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{{infobox challenge | {{infobox challenge | ||
|image= | |image={{PAGENAME}}.jpg | ||
|size=250px | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
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==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Snow | * '''Theme''': Snow | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]'' | ||
* '''Time''': 180 (360 seconds) | * '''Time''': 180 (360 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin | ** {{icon|Red Pikmin|y}} × 30 (flower) | ||
** {{icon|Yellow Pikmin | ** {{icon|Yellow Pikmin|y}} × 30 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Combustion Berry|y}} × 1 | ** {{icon|Combustion Berry|y}} × 1 | ||
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It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable. | It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable. | ||
One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[ | One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Swooping Snitchbug]]. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_09suikomi | |cave = ch_NARI_09suikomi | ||
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| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapM=Kidnapper's Cave | |JapM=Kidnapper's Cave | ||
|SpaA=Antro de la Abducción | |SpaA=Antro de la Abducción | ||
|SpaAM=Abduction | |SpaAM=Abduction Hole | ||
|FraA=Antre du rapt | |FraA=Antre du rapt | ||
|FraAM=Abduction den | |FraAM=Abduction den | ||
}} | }} | ||