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{{infobox challenge
{{infobox challenge
|image=P2 Abduction Den Bumbling Snitchbug.png
|image={{PAGENAME}}.jpg
|size=250px
|size=250px
|sublevels=1
|sublevels=1
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}}
}}
{{guide}}
{{guide}}
'''Abduction Den''' is the twenty-fourth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are quite a few enemies that take [[Pikmin family|Pikmin]] and [[leader]]s in their grasp, hence the name.
'''Abduction Den''' is the twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''. There are quite a few enemies that take [[Pikmin family|Pikmin]] and [[leader]]s in their grasp, hence the name.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Snow
*'''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 2|Emergence Cave 2]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
* '''Time''': 180 (360 seconds)
*'''Time''': 180 (360 seconds)
* '''Starting Pikmin''':
*'''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Red Pikmin|y}} × 30 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Yellow Pikmin|y}} × 30 (flower)
* '''Treasures''':
*'''Treasures''':
** {{icon|Combustion Berry|y}} × 1
**{{icon|Combustion Berry|y}} × 1
** {{icon|Mirth Sphere|y}} × 3 (inside Bumbling Snitchbugs)
**{{icon|Mirth Sphere|y}} × 3 (inside the Bumbling Snitchbugs)
** {{icon|Omniscient Sphere|y}} × 6 (4 inside Careening Dirigibugs, 2 inside Fiery Dweevils)
**{{icon|Omniscient Sphere|y}} × 6 (4 inside the Careening Dirigibugs, 2 inside the Fiery Dweevils)
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**{{icon|Paradoxical Enigma|y}} × 1
** {{icon|Rubber Ugly|y}} × 1
**{{icon|Rubber Ugly|y}} × 1
** {{icon|The Key|y}} × 1 (inside Greater Spotted Jellyfloat)
**{{icon|The Key|y}} × 1 (inside the Greater Spotted Jellyfloat)
** {{icon|Unknown Merit|y}} × 1 (inside Swooping Snitchbug)
**{{icon|Unknown Merit|y}} × 1 (inside the Swooping Snitchbug)
* '''Enemies''':
*'''Enemies''':
** {{icon|Bumbling Snitchbug|y}} × 3
**{{icon|Bumbling Snitchbug|y}} × 3
** {{icon|Careening Dirigibug|y}} × 4
**{{icon|Careening Dirigibug|y}} × 4
** {{icon|Fiery Dweevil|y}} × 2
**{{icon|Fiery Dweevil|y}} × 2
** {{icon|Greater Spotted Jellyfloat|y}} × 1
**{{icon|Greater Spotted Jellyfloat|y}} × 1
** {{icon|Swooping Snitchbug|y}} × 1
**{{icon|Swooping Snitchbug|y}} × 1
* '''Obstacles''':
*'''Obstacles''':
** {{icon|Fire geyser|y}} × 3
**{{icon|Fire geyser|y}} × 3
* '''Vegetation''':
*'''Plants and fungi''':
** {{icon|Common Glowcap|y}} × 7
**{{icon|Common Glowcap|y}} × 7
* '''Others''':
*'''Others''':
** None
**None


It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.
One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Bumbling Snitchbug]]. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
{{cavegen|ad1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_09suikomi
|cave        = ch_NARI_09suikomi
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|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 3_MAT_hit34_sak2_uzu1_snow.txt
|unitfile    = 3_MAT_hit34_sak2_uzu1_snow.txt
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.
|-
 
! colspan="5" | The game spawns these "main" objects:
One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Swooping Snitchbug]]. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Careening Dirigibug|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Bumbling Snitchbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Careening Dirigibug|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Common Glowcap|y}}
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=さらいの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=さらいの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Kidnapper's Cave
|SpaA=Antro de la Abducción
|SpaA=Antro de la Abducción
|SpaAM=Abduction Den
|SpaAM=Abduction Hole
|FraA=Antre du rapt
|FraAM=Abduction den
|FraE=Antre du Rapt
|FraEM=Abduction Den
|Ger=Höhle der Entführung
|GerM=Kidnapping Cave
|Ita=Covo di sequestro
|ItaM=Abduction Lair
}}
}}


==See also==
==See also==
* [[Bumbling Snitchbug]]
*[[Bumbling Snitchbug]]
* [[Cave of Pain]]
*[[Cave of Pain]]


{{CM}}
{{CM}}

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