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{{otheruses|the competitive 2-player mode in ''Pikmin 2''|a mode in another ''Pikmin'' game that involves 2 players battling|2-player mode}}
{{otheruses|the competitive 2-player mode in ''Pikmin 2''|a mode in another ''Pikmin'' game that involves 2 players battling|2-player mode}}


'''2-Player Battle''' ({{j|2Pバトル|Tsū Pi Batoru|2P Battle}}) is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps.
'''2-Player Battle''' is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps.


Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels prevent the victim from throwing, whistling, rolling the roulette wheel, and using either spray. Attacking Pikmin cause no damage to the leader, but do trigger invincibility frames, resulting in [[enemy]] attacks dealing no damage on occasion.
Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels prevent the victim from throwing, whistling, rolling the roulette wheel, and using either spray. Attacking Pikmin cause no damage to the leader, but do trigger invincibility frames, resulting in [[enemy]] attacks dealing no damage on occasion.
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== Names in other languages ==
== Names in other languages ==
{{needs translation|French|Spanish}}
{{Game help|p2|Check the names in other languages for yellow marble and foe's marble for potential transcription mistakes due to them only being mentioned mid-sentence in-game.}}
{{Game help|p2|Check the names in other languages for yellow marble and foe's marble for potential transcription mistakes due to them only being mentioned mid-sentence in-game.}}


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|JapN  = Because 2P comes from the English "Two Players," the English reading "Tsū" is used instead of the Japanese number {{j|二|ni|two}}.
|JapN  = Because 2P comes from the English "Two Players," the English reading "Tsū" is used instead of the Japanese number {{j|二|ni|two}}.
|Fra  = Bataille 2 joueurs
|Fra  = Bataille 2 joueurs
|FraM  =  
|FraM  = 2 player battle
|Spa  = Batalla 2J
|Spa  = Batalla 2J
|SpaM  = 2P Battle
|SpaM  = 2P Battle
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|ItaN  =  
|ItaN  =  
|Ger  = 2-Sp.-Modus
|Ger  = 2-Sp.-Modus
|GerM  = 2P Mode
|GerM  = 2-sp mode
|notes = y
|notes = y
}}
}}
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|JapM  = Yellow marble
|JapM  = Yellow marble
|Fra  = Bille jaune
|Fra  = Bille jaune
|FraM  =  
|FraM  = Yellow ball
|Spa  = Canica amarilla
|Spa  = Canica amarilla
|SpaM  = Yellow marble
|SpaM  = Yellow marble
|Ita  = Biglie gialle
|Ita  = Biglie gialle
|ItaM  =  
|ItaM  = Yellow marbles
|ItaN  =  
|ItaN  =  
|Ger  = Gelbe Murmel
|Ger  = Gelbe Murmel
|GerM  = yellow marble
|GerM  = Yellow marble
|notes = y
|notes = y
}}
}}
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|JapM  = Opponent's marble
|JapM  = Opponent's marble
|Fra  = Bille ennemie
|Fra  = Bille ennemie
|FraM  =  
|FraM  = Enemy ball
|Spa  = Canica a tu rival
|Spa  = Canica a tu rival
|SpaM  =  
|SpaM  = Marble your rival
|SpaA  = Canica del oponente
|SpaA  = Canica del oponente
|SpaAM = Opponent's marble
|SpaAM = Opponent's marble
|SpaAN = Name taken from the ''New Play Control! Pikmin 2'' manual.
|SpaAN = Name taken from the ''New Play Control! Pikmin 2'' manual.
|Ita  = Biglie al nemico
|Ita  = Biglie al nemico
|ItaM  =  
|ItaM  = Marbles to the enemy
|ItaN  =  
|ItaN  =  
|Ger  = gegn. Murmel
|Ger  = Murmel deines Gegners
|GerM  = opposing marble
|GerM  = Your Opponent's Marble
|GerN  = "gegn." is a short form of "gegnerische" (opposing)
|notes = y
|notes = y
}}
}}

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