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[[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]] | [[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]] | ||
{{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}} | {{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}} | ||
'''Bomb rocks''' ({{j|バクダン岩|Bakudan iwa | '''Bomb rocks''' ({{j|バクダン岩|Bakudan iwa}}, lit.: "Bomb rock"; formatted as '''bomb-rocks''' prior to ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the bomb causes a violent explosion, capable of damaging [[enemy|enemies]], [[leader]]s, some [[obstacle]]s and knocking back and subsequently killing any [[Pikmin family|Pikmin]]. How they work has changed, in some fashion, in every entry. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]]. In ''[[Pikmin 4]]'' they're instead an item used by leaders and can be either found in the field or bought from [[Russ]] for 8 [[raw material]]s per bomb rock after accumulating a total of 3000 [[Sparklium]]. | ||
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. It should be noted that bomb rocks in the Wii version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin). | |||
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. | |||
The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb-rock explosion will instantly make all bomb-rocks in the vicinity explode. In ''Pikmin 2'', a bomb-rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions. | The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb-rock explosion will instantly make all bomb-rocks in the vicinity explode. In ''Pikmin 2'', a bomb-rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions. | ||
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*{{icon|Fire geyser|y}}s (''Pikmin 2'' only) | *{{icon|Fire geyser|y}}s (''Pikmin 2'' only) | ||
*{{icon|Electrical wire|y}}s | *{{icon|Electrical wire|y}}s | ||
*{{icon| | *{{icon|Gas pipe|y}}s | ||
*{{icon|Egg|y}}s | *{{icon|Egg|y}}s | ||
*{{icon|Crystal wall|y}}s | *{{icon|Crystal wall|y}}s | ||
*{{icon|Cobblestone block|y}}s | *{{icon|Cobblestone block|y}}s | ||
*{{icon| | *{{icon|Jar|y}}s | ||
{{clear}} | {{clear}} | ||
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*''Pikmin 2'' | *''Pikmin 2'' | ||
**{{icon|Emperor Bulblax|y}} | **{{icon|Emperor Bulblax|y}} | ||
*''Pikmin 3'' ( | *''Pikmin 3'' (these enemies can also eat mines) | ||
**{{icon|Bug-Eyed Crawmad|y}} | **{{icon|Bug-Eyed Crawmad|y}} | ||
**{{icon|Bulborb|y|v=P3}} | **{{icon|Bulborb|y|v=P3}} | ||
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**{{icon|Toady Bloyster|y|v=P3}} | **{{icon|Toady Bloyster|y|v=P3}} | ||
**{{icon|Whiptongue Bulborb|y}} | **{{icon|Whiptongue Bulborb|y}} | ||
*''Pikmin 4'' ( | *''Pikmin 4'' (these enemies can also eat mines, ice blasts, and trackonators) | ||
** {{icon|Bulborb|y|v=P4}} | ** {{icon|Bulborb|y|v=P4}} | ||
** {{icon|Jumbo Bulborb|y|v=P4}} | ** {{icon|Jumbo Bulborb|y|v=P4}} | ||
** {{icon|Orange Bulborb|y|v=P4}} | |||
** {{icon|Orange Bulborb | |||
** {{icon|Spotty Bulbear|y|v=P4}} | ** {{icon|Spotty Bulbear|y|v=P4}} | ||
** {{icon|Frosty Bulborb|y|v=P4}} | |||
** {{icon|Fiery Bulblax|y|v=P4}} | |||
** {{icon|Whiptongue Bulborb|y|v=P4}} | |||
** {{icon|Emperor Bulblax|y|v=P4}} | |||
** {{icon|Sovereign Bulblax|y|v=P4}} | ** {{icon|Sovereign Bulblax|y|v=P4}} | ||
** {{icon|Arctic Cannon Beetle|y|v=P4}} | |||
** {{icon|Creeping Chrysanthemum|y|v=P4}} | |||
** {{icon|Startle Spore|y|v=P4}} | ** {{icon|Startle Spore|y|v=P4}} | ||
** {{icon|Gildemandwee|y|v=P4}} | |||
** {{icon|Gildemander|y|v=P4}} | |||
** {{icon|Sunsquish|y|v=P4}} | ** {{icon|Sunsquish|y|v=P4}} | ||
** {{icon|Foolix|y|v=P4}} | |||
** {{icon|Burrowing Snagret|y|v=P4}} | |||
** {{icon|Waddlequaff|y|v=P4}} | |||
** {{icon|Moldy Slooch|y|v=P4}} | |||
** {{icon|Pyroclasmic Slooch|y|v=P4}} | |||
** {{icon|Lesser Spotted Jellyfloat|y|v=P4}} | |||
** {{icon|Greater Spotted Jellyfloat|y|v=P4}} | |||
** {{icon|Peckish Aristocrab|y|v=P4}} | |||
** {{icon|Bug-Eyed Crawmad|y|v=P4}} | |||
** {{icon|Crusted Rumpup|y|v=P4}} | |||
** {{icon|Pearly Clamclamp|y|v=P4}} | |||
** {{icon|Toady Bloyster|y|v=P4}} | ** {{icon|Toady Bloyster|y|v=P4}} | ||
** {{icon| | ** {{icon|Bloomcap Bloyster|y|v=P4}} | ||
** {{icon| | ** {{icon|Bogswallow|y|v=P4}} | ||
** {{icon|Ancient Sirehound|y|v=P4}} | |||
** {{icon|Candypop Bud|y|v=P4}} | |||
The [[Emperor Bulblax]] reacts to bomb rocks in a different way, in that if they explode on its tongue or inside of it, they will stun it for some time. | The [[Emperor Bulblax]] reacts to bomb rocks in a different way, in that if they explode on its tongue or inside of it, they will stun it for some time. | ||
{{clear}} | {{clear}} | ||
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===Other uses=== | ===Other uses=== | ||
* Bomb rocks in ''Pikmin 3'' and ''Pikmin 4'' can be used to instantly [[Dig|unearth]] buried [[fruit]], [[treasure]] and [[Onion]]s. | * Bomb rocks in ''Pikmin 3'' and ''Pikmin 4'' can be used to instantly [[Dig|unearth]] buried [[fruit]], [[treasure]] and [[Onion]]s. | ||
* [[Candypop Bud]]s that take in Pikmin carrying bomb rocks in ''Pikmin 3'' will shrivel and die right afterwards. This is | * [[Candypop Bud]]s that take in Pikmin carrying bomb rocks in ''Pikmin 3'' will shrivel and die right afterwards. This is no longer the case in ''[[Pikmin 4]]'' as they will spew it out; this also happens with [[Ice Blast|ice blast]]s and Trackonators. | ||
==As obstacles== | ==As obstacles== | ||
In ''[[Pikmin 2]]'', bomb rocks cannot be carried by Pikmin, but can be set off by attacking them. They can also spontaneously fall from the ceiling and instantly activate, and are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. | In ''[[Pikmin 2]]'', bomb rocks cannot be carried by Pikmin, but can be set off by attacking them. They can also spontaneously fall from the ceiling and instantly activate, and are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should ''never'' [[throw]] [[Purple Pikmin]] onto a bomb rock, as that can cause near-instant detonation, which will likely kill the Pikmin. | ||
Bomb rocks can even be [[ultra-bitter spray|petrified]] to pause their timer, so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if destroyed in that state. Petrifying an inactive bomb rock will also activate it once it breaks free. When petrified, one can be safely destroyed with five leader [[punch]]es or a few Pikmin smacks. Finally, petrifying a bomb rock in the same moment it is going to blow up will make it disappear without harm.{{cite youtube|Tt-oXztIb5w|demonstrating how a bomb rock can disappear if sprayed just as it is going to blow up}} | Bomb rocks can even be [[ultra-bitter spray|petrified]] to pause their timer, so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if destroyed in that state. Petrifying an inactive bomb rock will also activate it once it breaks free. When petrified, one can be safely destroyed with five leader [[punch]]es or a few Pikmin smacks. Finally, petrifying a bomb rock in the same moment it is going to blow up will make it disappear without harm.{{cite youtube|Tt-oXztIb5w|demonstrating how a bomb rock can disappear if sprayed just as it is going to blow up}} | ||
Despite being obstacles and hard to control, bomb rocks in ''Pikmin 2'' can also be used to one's advantage, with the aforementioned uses. Fixed-location bomb rocks are less exploitable, but enemies that can generate bomb rock explosions can be abused more easily. For instance, one can have a Careening Dirigibug destroy an [[electrical wire]] without Pikmin having to be involved. | Despite being obstacles and hard to control, bomb rocks in ''Pikmin 2'' can also be used to one's advantage, with the aforementioned uses. Fixed-location bomb rocks are less exploitable, but enemies that can generate bomb rock explosions can be abused more easily. For instance, one can have a Careening Dirigibug destroy an [[electrical wire]] without Pikmin having to be involved. | ||
==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
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====GameCube==== | ====GameCube==== | ||
On the GameCube version of the game, [[throw]]ing a Pikmin with a bomb-rock will make it stay on the spot, but primed to use the bomb. It is possible to see that the Pikmin is not [[idle]] because its stem doesn't glow and its color doesn't become paler. If an enemy is close, the Pikmin will step back and throw the bomb rock at it. In this state, when called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, the player wants the Pikmin to join the party without dropping and activating the bomb, they must have Olimar touch the Pikmin directly. [[Dismiss]]ing will cause these Pikmin to go to their own group, but will actually become idle, as seen by their color and stem. In this state, they will no longer activate their bomb when whistled. | |||
====Wii | ====Wii==== | ||
In the [[New Play Control! Pikmin|''New Play Control!'' | In the [[New Play Control! Pikmin|''New Play Control!'']] version, switching to a different Pikmin while [[Throw|holding]] one (i.e. pressing {{button|wii|b}} when holding {{button|wii|a}}) will treat Yellow Pikmin as being different from bomb rock-holding Yellow Pikmin. In addition, Pikmin no longer use the bomb when called to the group, regardless of scenario. | ||
==== | ====GameCube and Wii==== | ||
Pikmin holding bomb-rocks will not interact with objects when [[swarm]]ing, and when called to the yellow [[Onion]], Pikmin yielding bomb rocks will drop the explosives on the ground without igniting them. | Pikmin holding bomb-rocks will not interact with objects when [[swarm]]ing, and when called to the yellow [[Onion]], Pikmin yielding bomb rocks will drop the explosives on the ground without igniting them. | ||
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===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
In ''Pikmin 4'', bomb rocks are a [[pack]] item carried by the player. The [[Pikmin 4 player character|player character]] and [[Oatchi]] can throw bomb rocks like how they would throw a Pikmin. Thus, they do not require Pikmin to operate like in previous games, but Pikmin can be thrown at bomb rocks | In ''Pikmin 4'', bomb rocks are a [[pack]] item carried by the player. The [[Pikmin 4 player character|player character]] and [[Oatchi]] can throw bomb rocks like how they would throw a Pikmin. Thus, they do not require Pikmin to operate like in previous games, but Pikmin can be thrown at bomb rocks on the floor to get them to bring the object back to the player. ''Pikmin 4'' also introduces an ice variant, the [[ice blast]], which [[Ice|freezes]] instead of dealing damage. In this game, if certain enemies bite a leader when they are holding either type of bomb rock, the enemy will swallow the bomb rock and be stunned instead of damaging the leader. Bomb rocks can also be thrown at enemies in the [[Piklopedia (Pikmin 4)|Piklopedia]]. | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
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;Story mode: | ;Story mode: | ||
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks) | *[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks) | ||
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Bulborb|Spotty Bulborb]]s | *[[The Forest of Hope]]: In a tin can, near the great plain with [[Bulborb|Spotty Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found (15). On the first day the area is visited, 3 are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]]. | ||
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found | *[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies (15). | ||
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5). | *[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5). | ||
*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 53 bomb rocks in this stage. | *[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 53 bomb rocks in this stage. | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
;Story mode: | ;Story mode: | ||
*[[Subterranean Complex]]: On almost every floor, there is at least one bomb rock | *[[Subterranean Complex]]: On almost every floor, there is at least one bomb rock or bomb rock-related enemy (Volatile Dweevil or Careening Drigibug). | ||
*[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb rocks may | *[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb rocks may spawn. | ||
*[[Cavern of Chaos]]: On sublevels 1 and 4, they are present, and in the latter, can be used to defeat Emperor Bulblax. | *[[Cavern of Chaos]]: On sublevels 1 and 4, they are present, and in the latter, can be used to defeat Emperor Bulblax. | ||
*[[Submerged Castle]]: Many bomb rocks and Careening Dirigibugs are present on | *[[Submerged Castle]]: Many bomb rocks and [[Careening Dirigibugs]] are present on Sublevels 2 and 4. | ||
*[[Hole of Heroes]]: Bomb rocks | *[[Hole of Heroes]]: Bomb rocks, [[Careening Dirigibugs]], and [[Volatile Dweevil]]s are found on sublevel 2. | ||
*[[Frontier Cavern]]: Bomb rocks can spawn on sublevel 3. | *[[Frontier Cavern]]: Bomb rocks can spawn on sublevel 3. | ||
*[[Shower Room]]: Some Volatile | *[[Shower Room]]: Some [[Volatile Dweevil]]s can be in the pipes on sublevel 6. | ||
*[[Dream Den]]: Bomb rocks and Careening Dirigibugs are found on sublevel 3. | *[[Dream Den]]: Bomb rocks and [[Careening Dirigibugs]] are found on sublevel 3. | ||
;Challenge Mode: | ;Challenge Mode: | ||
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*[[Cave of Pain]]: Many [[Volatile Dweevil]]s and bomb rocks fall from the ceiling. | *[[Cave of Pain]]: Many [[Volatile Dweevil]]s and bomb rocks fall from the ceiling. | ||
*[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures. | *[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures. | ||
;2-Player Battle: | ;2-Player Battle: | ||
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*[[Twilight River]]: Four are found on top of a can near the [[Puffy Blowhog]], but they require either Yellow Pikmin or [[Winged Pikmin]] to reach them due to their height. | *[[Twilight River]]: Four are found on top of a can near the [[Puffy Blowhog]], but they require either Yellow Pikmin or [[Winged Pikmin]] to reach them due to their height. | ||
*[[Formidable Oak]]: Three are found in a dirt mound enclosed by a [[crystal wall]] near the start of the cave complex. Another three are located in another dirt mound, this one behind a dirt wall in the portion of the first room that contains the fragments. | *[[Formidable Oak]]: Three are found in a dirt mound enclosed by a [[crystal wall]] near the start of the cave complex. Another three are located in another dirt mound, this one behind a dirt wall in the portion of the first room that contains the fragments. | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
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*'''[[Sweltering Parchlands]]:''' | *'''[[Sweltering Parchlands]]:''' | ||
**[[Blazing Winds]] | **[[Blazing Winds]] | ||
==Mine== | |||
{{image}} | |||
[[File:Bingo Battle Mine icon.png|thumb|Icon used for the mine.]] | |||
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is most commonly obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]], but can also be found on layout C of the [[Jigsaw Colosseum]], and from [[dirt mound]]s in layout C of the [[Rusted Labyrinth]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where it touches, the mine will stick. From this point on, the mine will be armed, and will detonate whenever a leader draws near. If there is a mine on a fruit or any carriable object, and that object is brought to an Onion without the mine blowing up, the explosive will slide off and fall on the ground. | |||
The mine resembles a metal barrel with a light on top. This light is green when the mine is unarmed. When it sticks onto something, the light will turn yellow, and two yellow lighthouse-like beacon lights will spin around its equator. A "boop" sound can also be heard every second or so. When it detects movement nearby, the light and beacons turn magenta, it beeps faster, and after three seconds, it explodes. | |||
''Pikmin 4'' introduces mines as an exploration item that can be purchased from [[Russ]], or found in an item capsule during a [[Dandori Battle]]. Mines function similarly to their ''Pikmin 3'' version, except that the light stays green when active and changes to an orange-yellow when triggered, gaining the same pre-explosion glow as bomb rocks. | |||
==Trackonator== | |||
The Trackonator is an exploration item introduced in ''Pikmin 4'', and can be purchased from Russ or found in an item capsule during Dandori Battles. Trackonators work similarly to Mines, but cannot stick to objects. Instead, they will chase nearby enemies for a few seconds before they detonate. | |||
==Badges== | ==Badges== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
The Forest of Hope P1 bomb rocks.jpg|A few bomb | The Forest of Hope P1 bomb rocks.jpg|A few bomb rocks in a can. | ||
Pikmin bomb rock size GC.jpg|A [[Yellow Pikmin]] holding a bomb rock, in the [[GameCube]] version of {{p1}}. | |||
Pikmin bomb rock size GC.jpg|A [[Yellow Pikmin]] holding a bomb | Pikmin bomb rock size Wii.jpg|Same as the previous screenshot, but in the [[Wii]] version. | ||
Pikmin bomb rock size Wii.jpg|Same as the previous screenshot, but in the [[ | Bomb-rock.jpg|A bomb rock about to explode in ''Pikmin 2''. | ||
Bomb rock P3 close up.jpg|A closeup of a bomb rock in ''Pikmin 3''. | |||
Olimar near bomb rocks P1.jpg|[[Olimar]] standing next to some bomb rocks. | |||
BombRockquestionmark.png|A bomb rock as seen in early ''Pikmin 3'' footage. | |||
Blue Pikmin with bomb rock P3.png|A Blue Pikmin carrying a bomb rock in ''Pikmin 3''. | |||
Red Pikmin carries bomb-rock P3.png|A Red Pikmin carrying a bomb rock in ''Pikmin 3''. | |||
Bomb Rock Rock Pikmin.jpg|A Rock Pikmin carrying a bomb rock in ''Pikmin 3''. | |||
P1 Unused Red Leaf Bomb Rock Icon.png|An unused texture from ''Pikmin,'' showing a Red Pikmin with a bomb rock. The other textures can be found [[Unused content in Pikmin#Unused bomb-rock textures|here]]. | |||
Cypress cones (real world).jpg|Real life cypress cones. | |||
Pikminology10.jpg|The data file explaining bomb rocks. | |||
Bomb P2.jpg|Screenshot of [[Captain Olimar]] holding a bomb rock. | |||
PikShotBoom.jpg|A bomb-rock exploding in ''Pikmin''. | PikShotBoom.jpg|A bomb-rock exploding in ''Pikmin''. | ||
P2 Explosions High Scores Artwork.png|Drawing used to represent Pikmin killed by explosions in ''Pikmin 2''{{'s}} [[high scores menu]]. | P2 Explosions High Scores Artwork.png|Drawing used to represent Pikmin killed by explosions in ''Pikmin 2''{{'s}} [[high scores menu]]. | ||
Hey! Pikmin bomb rock.png|Artwork of a Pikmin holding a bomb rock in {{hp}}. | |||
Hey! Pikmin bomb rock.png|Artwork of a Pikmin holding a | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''. | *It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''. They probably removed it to make Yellow Pikmin more unique in the first game. | ||
*If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light. | *If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light. | ||
*Bomb rocks in ''Pikmin'' shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him. | *Bomb rocks in ''Pikmin'' actually shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him. | ||
*In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors. | *In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors. | ||
* | *The bomb rocks' look may have been inspired by the real life cypress cones. | ||
*Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge. | *Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge. | ||
*In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion. | *In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion. | ||
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|DutM=Bomb rock | |DutM=Bomb rock | ||
|Fra=Bombe-roc | |Fra=Bombe-roc | ||
|FraM= | |FraM=Bomb-rock | ||
|Ger=Steinbombe | |Ger=Steinbombe | ||
|GerM=Stone bomb | |GerM=Stone bomb | ||
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==See also== | ==See also== | ||
*[[Burgeoning Spiderwort]] | *[[Burgeoning Spiderwort]] | ||
*[[Reinforced wall]] | *[[Reinforced wall]] |