Editing Berserk Leech Hydroe
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{{infobox enemy | {{infobox enemy | ||
| | |hey_pikmin = y | ||
|image = | |image = | ||
|size = | |size = | ||
|caption = | |caption = | ||
|icon = Berserk Leech Hydroe icon.png | |icon = Berserk Leech Hydroe icon.png | ||
|name = | |name = | ||
|family = | |family = | ||
|areas = | |areas = Fragment of Hope | ||
|attacks = Chomp Pikmin, stomp on Pikmin, spit poison balls, fire poison beams | |attacks = Chomp Pikmin, stomp on Pikmin, spit poison balls, fire poison beams | ||
}} | }} | ||
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{{spoiler|the final boss of {{hp}}}} | {{spoiler|the final boss of {{hp}}}} | ||
The '''Berserk Leech Hydroe''' | The '''Berserk Leech Hydroe''' is the final [[boss]] of {{hp}}. It is a gigantic creature that is mostly plant, being made up of stalks, grass, roots, and strongly based off of {{w|Venus flytrap}}s. It has three stalks with the aforementioned Venus flytrap lookalikes on the ends, and uses those as its primary method of attack. It can also unearth from the ground and use its roots as feet to stomp around. Finally, the upper tip of its body and the central stalk are also capable of detaching and sprouting wings. | ||
As it is revealed after the fight with the creature, it is actually a docile plant that was simply being controlled by the [[Leech Hydroe]]. | |||
{{game help|hp|Fill in the infobox.}} | |||
== Stats == | == Stats == | ||
{{enemy stats | {{enemy stats | ||
|seedsh = | |seedsh = | ||
|hph = | |hph = | ||
|regenh = | |regenh = | ||
}} | }} | ||
{{game help|hp|Fill in the stats table.}} | |||
== Behavior == | == Behavior == | ||
=== Buried form === | === Buried form === | ||
When the battle starts, the creature | When the battle starts, the creature will begin by launching three balls of poison from one of its side claws, one at a time. The claw that fires is the one closest to Olimar. The first ball will land on the far left or right side of the arena, the second will land a bit closer to the center, and the third will land roughly at the center; the balls go left-to-right when fired by the left claw, and right-to-left from the right claw. The attack will then be repeated, but mirrored by the opposite claw. After this, the main claw will follow Olimar left and right in the air for some seconds, then stop, and will strike directly down. After staying stuck on the floor for some seconds, it will get back up, and the cycle will repeat. | ||
While the main claw is stuck to the ground, Pikmin can be thrown at it to attack it. If the creature receives any damage in this manner, then when the main claw gets up, the boss will follow with an attack where both side claws fire one of ball of poison each, at the same time, and after a pause, fire another ball each. The places these balls land on depend on where Olimar was when the attack started: if he was on the left side of the arena, they will land on the first and third quarters of the arena, and then on the second and fourth. If Olimar was on the right side, the order is reversed. After this, the cycle restarts. This process gets repeated until the boss's health reaches the second half, where it changes to the quadruped form. | While the main claw is stuck to the ground, Pikmin can be thrown at it to attack it. If the creature receives any damage in this manner, then when the main claw gets up, the boss will follow with an attack where both side claws fire one of ball of poison each, at the same time, and after a pause, fire another ball each. The places these balls land on depend on where Olimar was when the attack started: if he was on the left side of the arena, they will land on the first and third quarters of the arena, and then on the second and fourth. If Olimar was on the right side, the order is reversed. After this, the cycle restarts. This process gets repeated until the boss's health reaches the second half, where it changes to the quadruped form. | ||
=== Quadruped form === | === Quadruped form === | ||
The creature's front paws will be on the same plane as Olimar and the Pikmin. They take up one fourth of the arena, and can only be on one of the four quarters. When this form begins the creature will raise one of its paws, move it one "slot" closer in Olimar's direction, wait for some seconds, and then stomp it down. After | The creature's front paws will be on the same plane as Olimar and the Pikmin. They take up one fourth of the arena, and can only land be on one of the four quarters. When this form begins the creature will raise one of its paws, move it one "slot" closer in Olimar's direction, wait for some seconds, and then stomp it down. After ever stomp, it may quickly move one paw to a different "slot" to readjust. This table describes what happens based on where the paws are. "First paw" refers to the creature's right front paw, and "first slot" is the leftmost one on the screen. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | If its paws are on these slots... || colspan="2" | ...it will make this adjustment | ! colspan="2" | If its paws are on these slots... || colspan="2" | ...it will make this adjustment | ||
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== Naming == | == Naming == | ||
{{game help|hp|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | {{game help|hp|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|hp|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|Dut = | |Dut = geflipte hydraparasiet | ||
|DutM = | |DutM = | ||
|Fra = | |Fra = parasydre enragé | ||
|FraM = | |FraM = | ||
|Ger = Wilde | |Ger = Wilde parasitenhydra | ||
|GerM = | |GerM = | ||
|Ita = | |Ita = idroparassita mutente | ||
|ItaM = | |ItaM = | ||
|Spa = plantídarada agresiva | |||
|Spa = | |SpaM = | ||
|SpaM = | |||
}} | }} | ||
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== See also == | == See also == | ||
* [[Leech Hydroe]] | * [[Leech Hydroe]] | ||
{{hpenemies}} | {{hpenemies}} | ||
{{bosses}} | |||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] |