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{{game icons|pikmin2=y}}
{{featured|23rd September 2010}}
[[File:P2 Angle Maze Bulborbs.jpg|thumb|Players fighting some Bulborbs in [[Angle Maze]].]]
[[Image:Pikmin 2 Battle.jpg|thumb|2-Player Battle menu screen.]]
{{otheruses|the competitive 2-player mode in ''Pikmin 2''|a mode in another ''Pikmin'' game that involves 2 players battling|2-player mode}}
'''2-Player mode''' is a feature of the [[Pikmin series|''Pikmin'' series]], introduced in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], in control of up to 50 of each [[Red Pikmin]] and [[Blue Pikmin]] respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player mode takes place in underground areas, their layouts randomly generated. Each player has an appropriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength. However, both colors are still immune to their respective elements.


'''2-Player Battle''' ({{j|2Pバトル|Tsū Pi Batoru|2P Battle}}) is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps.
[[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to leaf state. However, they'll pop out of the ground automatically after some time.


Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels prevent the victim from throwing, whistling, rolling the roulette wheel, and using either spray. Attacking Pikmin cause no damage to the leader, but do trigger invincibility frames, resulting in [[enemy]] attacks dealing no damage on occasion.
==Ways to win==
 
*Taking 4 yellow marbles to the Onion
On all maps, unearthing a [[Crystallized Telekinesis|yellow marble]] with occasionally spawn 1-5 [[Shearwig]]s where the marble is unearthed. Note that this chance is based off how many yellow marbles have been collected and the proximity of any uncollected yellow marbles, where equal players will have a 20% chance to spawn 1-3 Shearwigs, a player at an advantage will have at most an 80% chance to spawn 3-5 Shearwigs, and a player at a disadvantage will have at least a 1% chance to spawn 1-3 Shearwigs. The player which is determined to be unearthing a marble is decided by whose Pikmin makes up a majority on the marble.
*Taking the opponent's marble to the Onion
 
*The opponent suffers a [[Pikmin Extinction]]
Unlike other [[loading]] screens in the game, 2-Player Battle stage loading screens will contain a [[Loading#Tip|random tip]].
*The opponent's captain is down


==Ways to win==
==Captain reactions==
There are four ways to score a victory over the opponent:
[[Image:2-player reactions.png|thumb|right|60px]]
*Taking 4 yellow [[Crystallized Telekinesis | yellow marbles]] to the Onion. Note that there are only 7 in total, making it so that only one player can do so.
The [[Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is 1 point ahead, the leader's captain will smile, and the other's will frown. If the leader is 3 points ahead, the leader's captain will grin, and the other's will be very angry.
*Taking the opponent's marble to the Onion. Note that Pikmin cannot carry their own marble.
If the scores are the same for both players, both captains will have a neutral expression.
*The opponent suffers a [[Pikmin extinction]]. Note that this can happen from Pikmin in-fighting or otherwise.
*The opponent's leader is down.


==Arenas==
==Maps==
The players can choose one of ten maps. Every level uses [[Music in Pikmin 2#Battle theme|the same music]]. Unlike the [[cave]]s in story mode, these are not generated randomly, with the exception of the [[Dim Labyrinth]] and rarely [[Brawl Yard]]. Instead, one of three (two for the [[Carpet Plain]]) fixed layouts is chosen.
Every level has the same [[music]].
*[[Battle Field]]
*[[War Path]]
*[[Carpet Plain]]
*[[Angle Maze]]
*[[Colosseum]]
*[[Rusty Gulch]]
*[[Brawl Yard]]
*[[Tile Lands]]
*[[Dim Labyrinth]]
*[[Hostile Territory]]


<gallery perrow="5">
==Roulette Wheel==
Battle Field preview.png|[[Battle Field]]|link=Battle Field
The Roulette Wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion (cherries in this mode spawn randomly, and only one Pikmin is needed to carry it). When the roulette finishes spinning (automatically), it'll randomly land on a power, which the player can use at any moment by pressing the Y button. One can have up to 5 powers at a time.
War Path preview.png|[[War Path]]|link=War Path
Carpet Plain preview.png|[[Carpet Plain]]|link=Carpet Plain
Angle Maze preview.png|[[Angle Maze]]|link=Angle Maze
Colosseum preview.png|[[Colosseum]]|link=Colosseum
Rusty Gulch preview.png|[[Rusty Gulch]]|link=Rusty Gulch
Brawl Yard preview.png|[[Brawl Yard]]|link=Brawl Yard
Tile Lands preview.png|[[Tile Lands]]|link=Tile Lands
Dim Labyrinth preview.png|[[Dim Labyrinth]]|link=Dim Labyrinth
Hostile Territory preview.png|[[Hostile Territory]]|link=Hostile Territory
</gallery>


==Items==
The player will have access to 12 different powers that benefit the player, disadvantage the opponent or both, listed below:
The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn [[Randomness|random]]ly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on an item, which the player can use at any moment by pressing {{button|gc|y|wii|-|switch|y}}.
*'''[[Ultra-Spicy Spray]]''': grants one dose of Ultra-Spicy Spray.
*'''[[Ultra-Bitter Spray]]''': grants one dose of Ultra-Bitter Spray.
*'''[[Volatile Dweevil]]''': drops a [[Volatile Dweevil]] near the opponent.
*'''[[Fiery Blowhog|Fiery]]/[[Watery Blowhog]]''': makes a Blowhog appear near the opponent's Onion. If the opponent is [[Louie]], a [[Fiery Blowhog]] will appear. If the opponent is [[Olimar]], a [[Watery Blowhog]] appears instead.
*'''[[Withering Blowhog]]''': makes a Withering Blowhog appear near the opponent's Onion.
*'''[[Swooping Snitchbug]]''': makes a Swooping Snitchbug appear near the opponent's Onion.
*'''[[Crystallized Emotions Series|Marble]]''': makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance.
*'''[[Hazard#Boulders|Boulders]]''': makes several boulders drop near the opponent.
*'''Flower''': makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
*'''+5 Sprouts''': grants the player five Pikmin sprouts, if (s)he has less than 50.
*'''+10 Sprouts''': just like the previous, but ten sprouts.
*'''Ghost''': makes the player's captain and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps and, if his/her Pikmin are affected by the Ultra-Spicy Spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything.


If more cherries are collected before the player uses the current item, they'll be added to a queue, represented on the top-right corner with red dots, for a maximum of 5 items waiting to be used. Pressing {{button|gc|y|wii|-|switch|y}} will use the item and instantly make the roulette spin for the next one. The spinning takes around three seconds, which stops the player from using an item right after another.
Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.


The player will have access to 12 different items that benefit them, disadvantage the opponent or both, listed below, and sorted by the order in which they're placed on the roulette:
==Pikmin arithmetic==
{|class="wikitable"
Enemies found underground in single player are also in 2-Player mode. Below is a list of how many sprouts each creature is worth:
!Icon !! Power !! Description
*[[Snow Bulborb]]: 4 sprouts
|-
*[[Dwarf Orange Bulborb]]: 4 sprouts
|[[File:Roulette Wheel 5.png]] || +5 Sprouts || Grants the player five Pikmin sprouts, if they have less than 50.
*[[Breadbug]]: 4 sprouts
|-
*[[Anode Beetle]]: 5 sprouts
|[[File:Roulette Wheel 10.png]] || +10 Sprouts || Just like the previous, but ten sprouts.
*[[Careening Dirigibug]]: 8 sprouts
|-
*[[Wollywog]]: 8 sprouts
|[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground [[Maturity|bloom]] into flowers.
|-
|[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the leader's whistle, and, if their Pikmin are affected by the ultra-spicy spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the leader and Pikmin are fully visible on the collecting player's portion of the screen.
|-
|[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra-bitter spray]] || Grants one dose of ultra-bitter spray.
|-
|[[File:Roulette Wheel ultra-spicy spray.png]] || [[Ultra-spicy spray]] || Grants one dose of ultra-spicy spray.
|-
|[[File:Roulette Wheel marble.png]] || [[Crystallized Emotions Series|Marble]] return || Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down.
|-
|[[File:Roulette Wheel Withering Blowhog.png]] || [[Withering Blowhog]] || Makes a Withering Blowhog appear near the opponent's Onion.
|-
|[[File:Roulette Wheel Swooping Snitchbug.png]] || [[Swooping Snitchbug]] || Makes a Swooping Snitchbug appear near the opponent's Onion.
|-
|[[File:Roulette Wheel boulder.png]] || [[Hazard#Boulders|Boulders]] || Makes several boulders drop near the opponent.
|-
|[[File:Roulette Wheel Volatile Dweevil.png]] || [[Volatile Dweevil]] || Drops a Volatile Dweevil near the opponent.
|-
|[[File:Roulette Wheel Blowhogs.png]] || [[Fiery Blowhog|Fiery]]/[[Watery Blowhog]] || Makes a Blowhog appear near the opponent's Onion. If the opponent is [[Louie]], a Fiery Blowhog will appear. If the opponent is [[Olimar]], a Watery Blowhog appears instead.
|}


Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed.
==Advisories==
When the level is loading, an advisory pops up on the bottom of the screen. These are the possible messages:
*"You can't carry your own marble."
*"Pikmin lost to opposing Pikmin will become seeds."
*"Roulette creatures vanish when you defeat them."
*"Use your sprays wisely to turn the tide of battle!"
*"You can't pluck, throw or spray while engaging enemy Pikmin."
*"Get a cherry for one roulette spin. You can store up to four." (The player can actually store 5 powers. There are 4 slots on top, but the current idling power also counts.)


==Strategies==
==Strategies==
[[File:Pm2 2playermodes.png|thumb|Head to head two player action.]]
[[File:Pm2 2playermodes.png|thumb]]
{{guide}}
These are basic strategies. Mix and match to do even better!
These are basic strategies. The strategies' nature allows them to be combined and expanded upon freely, to maximize their efficiency.


===Wasting the opponent's sprays===
===Wasting opponent's sprays===
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin. Another strategy is to send small forces to attack your opponent repeatedly, this should drain their spice deposits. Afterwards, rush the opponent with all of your troops. Bitter spray their Pikmin, then spicy spray yours. Afterwards steal their marble with a few Pikmin. Escort the marble with about 1/4 of your troops, and have the rest engage with your opponent's troops, allowing you to distract your enemy. This is very effective at War Path.
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.


===Collecting marbles===
===Collecting marbles===
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill [[idle]] Pikmin.
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.


For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.
For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.


===Marble guard===
===Defense===
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.


===Cherry siege===
===Cherry siege===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the Onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.
 
===Pikmin rush===
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.
 
===Attack the leader===
Have your Pikmin army attack the opponent's leader. Pikmin attacks will never damage the leader, but they will distract the player. Meanwhile, you can focus on getting the marble. If you get attacked by the opposing team's Pikmin, shake them off by quickly rotating {{button|gc|stick|wii|stick|switch|lstick}}.
 
An attacked leader can use Pikmin from his team to help shake the aggressive Pikmin off. Keep this in mind when you plan an attack like this, and prepare your Pikmin numbers accordingly.
 
===Handling idle Pikmin===
[[Idle]] Pikmin on the opposing team can be dispatched in a number of ways. You can try luring the Pikmin towards a [[hazard]] or [[enemy]], or spawn your own with the roulette wheel. On a stage with them, you can even throw bomb-rocks at Pikmin to easily wipe them out. As a last resort, you can use an [[ultra-bitter spray]] to get rid of Pikmin guarding a choke point. Do not use Pikmin of your own to clear these idlers out, as they'll just be reborn at the Onion.
 
==Victories==
[[File:2-player reactions.png|thumb|80px|Facial expressions for each of the leaders.]]
The [[leader]]s' faces on the main 2-player Battle screen change depending on the current score leader. If one player is one point ahead, that player's leader will smile, and the other leader will frown. If a player is three points ahead, their leader will grin, and the other will be quite angry.
If the scores are the same for both players, both leaders will have a neutral expression.
 
Whenever a player has 3 marbles, their Pikmin will chant the corresponding leader's name, "''O-ri-ma!''" or "''Ru-i!''", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground.
 
Each leader has his own [[Music in Pikmin 2#Endings|victory tune]]. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the leader's names will be called out by the Pikmin. The tune changes with each type of tie.
 
Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
 
==Stage generation and layouts==
{{image|Add maps of each layout}}
Unlike [[Story Mode]] and [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves, which [[Pikmin 2 cave generation|generate sublevels]] by placing [[cave unit]]s randomly, the stages in 2-Player Battle are mostly made by placing specific units in specific spots to end up with layouts hand-made by the developers. That said, the random sublevel generation logic is still in effect during the generation of 2-Player Battle stages.
 
The game begins by loading the list of necessary cave units for the stage, in the same format as the lists used in Story Mode and Challenge Mode. Then, the game places whatever manually-specified units exist in their right places, if any. Finally, it starts filing the stage randomly just like in the other game modes, until the stage is completely generated without any issues.
 
Different stages have different generation modes and different layouts. [[Dim Labyrinth]] has no predefined layout and instead always generates the stage randomly like other caves. [[Carpet Plain]] has 2 predefined layouts. [[Brawl Yard]] has a 20% chance of generating the stage randomly, and an 80% chance of using one of its 3 layouts. All other stages have 3 predefined layouts and nothing else.
 
When the game loads the stage, it starts by deciding if it will generate it randomly or by using the fixed layouts, and then if applicable, chooses at random one of the existing layouts. The method and layout chosen can be manually selected by the player with an undocumented feature. To activate it, player 1 should be holding a direction on {{button|gc|c}} on the GameCube, or {{button|wii|pad}} on the Wii, while the loading screen with the [[Loading#2-Player Battle|tips]] is showing up. The time at which the player starts holding does not matter, as long as it's before the loading screen appears, and the player can let go at the loading screen. The game will load the variant determined by the direction pressed.
 
*{{button|gc|cu|wii|padu}} '''Up''': Layout #1.
*{{button|gc|cr|wii|padr}} '''Right''': Layout #2.
*{{button|gc|cd|wii|padd}} '''Down''': Layout #3.
*{{button|gc|cl|wii|padl}} '''Left''': Random generation.
 
To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the Carpet Plain, both right and down result in layout #2. Because Dim Labyrinth is always randomly generated, holding a direction has no effect there.
 
By holding left, the level is forced to generate at [[Randomization|random]], even for stages that don't support it. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this was actually a debugging tool in the game during development, but never removed for the final release.


==Gallery==
===Blockade breaking===
<gallery>
There is a way to counter blockades set up by the opposing player. If your opponent has chased you into a narrow passage, and he/she has some of their Pikmin somewhere in the passage, you can use Ultra Bitter Spray on the blockade, meaning you can get through the passage without hindrance from the opponent. If the opponent has multiple blockades, make sure to get '''more''' than two of the aforementioned spray.
Colosseum.png|Players fighting on [[Colosseum]].
Dim Labyrinth.png|[[Dim Labyrinth]], with a close-up of a [[Breadbug]]'s nest.
Hostile Territory.png|A battle in [[Hostile Territory]], showcasing the numerous dangers in the cave.
Pikmin 2 Battle.jpg|The [[2-Player Battle menu]] screen.
2PRules1.png|First page of the rules.
2PRules2.png|Second page of the rules.
</gallery>
<gallery widths="40px" heights="40px">
Roulette Wheel Antenna Beetle.png|Unused [[Antenna Beetle]] roulette icon.
Roulette Wheel Spotty Bulbear.png|Unused [[Spotty Bulbear]] roulette icon.
Roulette Wheel Dweevils.png|Unused [[Dweevil]] roulette icon.
</gallery>


== Trivia ==
== Trivia ==
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
*On one level there is even a boss to hold your forces back. A common trick is to lure you enemy into the large area where it appears.
*Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Hydro Dweevil]], the latter having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up.
*In this mode, the leaders are immune to the Watery Blowhog's water-like liquid and the Fiery Blowhog's fire. In the story mode, while it is still possible to gain immunity to fire by collecting the [[Scorch Guard]], there is no upgrade allowing the leaders to be immune to the Watery Blowhog's liquid.
*In the [[GameCube]] games, the [[idle]] Pikmin at the start of a match will not have glowing stems. If they are taken in the group and then made idle again, their stems will glow like normal. This [[glitches in Pikmin 2|glitch]] was fixed in the ''[[New Play Control!]]'' versions.
*In the ''New Play Control!'' versions, at the start of a match, idle Pikmin that join a [[leader]] will first race to a point far away from the leader, and only after a second return to their rightful spot in the group. The reason for this is not known.
*[[Snow Bulborb]]s, [[Dwarf Orange Bulborb]]s, [[Breadbug]]s, [[Anode Beetle]]s, and [[Careening Dirigibug]]s can only be delivered to [[Onion]]s in this mode.
 
== Names in other languages ==
{{needs translation|French|Spanish}}
{{Game help|p2|Check the names in other languages for yellow marble and foe's marble for potential transcription mistakes due to them only being mentioned mid-sentence in-game.}}
 
'''2-Player Battle'''
{{Foreignname
|Jap  = 2Pバトル
|JapR  = Tsū Pi Batoru
|JapM  = 2P Battle
|JapN  = Because 2P comes from the English "Two Players," the English reading "Tsū" is used instead of the Japanese number {{j|二|ni|two}}.
|Fra  = Bataille 2 joueurs
|FraM  =
|Spa  = Batalla 2J
|SpaM  = 2P Battle
|Ita  = Scontro 2G
|ItaM  = 2P Fight
|ItaN  =
|Ger  = 2-Sp.-Modus
|GerM  = 2P Mode
|notes = y
}}
 
'''Yellow marble'''
{{Foreignname
|Jap  = 黄色いビー玉
|JapR  = Kīroi Bīdama
|JapM  = Yellow marble
|Fra  = Bille jaune
|FraM  =
|Spa  = Canica amarilla
|SpaM  = Yellow marble
|Ita  = Biglie gialle
|ItaM  =
|ItaN  =
|Ger  = Gelbe Murmel
|GerM  = yellow marble
|notes = y
}}
 
'''Foe's marble'''
{{Foreignname
|Jap  = あいてのビー玉
|JapR  = Aite no Bīdama
|JapM  = Opponent's marble
|Fra  = Bille ennemie
|FraM  =
|Spa  = Canica a tu rival
|SpaM  =
|SpaA  = Canica del oponente
|SpaAM = Opponent's marble
|SpaAN = Name taken from the ''New Play Control! Pikmin 2'' manual.
|Ita  = Biglie al nemico
|ItaM  =
|ItaN  =
|Ger  = gegn. Murmel
|GerM  = opposing marble
|GerN  = "gegn." is a short form of "gegnerische" (opposing)
|notes = y
}}


==See also==
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Bingo Battle]]
*[[Dandori Battle]]
*[[2-Player Battle menu]]
{{featured|{{date|23|September|2010}}|{{date|23|February|2011}}}}


{{game modes}}
[[Category:Pikmin 2]]
[[Category:2-Player Battle]]
[[Category:Game mechanics]]
[[Category:Multiplayer modes]]

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