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|areas = [[Giant's Hearth]] | |areas = [[Giant's Hearth]] | ||
|underground = [[Cavern for a King]] | |underground = [[Cavern for a King]] | ||
|attacks = Eat Pikmin | |attacks = Eat Pikmin & Crushes Pikmin | ||
}} | }} | ||
{{futuregame}} | |||
The '''Bloomcap Bloyster''' | The '''Bloomcap Bloyster''' is an enemy introduced in {{p4}}. It is the original species from which the [[Ranging Bloyster|Ranging]] and [[Toady Bloyster]]s originate, and as such possesses traits later found in both species, namely the tail-like gills, and the tentacle-like tounges. Unique to the Bloomcap Bloyster is the shell protecting its back, which protects its body from damage; this shell can be folded upwards, which traps Pikmin attacking its gill but exposes the rest of its body to attacks. | ||
==Stats== | ==Stats== | ||
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== Behavior == | == Behavior == | ||
{{game help|p4|Describe its behavior when it sees Pikmin, when it attacks, when it shakes, when it loses interest, etc.}} | |||
It behaves much like a vacuum and will suck up any object in its path, be they [[treasure]]s, [[pikmin]], or [[bomb rocks]]. When its gill is attacked, it folds up its shell, reducing the damage dealt by Pikmin attacking the gill but exposing the rest of its body to attack. | |||
==Appearance== | ==Appearance== | ||
{{game help|p4|Describe the appearance of the creature and, if it applies, how it compares to similar creatures.}} | |||
== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
{{game help|p4|Add a guide on how to beat it.}} | |||
If you're not careful, the Bloomcap Bloyster can quickly kill Pikmin, as anything that touches it's small tentacles coming out of its mouth will be eaten in seconds. It's best to get behind the Bloomcap Bloyster with [[Oatchi]] and to throw your Pikmin onto it's tail. Doing so will result in its' shell folding upwards, giving you a good opportunity to [[Charge]] it or to ram into it with Oatchi. | |||
== Notes == | == Notes == | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|With a peaked carapace and undulating mouth, it goes around cleaning up everything in its path. | {{transcript|With a peaked carapace and undulating mouth, it goes around cleaning up everything in its path. It’s the organic vacuum cleaner of the natural world. If you startle it, it opens up its top like an umbrella, which can be quite a surprise to whoever is watching!|block=y}} | ||
===Olimar's | ===Olimar's Notes=== | ||
{{transcript|The origin species from which the Ranging and Toady Bloyster evolved, it still carries a large shell on its back. The exposed head and legs are covered by a layer of tough muscle, so it barely moves even when attacked. | {{transcript|The origin species from which the Ranging and Toady Bloyster evolved, it still carries a large shell on its back. The exposed head and legs are covered by a layer of tough muscle, so it barely moves even when attacked. | ||
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Amphibious with a gentle demeanor, it simply swallows up anything that happens to enter its field of vision, kind of like a living vacuum cleaner.|block=y}} | Amphibious with a gentle demeanor, it simply swallows up anything that happens to enter its field of vision, kind of like a living vacuum cleaner.|block=y}} | ||
=== Louie's | ===Louie's Notes=== | ||
{{transcript|The fatty muscle that controls those undulating motions must be eaten fresh. All that quick movement means the meat toughens quickly.|block=y}} | {{transcript|The fatty muscle that controls those undulating motions must be eaten fresh. All that quick movement means the meat toughens quickly.|block=y}} | ||
== Naming == | == Naming == | ||
{{see more|Mollusking#Naming}} | {{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | ||
{{see more| Mollusking#Naming}} | |||
{{naming | {{naming | ||
|common = Bloomcap Bloyster. "Bloomcap" can describe its shell, which can "bloom" like a flower in self defense. | |common = Bloomcap Bloyster. "Bloomcap" can describe its shell, which can "bloom" like a flower in self defense. | ||
|jpcommon = | |jpcommon = | ||
|jpname = | |jpname = | ||
|scientific = ''Molluschid florera''. ''Florera'' is | |scientific = ''Molluschid florera''. ''Florera'' is latin for "flowers", again strengthen the shell's flower comparison. | ||
|internal = | |internal = | ||
|prerelease = | |||
}} | }} | ||
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{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | {{game help|p4|Fill in the names in other languages, for the main languages at least.}} | ||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = Verkapte platslak | |Dut = Verkapte platslak | ||
|DutM = | |DutM = | ||
|Fra = Éventraille patelliflore | |Fra = Éventraille patelliflore | ||
|FraM = From "éventrer" (disembowel), "entrailles" (innards), "éventail" (fan), latin "patella" (a small dish) and "flore" (flora) | |FraM = From "éventrer" (disembowel), "entrailles" (innards), "éventail" (fan), latin "patella" (a small dish) and "flore" (flora) | ||
|GerM = | |||
|GerM = | |Ita = | ||
|Ita = | |ItaM = | ||
|ItaM = | |||
|Kor = | |Kor = | ||
|KorR = | |KorR = | ||
|KorM = | |KorM = | ||
| | |PorB = Marisduá-pétala | ||
| | |PorBM = | ||
|Spa = Berberéchido Floral | |Spa = Berberéchido Floral | ||
|SpaM = Flower Bloyster | |SpaM = Flower Bloyster | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* The Bloomcap Bloyster is the only enemy in the series to leave behind two corpses, its gill and its shell. | |||
* The Bloomcap Bloyster is the only enemy in the series to leave behind two corpses | |||
== See also == | == See also == | ||
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{{p4enemies}} | {{p4enemies}} | ||
[[Category: | {{game help|p4|Add categories: | ||
[[Category: | * Any relevant category in [[:Category:Enemies by hazard]] | ||
[[Category: | * Any relevant category in [[:Category:Enemies by characteristics]] | ||
[[Category: | * Add whether it is a boss or not [[:Category:Pikmin 4 bosses]] | ||
* What [[area]]s or [[cave]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]]) | |||
}} |