Editing Bomb rock
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]] | [[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]] | ||
{{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}} | {{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}} | ||
'''Bomb rocks''' ( | '''Bomb rocks''' (written as '''bomb-rocks''' before ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the bomb causes a violent explosion, capable damaging [[enemy|enemies]], [[Pikmin family|Pikmin]], [[leader]]s and some [[obstacle]]s. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]]. | ||
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. It should be noted that bomb rocks in the Wii version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin). | |||
The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb rock explosion will instantly make all bomb rocks in the vicinity explode. In ''Pikmin 2'', a bomb rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions. | |||
The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb | |||
==Uses== | ==Uses== | ||
[[File:Explosion.png|thumb|A bomb | [[File:Explosion.png|thumb|A bomb rock exploding in ''Pikmin 2''.]] | ||
Bomb rocks can be used in a number of beneficial ways. | Bomb rocks can be used in a number of beneficial ways. | ||
===Destroying obstacles=== | ===Destroying obstacles=== | ||
In ''Pikmin'' | In ''Pikmin'' and ''Pikmin 3'', there are some [[reinforced wall]]s that cannot be destroyed with Pikmin attacks like other types of [[gate]]. Instead, bomb rocks must be placed, activated, and detonated near them in order to slowly destroy them. Bomb rocks can also be used to destroy other gates, though, although some types are immune. Finally, they can be used to destroy certain other [[obstacle]]s and objects: | ||
*{{icon|Fire geyser|y}}s (''Pikmin 2'' only) | *{{icon|Fire geyser|y}}s (''Pikmin 2'' only) | ||
*{{icon|Electrical wire|y}}s | *{{icon|Electrical wire|y}}s | ||
*{{icon| | *{{icon|Gas pipe|y}}s | ||
*{{icon|Egg|y}}s | *{{icon|Egg|y}}s | ||
*{{icon|Crystal wall|y}}s | *{{icon|Crystal wall|y}}s | ||
*{{icon|Cobblestone block|y}}s | *{{icon|Cobblestone block|y}}s | ||
{{clear}} | {{clear}} | ||
===Harming enemies=== | ===Harming enemies=== | ||
{{todo|Finish the list for ''Pikmin'' and ''Pikmin 2''.}} | {{todo|Finish the list for ''Pikmin'' and ''Pikmin 2''.}} | ||
If a bomb rock explodes near an enemy, it will damage it, depending on the creature's vulnerabilities. Some enemies can also swallow bomb rocks, to suffer even | If a bomb rock explodes near an enemy, it will damage it, depending on the creature's vulnerabilities. Some enemies can also swallow bomb rocks, to suffer even great damage once they explode inside. To swallow one, an enemy either has to be coaxed into eating a bomb rock lying on the ground, or chomp a bomb rock-carrying Pikmin, depending on the enemy. In ''Pikmin'', the carrier Pikmin will also be eaten and killed, but in ''Pikmin 3'', it merely gets tossed aside while the enemy swallows the isolated bomb rock instead. | ||
The following enemies can eat bomb rocks: | The following enemies can eat bomb rocks: | ||
*''Pikmin'' | *''Pikmin'' | ||
**{{icon| | **{{icon|Red Bulborb|y}} | ||
**{{icon|Spotty Bulbear|y}} | |||
**{{icon|Dwarf Bulbear|y}} | **{{icon|Dwarf Bulbear|y}} | ||
**{{icon|Dwarf Bulborb|y}} | **{{icon|Dwarf Red Bulborb|y}} | ||
**{{icon|Emperor Bulblax|y}} | **{{icon|Emperor Bulblax|y}} | ||
**{{icon| | **{{icon|Burrowing Snagret|y}} | ||
**{{icon|Male Sheargrub|y | **{{icon|Male Sheargrub|y}} | ||
**{{icon|Shearwig|y}} | **{{icon|Shearwig|y}} | ||
**{{icon|Water Dumple|y}} (by using the [[Glitches in Pikmin#Throwing non-Blue Pikmin underwater|glitch]] that enables the player to throw a non-Blue Pikmin from the water) | **{{icon|Water Dumple|y}} (by using the [[Glitches in Pikmin#Throwing non-Blue Pikmin underwater|glitch]] that enables the player to throw a non-Blue Pikmin from the water) | ||
**{{icon|Pearly Clamclamp|y}} | |||
*''Pikmin 2'' | *''Pikmin 2'' | ||
**{{icon|Emperor Bulblax|y}} | **{{icon|Emperor Bulblax|y}} | ||
*''Pikmin 3'' | *''Pikmin 3'' | ||
**{{icon|Peckish Aristocrab|y}} | |||
**{{icon|Bug-Eyed Crawmad|y}} | **{{icon|Bug-Eyed Crawmad|y}} | ||
**{{icon|Pyroclasmic Slooch|y}} | **{{icon|Pyroclasmic Slooch|y}} | ||
**{{icon|Sandbelching Meerslug|y}} | **{{icon|Sandbelching Meerslug|y}} | ||
**{{icon| | **{{icon|Burrowing Snagret|v=P3|y}} | ||
**{{icon|Toady Bloyster | **{{icon|Toady Bloyster|v=P3|y}} | ||
**All [[Grub-dog family|grub-dogs]] but the Dwarf Bulbear and the [[Water Dumple]]. | |||
* | |||
The [[Emperor Bulblax]] reacts to bomb rocks in a different way, in that if they explode on its tongue or inside of it, they will stun it for some time. | The [[Emperor Bulblax]] reacts to bomb rocks in a different way, in that if they explode on its tongue or inside of it, they will stun it for some time. | ||
===Other uses=== | ===Other uses=== | ||
* Bomb rocks in ''Pikmin 3 | * Bomb rocks in ''Pikmin 3'' can be used to instantly [[Dig|unearth]] buried [[fruit]]. | ||
* [[Candypop Bud]]s that take in Pikmin carrying bomb rocks in ''Pikmin 3'' will shrivel and die right afterwards | * [[Candypop Bud]]s that take in Pikmin carrying bomb rocks in ''Pikmin 3'' will shrivel and die right afterwards. | ||
==As obstacles== | ==As obstacles== | ||
In ''[[Pikmin 2]]'', bomb rocks cannot be carried by Pikmin, but can be set off by attacking them. They can also spontaneously fall from the ceiling and instantly activate, and are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. | In ''[[Pikmin 2]]'', bomb rocks cannot be carried by Pikmin, but can be set off by attacking them. They can also spontaneously fall from the ceiling and instantly activate, and are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should ''never'' [[throw]] [[Purple Pikmin]] onto a bomb rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb rocks can even be [[ultra-bitter spray|petrified]] to pause their timer, so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if destroyed in that state. Petrifying an inactive bomb rock will also activate it once it breaks free. Finally, petrifying a bomb rock in the same moment it is going to blow up will make it disappear without harm.{{cite youtube|Tt-oXztIb5w|demonstrating how a bomb rock can disappear if sprayed just as it is going to blow up}} | ||
Bomb rocks can even be [[ultra-bitter spray|petrified]] to pause their timer, so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if destroyed in that state. Petrifying an inactive bomb rock will also activate it once it breaks free | |||
Despite being obstacles and hard to control, bomb rocks in ''Pikmin 2'' can also be used to one's advantage, with the aforementioned uses. Fixed-location bomb rocks are less exploitable, but enemies that can generate bomb rock explosions can be abused more easily. For instance, one can have a Careening Dirigibug destroy an [[electrical wire]] without Pikmin having to be involved. | Despite being obstacles and hard to control, bomb rocks in ''Pikmin 2'' can also be used to one's advantage, with the aforementioned uses. Fixed-location bomb rocks are less exploitable, but enemies that can generate bomb rock explosions can be abused more easily. For instance, one can have a Careening Dirigibug destroy an [[electrical wire]] without Pikmin having to be involved. | ||
==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
Line 110: | Line 66: | ||
==Controlling== | ==Controlling== | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
[[File:Yellow Pikmin holds bomb rock P1 art.png|thumb|Artwork of a [[Yellow Pikmin]] holding a bomb rock.]] | [[File:Yellow Pikmin holds bomb rock P1 art.png|thumb|right|Artwork of a [[Yellow Pikmin]] holding a bomb rock.]] | ||
The [[controls]] when dealing with bomb- | The [[controls]] when dealing with bomb rock-yielding Yellow Pikmin are a bit complex, and varies slightly depending on the console. | ||
====GameCube==== | ====GameCube==== | ||
On the GameCube version of the game, [[throw]]ing a Pikmin with a bomb rock will make it stay on the spot, but primed to use the bomb. It is possible to see that the Pikmin is not idle because its stem doesn't glow and its color doesn't become paler. If an enemy is close, the Pikmin will step back and throw the bomb rock at it. In this state, when called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, the player wants the Pikmin to join the party without dropping and activating the bomb, they must have Olimar touch the Pikmin directly. [[Dismiss]]ing will cause these Pikmin to go to their own group, but will actually become idle, as seen by their color and stem. In this state, they will also use the bomb when near an enemy, but will no long activate it when whistled. | |||
====Wii | ====Wii==== | ||
In the [[New Play Control! Pikmin|''New Play Control!'' | In the [[New Play Control! Pikmin|''New Play Control!'']] version, switching to a different Pikmin while [[Throw|holding]] one (i.e. pressing {{button|wii|b}} when holding {{button|wii|a}}) will treat Yellow Pikmin as being different from bomb rock-holding Yellow Pikmin. In addition, Pikmin no longer use the bomb when called to the group, regardless of scenario. | ||
==== | ====GameCube and Wii==== | ||
Pikmin holding bomb | Pikmin holding bomb rocks will not interact with objects when [[swarm]]ing, and when called to the yellow [[Onion]], Pikmin yielding bomb rocks will drop the explosives on the ground without igniting them. | ||
Curiously, when a Yellow Pikmin | Curiously, when a Yellow Pikmin throws a bomb rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if Olimar throws a bomb rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb rock), it will not call the idlers. | ||
{{clear}} | {{clear}} | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
In the [[2-Player Battle]] stage [[Hostile Territory]], bomb | In the [[2-Player Battle]] stage [[Hostile Territory]], bomb rocks can be picked up and thrown by a leader, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb rock for around one second, at which point it'll be picked up. Players can then press {{button|gc|a|wii|a}} to throw it (the distance is around twice as far as the reach of the GameCube game's cursor), or {{button|gc|b|wii|b}} to drop it in place. In both cases, the bomb rock will be activated. In every other point in the game where bomb rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs). | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
Controlling the way Pikmin behave with bomb rocks is much simpler in this game compared to ''Pikmin'' – a Pikmin will always keep hold of its bomb until said Pikmin is thrown, in which case it will drop the rock exactly where it landed, and run back to the group with a cry. When [[dismiss]]ed, any bomb rock-wielding Pikmin will separate from the group of their type, making it easier to get only the bombers. Pikmin | Controlling the way Pikmin behave with the bomb rocks is much simpler in this game compared to ''Pikmin'' – a Pikmin will always keep hold of its bomb until said Pikmin is thrown, in which case it will drop the rock exactly where it landed, and run back to the group with a cry. When [[dismiss]]ed, any bomb rock-wielding Pikmin will separate from the group of their type, making it easier to get only the bombers. Idle bomb Rock Pikmin will not automatically throw their bombs at enemies, like they would in ''Pikmin'', and they still cannot interact with other objects, not even by [[Charge|charging]]. In order to coax an enemy into eating a bomb rock, there should be a Pikmin idling with one nearby. When the enemy tries to eat that Pikmin, it will dodge at the last second and the beast will catch the explosive instead. | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
{{game help|hp}} | |||
==Locations== | ==Locations== | ||
Line 144: | Line 97: | ||
;Story mode: | ;Story mode: | ||
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks) | *[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks) | ||
*[[The Forest of Hope]]: In a tin can, near the great plain with [[ | *[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found (15). On the first day the area is visited, 3 are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]]. | ||
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number | *[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies (15). | ||
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5). | *[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5). | ||
*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are | *[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 50 bomb rocks in this stage. | ||
;Challenge Mode: | ;Challenge Mode: | ||
Line 158: | Line 111: | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
;Story mode: | ;Story mode: | ||
*[[Subterranean Complex]]: On almost every floor, there is at least one bomb rock | *[[Subterranean Complex]]: On almost every floor, there is at least one bomb rock or bomb rock-related enemy (Volatile Dweevil or Careening Drigibug). | ||
*[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb rocks may | *[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb rocks may spawn. | ||
*[[Cavern of Chaos]]: On sublevels 1 and 4, they are present, and in the latter, can be used to defeat Emperor Bulblax. | *[[Cavern of Chaos]]: On sublevels 1 and 4, they are present, and in the latter, can be used to defeat Emperor Bulblax. | ||
*[[Submerged Castle]]: Many bomb rocks and Careening Dirigibugs are present on | *[[Submerged Castle]]: Many bomb rocks and [[Careening Dirigibugs]] are present on Sublevels 2 and 4. | ||
*[[Hole of Heroes]]: Bomb rocks | *[[Hole of Heroes]]: Bomb rocks, [[Careening Dirigibugs]], and [[Volatile Dweevil]]s are found on sublevel 2. | ||
*[[Frontier Cavern]]: Bomb rocks can spawn on sublevel 3. | *[[Frontier Cavern]]: Bomb rocks can spawn on sublevel 3. | ||
*[[Shower Room]]: Some Volatile | *[[Shower Room]]: Some [[Volatile Dweevil]]s can be in the pipes on sublevel 6. | ||
*[[Dream Den]]: Bomb rocks and Careening Dirigibugs are found on sublevel 3. | *[[Dream Den]]: Bomb rocks and [[Careening Dirigibugs]] are found on sublevel 3. | ||
;Challenge Mode: | ;Challenge Mode: | ||
Line 172: | Line 125: | ||
*[[Cave of Pain]]: Many [[Volatile Dweevil]]s and bomb rocks fall from the ceiling. | *[[Cave of Pain]]: Many [[Volatile Dweevil]]s and bomb rocks fall from the ceiling. | ||
*[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures. | *[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures. | ||
;2-Player Battle: | ;2-Player Battle: | ||
Line 190: | Line 142: | ||
*[[Twilight River]]: Four are found on top of a can near the [[Puffy Blowhog]], but they require either Yellow Pikmin or [[Winged Pikmin]] to reach them due to their height. | *[[Twilight River]]: Four are found on top of a can near the [[Puffy Blowhog]], but they require either Yellow Pikmin or [[Winged Pikmin]] to reach them due to their height. | ||
*[[Formidable Oak]]: Three are found in a dirt mound enclosed by a [[crystal wall]] near the start of the cave complex. Another three are located in another dirt mound, this one behind a dirt wall in the portion of the first room that contains the fragments. | *[[Formidable Oak]]: Three are found in a dirt mound enclosed by a [[crystal wall]] near the start of the cave complex. Another three are located in another dirt mound, this one behind a dirt wall in the portion of the first room that contains the fragments. | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
Line 231: | Line 150: | ||
**[[Blazing Winds]] | **[[Blazing Winds]] | ||
== | ==Mine== | ||
{{image}} | |||
[[File:Bingo Battle Mine icon.png|thumb|Icon used for the mine.]] | |||
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is most commonly obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]], but can also be found on layout C of the [[Jigsaw Colosseum]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where it touches, the mine will stick. From this point on, the mine will be armed, and will detonate whenever a leader draws near. If there is a mine on a fruit or any carriable object, and that object is brought to an Onion without the mine blowing up, the explosive will slide off and fall on the ground. | |||
The mine resembles a metal barrel with a light on top. This light is green when the mine is unarmed. When it sticks onto something, the light will turn yellow, and two yellow lighthouse-like beacon lights will spin around its equator. A "boop" sound can also be heard every second or so. When it detects movement nearby, the light and beacons turn magenta, it beeps faster, and after three seconds, it explodes. | |||
==Glitches== | ==Glitches== | ||
Line 243: | Line 163: | ||
In ''Pikmin'', Yellow Pikmin will sometimes fail to pick up bomb rocks, and will instead perform their "picking up" animation repeatedly. Whistling them and having them try it again is usually enough to fix the issue. | In ''Pikmin'', Yellow Pikmin will sometimes fail to pick up bomb rocks, and will instead perform their "picking up" animation repeatedly. Whistling them and having them try it again is usually enough to fix the issue. | ||
==Technical information== | ==Technical information== | ||
Line 311: | Line 229: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
The Forest of Hope P1 bomb rocks.jpg|A few bomb | The Forest of Hope P1 bomb rocks.jpg|A few bomb rocks in a can. | ||
Pikmin bomb rock size GC.jpg|A [[Yellow Pikmin]] holding a bomb rock, in the [[GameCube]] version of {{p1}}. | |||
Pikmin bomb rock size GC.jpg|A [[Yellow Pikmin]] holding a bomb | Pikmin bomb rock size Wii.jpg|Same as the previous screenshot, but in the [[Wii]] version. | ||
Pikmin bomb rock size Wii.jpg|Same as the previous screenshot, but in the [[ | Bomb-rock.jpg|A bomb rock about to explode in ''Pikmin 2''. | ||
Bomb rock P3 close up.jpg|A closeup of a bomb rock in ''Pikmin 3''. | |||
Olimar near bomb rocks P1.jpg|[[Olimar]] standing next to some bomb rocks. | |||
BombRockquestionmark.png|A bomb rock as seen in early ''Pikmin 3'' footage. | |||
Blue Pikmin with bomb rock P3.png|A Blue Pikmin carrying a bomb rock in ''Pikmin 3''. | |||
Red Pikmin carries bomb-rock P3.png|A Red Pikmin carrying a bomb rock in ''Pikmin 3''. | |||
Bomb Rock Rock Pikmin.jpg|A Rock Pikmin carrying a bomb rock in ''Pikmin 3''. | |||
Rp lb64.png|An unused texture from ''Pikmin,'' showing a Red Pikmin with a bomb rock. The other textures can be found [[Unused content in Pikmin#Unused bomb-rock textures|here]]. | |||
Cypress cones (real world).jpg|Real life cypress cones. | |||
Pikminology10.jpg|The data file explaining bomb rocks. | |||
Bomb P2.jpg|Screenshot of [[Captain Olimar]] holding a bomb rock. | |||
PikShotBoom.jpg|A bomb-rock exploding in ''Pikmin''. | PikShotBoom.jpg|A bomb-rock exploding in ''Pikmin''. | ||
GPVP01 439feb09 2.png|Drawing used to represent Pikmin killed by explosions on ''Pikmin 2''<nowiki>'</nowiki>s high-score screen. | |||
Hey! Pikmin bomb rock.png|Artwork of a Pikmin holding a bomb rock in {{hp}}. | |||
< | |||
</ | |||
Hey! Pikmin bomb rock.png|Artwork of a Pikmin holding a | |||
</gallery> | </gallery> | ||
Line 363: | Line 252: | ||
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''. | *It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''. | ||
*If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light. | *If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light. | ||
*Bomb rocks in ''Pikmin'' shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him. | *Bomb rocks in ''Pikmin'' actually shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him. | ||
*In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors. | *In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors. | ||
* | *The bomb rocks' look may have been inspired by the real life cypress cones. | ||
*Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge. | *Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge. | ||
*In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion. | *In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion. | ||
*Bomb rocks are larger in size in the {{npcp1}} release of the first game, compared to the GameCube original. | *Bomb rocks are larger in size in the {{npcp1}} release of the first game, compared to the GameCube original. | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Dut=Bomrots | |Dut=Bomrots | ||
|DutM=Bomb rock | |DutM=Bomb rock | ||
|Fra=Bombe- | |DutN=Name taken from official sites | ||
|FraM= | |Fra=Bombe rock<br>Caillou-bombe | ||
|Ger= | |FraM=Bomb-rock<br>Bomb gravel | ||
|GerM= | |FraN=-<br>Name taken from ''Pikmin'' website | ||
|Ita= | |Ger=Steinbomb<br>Bomb-Stein | ||
|GerM=Bomb Rock | |||
|GerN=Name taken from ''NEW PLAY CONTROL! Pikmin''<br>Name taken from ''Pikmin'' website | |||
|Ita=Rocca bomba<br>Pietra-bomba | |||
|ItaM=Bomb rock | |ItaM=Bomb rock | ||
| | |ItaN=Name taken from ''NEW PLAY CONTROL! Pikmin'' website<br>Name taken from ''Pikmin'' website | ||
|SpaE=Roca bomba<br>Roca-bomba | |||
|SpaEM=Bomb rock | |||
|SpaEN=Name taken from ''NEW PLAY CONTROL! Pikmin'' website<br>Name taken from ''Pikmin'' website | |||
|Kor=폭탄바위 | |Kor=폭탄바위 | ||
|KorR= | |KorR=Pocktan bawi | ||
|KorM=Bomb rock | |KorM=Bomb rock | ||
|PorP = Pedra bomba<br>Rocha-bomba | |PorP = Pedra bomba<br>Rocha-bomba | ||
|PorPM = Bomb stone<br>Bomb-rock | |PorPM = Bomb stone<br>Bomb-rock | ||
|PorPN = | |PorPN = Translation taken from the ''NEW PLAY CONTROL! Pikmin'' website.<br>Translation taken from the ''Pikmin'' instruction manual. | ||
|notes = y | |notes = y | ||
}} | }} | ||
==See also== | ==See also== | ||
*[[Burgeoning Spiderwort]] | *[[Burgeoning Spiderwort]] | ||
*[[Reinforced wall]] | *[[Reinforced wall]] | ||
*[[Cobblestone block]] | *[[Cobblestone block]] | ||
==References== | ==References== |