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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
The '''area selection menu''' is a [[menu]] that allows the player to select an [[area]] to explore. In the main series of {{pg}}, it appears before the start of each [[day]], and provides information on each area so the player can make the best choice on what area to go to. Since {{hp}} lacks days, a similar menu allows the player to select which area to explore next. As a major part of [[Story Mode]], the area selection menu is much more detailed than most other menus, and it provides access to various features such as the [[Piklopedia and Treasure Hoard menus|Piklopedia]] to give the player a rest between days. | |||
The '''area selection menu''' | |||
==''Pikmin''== | ==''Pikmin''== | ||
[[File:Pikmin area selection.jpg|thumb|right|250px|The area selection menu in ''Pikmin''.]] | |||
In {{p1}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with bubbles on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick}}, the [[S.S. Dolphin]] and the [[Onion]]s will fly between the bubbles. Pressing {{button|gc|a|wii|a}} while over one of the bubbles, and then confirming that in the message box, will land in the selected area. | |||
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In {{p1}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with bubbles on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick | |||
Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's | Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's parts. A gray star indicates an uncollected [[ship part]], and a yellow one indicates one that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of [[Pikmin family|Pikmin]] of each type. On the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+}} to open [[Olimar's voyage log menu|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-}} to open a message box, asking them if they want to remain or return to the title screen. | ||
{{clear}} | {{clear}} | ||
==''Pikmin 2''== | ==''Pikmin 2''== | ||
[[File:Pikmin 2 area selection.jpg|thumb|right|250px|The area selection menu in ''Pikmin 2''.]] | |||
In {{p2}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], clearly divided into 4 rough quadrants for the 4 [[area]]s. By moving {{button|gc|stick|wii|stick}}, the [[Hocotate ship]] (in the color it appears in-game) and the [[Onion]]s the player has found will fly between the yellow markers in the middle of each quadrant. Pressing {{button|gc|a|wii|a}} while over one of the bubbles, and then confirming that in the message box, will land in the selected area. | |||
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In {{p2}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], | |||
The top of the screen contains | The top of the screen contains information about the game in general. In the center, there is a display of the total number of [[Poko]]s the player has collected in that [[saved game]]. (Before repaying the debt, this appears as a proportion out of 10,000.) On the sides, there are indicators that pressing {{button|gc|l|wii|padl}} opens the [[Piklopedia and Treasure Hoard menu#Piklopedia|Piklopedia]] and pressing {{button|gc|r|wii|padr}} opens the [[Piklopedia and Treasure Hoard menu#Treasure Hoard|Treasure Hoard]]. | ||
The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area's [[cave]]s. (Before repaying the debt, just the number | The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area's [[cave]]s. (Before repaying the debt, just the number is displayed, but after repaying the debt, the number and the total number is displayed.) If all treasures in a cave of above ground have been collected, the number will sparkle. There is also a [[day]] counter. The player can press {{button|gc|start|wii|+}} to open a prompt, asking them if they wish to remain in this menu or go to the [[title screen]]. | ||
{{clear}} | {{clear}} | ||
==''Pikmin 3''== | ==''Pikmin 3''== | ||
[[File:Pikmin 3 area selection menu TW.jpg|thumb|right|250px|The area selection menu in ''Pikmin 3''.]] | |||
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In {{p3}}, the area selection menu takes place inside the [[S.S. Drake]], with a 3D globe of [[PNF-404]] on a large monitor. [[Area]]s are represented by continents on the globe, with outlines and a marker on each one. {{button|wiiu|lstick|wii|stick|switch|lstick|switch|pad}} can be used to move the cursor between areas, and pressing {{button|wiiu|a|wii|a|switch|a|switch|facer}} will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start the [[day]] in the selected area, bringing up the [[loading]] screen. | In {{p3}}, the area selection menu takes place inside the [[S.S. Drake]], with a 3D globe of [[PNF-404]] on a large monitor. [[Area]]s are represented by continents on the globe, with outlines and a marker on each one. {{button|wiiu|lstick|wii|stick|switch|lstick|switch|pad}} can be used to move the cursor between areas, and pressing {{button|wiiu|a|wii|a|switch|a|switch|facer}} will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start the [[day]] in the selected area, bringing up the [[loading]] screen. | ||
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Some additional buttons are present in this menu. A large "To Earlier Day" button in the bottom left returns to the [[day selection menu]] when selected. In ''Pikmin 3 Deluxe'', this button can also be reached by pressing {{button|switch|b|switch|faced}}, and there is also a pop-up to confirm the player's choice. In addition, after rescuing [[Captain Charlie]] in ''Pikmin 3 Deluxe'', a new gold button on the bottom of the map labeled "To Assignment" appears. Selecting it takes the player directly to the [[Side Stories menu]]. This option remains on every future [[save file]] after being unlocked, even before Charlie is saved. | Some additional buttons are present in this menu. A large "To Earlier Day" button in the bottom left returns to the [[day selection menu]] when selected. In ''Pikmin 3 Deluxe'', this button can also be reached by pressing {{button|switch|b|switch|faced}}, and there is also a pop-up to confirm the player's choice. In addition, after rescuing [[Captain Charlie]] in ''Pikmin 3 Deluxe'', a new gold button on the bottom of the map labeled "To Assignment" appears. Selecting it takes the player directly to the [[Side Stories menu]]. This option remains on every future [[save file]] after being unlocked, even before Charlie is saved. | ||
In this menu, the player can press {{button|wiiu|padu|wii|-|switch|y|switch|facel}} to open a [[ | In this menu, the player can press {{button|wiiu|padu|wii|-|switch|y|switch|facel}} to open a [[Check in]] (or Talk) conversation; this causes the camera to zoom out to view the Koppaites talking. This button prompt is shown on-screen. In ''Pikmin 3 Deluxe'', additional button prompts are shown: {{button|switch|-}} will open the KopPad (with the area shown on the [[radar]] being the current selected area), and {{button|switch|+}} will open the [[pause menu]]. (In the original ''Pikmin 3'', the KopPad is shown on the GamePad at all times, unless in GamePad-only mode, which will instead have a button in the top-left to open it.) | ||
The menu also displays some additional information. On top of the map is a box in the top left with the name of the selected area, a box on the top right with the current [[day]] and amount of [[juice]] left, and a box in the bottom right with a slideshow of images of the selected area (the images shown are 3 preset images per area and the last 3 photos taken in that area with the [[KopPad#Camera|KopPad Camera]] in the current playthrough) and a numerical display of the [[fruit]]s collected in the area (and how many fruits there are in the area, if that information has been unlocked). | The menu also displays some additional information. On top of the map is a box in the top left with the name of the selected area, a box on the top right with the current [[day]] and amount of [[juice]] left, and a box in the bottom right with a slideshow of images of the selected area (the images shown are 3 preset images per area and the last 3 photos taken in that area with the [[KopPad#Camera|KopPad Camera]] in the current playthrough) and a numerical display of the [[fruit]]s collected in the area (and how many fruits there are in the area, if that information has been unlocked). | ||
If a major story event happened | If a major story event had happened the day before, the Koppaites will talk about it before the menu can be used. In addition, after [[Louie]] is saved for the first time, the menu will be skipped altogether, as Louie lands the ship in the [[Garden of Hope]]. When a new area is unlocked, there will also be a cutscene highlighting the new area, and the appearance of the globe will change after that. | ||
==''Hey! Pikmin''== | ==''Hey! Pikmin''== | ||
[[File:World map sector 1.jpg|thumb|right|200px|The sector selection menu in ''Hey! Pikmin''.]] | |||
[[File:Brilliant Garden Complete no deaths.jpg|thumb|right|200px|The area selection menu for the [[Brilliant Garden]].]] | |||
In {{hp}}, the menu has 2 parts: a '''sector selection menu''' for selecting a [[sector]] and an area selection menu for selecting an area within the sector. Each sector has a separate area selection menu, except [[The Final Stretch]] which only has 1 area and skips the menu as a result. | |||
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{{hp}} | |||
The sector selection menu shows a globe of the [[Hey! Pikmin planet|''Hey! Pikmin'' planet]] on the bottom screen, which can be orbited around by dragging the {{button|3ds|stylus}} stylus on the touch screen. Each sector is represented by a large landmass on the planet with a colored outline around it. The sector number is indicated above the landmass in a rounded box in the same color as the outline. Only sectors that are mostly visible from the current viewing angle have their numbers visible. Upon tapping a sector's continent or box, the top screen, which shows a closer view of the planet from a low angle, will quickly pan to show the sector selected, along with its name. Upon tapping the sector again, the area selection menu for that sector will be opened. The top screen also shows the text "Select Sector", the total amount of [[Sparklium]] collected, and the number of [[treasure]]s collected in that sector. The bottom screen has a button to return to the [[title screen]]. | The sector selection menu shows a globe of the [[Hey! Pikmin planet|''Hey! Pikmin'' planet]] on the bottom screen, which can be orbited around by dragging the {{button|3ds|stylus}} stylus on the touch screen. Each sector is represented by a large landmass on the planet with a colored outline around it. The sector number is indicated above the landmass in a rounded box in the same color as the outline. Only sectors that are mostly visible from the current viewing angle have their numbers visible. Upon tapping a sector's continent or box, the top screen, which shows a closer view of the planet from a low angle, will quickly pan to show the sector selected, along with its name. Upon tapping the sector again, the area selection menu for that sector will be opened. The top screen also shows the text "Select Sector", the total amount of [[Sparklium]] collected, and the number of [[treasure]]s collected in that sector. The bottom screen has a button to return to the [[title screen]]. | ||
The area selection menu is like a traditional level map. It shows the areas within the sector as | The area selection menu is like a traditional level map. It shows the areas within the sector as green bubbles on top of a landscape background on the bottom screen. Each bubble shows which treasures have been collected in the area as small icons which can be grey dots (for an uncollected treasure) or yellow stars (for a collected treasure), and also shows the area's number. [[Secret Spot]]s are shown on the map as small purple bubbles, and [[Sparklium Springs]] are shown as small blue bubbles. Lines of white dots connect the areas, and smaller yellow dots connect the areas to Secret Spots or Sparklium Springs. Tapping a bubble will select it, placing a cursor over it, and tapping it again will select it, entering the area. The top screen shows an animated background representing the currently selected area, as well as the area's name, and icons from the treasures collected there. The bottom screen has buttons to return to the sector selection menu, view the [[Hey! Pikmin logs|logs]], open the [[options menu]], scan an [[amiibo]], and enter the [[Pikmin Park]]. The top screen also shows the text "Select Area", the sector number, and the total amount of Sparklium collected. | ||
{{clear}} | {{clear}} | ||
==Trivia== | ==Trivia== | ||
[[File:Pikmin 2 area selection day 1000.jpg|thumb|200px|Day 1000 on the ''Pikmin 2'' area selection menu. Notice the "000" bubble.]] | [[File:Pikmin 2 area selection day 1000.jpg|thumb|right|200px|Day 1000 on the ''Pikmin 2'' area selection menu. Notice the "000" bubble.]] | ||
*The [[day]] counter bubble in ''Pikmin 2'' can only contain 3 digits, so if the current day is greater than 999, it will not display properly. | *The [[day]] counter bubble in ''Pikmin 2'' can only contain 3 digits, so if the current day is greater than 999, it will not display properly. | ||
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the [[Onion menu]]. | |||
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2'' | *In the area selection menu and [[2-Player Battle menu]] of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land. | ||
*In the area selection menu and [[2-Player Battle menu]] of | *Shooting stars occasionally fall in the area selection screen in the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds. | ||
*Shooting stars occasionally fall in | |||
{{menus}} | {{menus}} |