery Blowhog)
** {{icon|Dwarf Orange Bulborb|y}} × 3
**[[Omega Flywheel]]
** {{icon|Fiery Blowhog|y}} × 1
**[[Massage Girdle]]
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
**[[Repair Juggernaut]]
* '''Obstacles''':
*'''Plants''':
** None
**5 red [[Glowstem]]s
* '''Vegetation''':
**5 green [[Glowstem]]s
** {{icon|Glowstem|y}} (green) × 5
*'''Others''':
** {{icon|Glowstem|y}} (red) × 5
**2 [[egg]]s (in dead ends)
* '''Others''':
** {{icon|Egg|y}} × 2
 
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.


{{cavegen|ba2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
Line 179: Line 93:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_mid1_nor22_metal.txt
|unitfile    = 2_units_mid1_nor22_metal.txt
|lightfile  = metal_light_cha.ini
|lightfile  = metal_light_cha.ini
|bg          = build
|bg          = "build" (steel)
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid1_6_metal|'''Long room with 6 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
}}
{{sublevel units
 
|room_mid1_6_metal|'''Long room with 6 exits'''
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[Ultra-Bitter Spray|Bitter Spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Omega Flywheel|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Iron Man's Hole
|SpaA=Abismo Corpulento
|SpaA=Abismo Corpulento
|SpaAM=Corpulent Abyss
|SpaAM=Corpulent Abyss
|FraA=Abîme de fer
|FraAM=Iron abyss
|FraE=Abîme de fer
|FraEM=Iron abyss
|Ger=Abgrund der Kämpfer
|GerM=Abyss of Fighters
|Ita=Abissi infernali
|ItaM=Infernal abysses
}}
}}


{{CM}}
{{CM}}

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