Editing 2-Player Battle
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|pikmin2=y}} | {{game icons|pikmin2=y}} | ||
[[ | [[Image:Pikmin 2 Battle.jpg|thumb|[[Menu#2-Player Battle|2-Player Battle menu]] screen.]] | ||
{{otheruses|the competitive 2-player mode in ''Pikmin 2''|the one in ''Pikmin 3''|Bingo Battle}} | |||
'''2-Player Battle''' is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. | |||
Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Red Pikmin]] have lost their extra strength, and bodies of water are absent. However, both colors are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-Bitter Spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to leaf state. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These attacks merely deny the respective player the use of {{button|gcn|A|wii|A}} and {{button|gcn|B|wii|B}}, as they cause no damage to the leader. | |||
==Ways to win== | ==Ways to win== | ||
There are four ways to score a victory over the opponent: | There are four ways to score a victory over the opponent: | ||
*Taking 4 | *Taking 4 yellow marbles to the Onion. There are 7 in total, in order to make sure only one player can collect 4 marbles. | ||
*Taking the opponent's marble to the Onion. | *Taking the opponent's marble to the Onion. Pikmin cannot carry their own marble. | ||
*The opponent suffers a [[Pikmin extinction]]. | *The opponent suffers a [[Pikmin extinction]]. This can happen from Pikmin in-fighting or otherwise. | ||
*The opponent's | *The opponent's captain is down. | ||
==Arenas== | ==Arenas== | ||
The players can choose one of ten maps. Every level | {{ToDo|Upload an excerpt from the theme.}} | ||
The players can choose one of ten maps. Every level has the same [[music]]. Unlike the [[cave]]s in story mode, these are not generated randomly, with the exception of the [[Dim Labyrinth]]. Instead, one of three (two for the [[Carpet Plain]]) fixed layouts is chosen. | |||
<gallery perrow="5"> | <gallery perrow="5"> | ||
Battle Field preview.png|[[Battle Field]]|link=Battle Field | File:Battle Field preview.png|[[Battle Field]]|link=Battle Field | ||
War Path preview.png|[[War Path]]|link=War Path | File:War Path preview.png|[[War Path]]|link=War Path | ||
Carpet Plain preview.png|[[Carpet Plain]]|link=Carpet Plain | File:Carpet Plain preview.png|[[Carpet Plain]]|link=Carpet Plain | ||
Angle Maze preview.png|[[Angle Maze]]|link=Angle Maze | File:Angle Maze preview.png|[[Angle Maze]]|link=Angle Maze | ||
Colosseum preview.png|[[Colosseum]]|link=Colosseum | File:Colosseum preview.png|[[Colosseum]]|link=Colosseum | ||
Rusty Gulch preview.png|[[Rusty Gulch]]|link=Rusty Gulch | File:Rusty Gulch preview.png|[[Rusty Gulch]]|link=Rusty Gulch | ||
Brawl Yard preview.png|[[Brawl Yard]]|link=Brawl Yard | File:Brawl Yard preview.png|[[Brawl Yard]]|link=Brawl Yard | ||
Tile Lands preview.png|[[Tile Lands]]|link=Tile Lands | File:Tile Lands preview.png|[[Tile Lands]]|link=Tile Lands | ||
Dim Labyrinth preview.png|[[Dim Labyrinth]]|link=Dim Labyrinth | File:Dim Labyrinth preview.png|[[Dim Labyrinth]]|link=Dim Labyrinth | ||
Hostile Territory preview.png|[[Hostile Territory]]|link=Hostile Territory | File:Hostile Territory preview.png|[[Hostile Territory]]|link=Hostile Territory | ||
</gallery> | </gallery> | ||
== | ==Roulette wheel== | ||
The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn [[Randomness|random]]ly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on | The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn [[Randomness|random]]ly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on a power, which the player can use at any moment by pressing {{button|gcn|Y|wii|-}}. | ||
If more cherries are collected before the player uses the current | If more cherries are collected before the player uses the current power, they'll be added to a queue, represented on the top-right corner with red dots, for a maximum of 5 powers waiting to be used. Pressing {{button|gcn|Y|wii|-}} will use the power and instantly make the roulette spin for the next one. | ||
The player will have access to 12 different | The player will have access to 12 different powers that benefit them, disadvantage the opponent or both, listed below, and sorted by the order in which they're placed on the roulette: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Icon !! Power !! Description | !Icon !! Power !! Description | ||
Line 47: | Line 45: | ||
|[[File:Roulette Wheel 10.png]] || +10 Sprouts || Just like the previous, but ten sprouts. | |[[File:Roulette Wheel 10.png]] || +10 Sprouts || Just like the previous, but ten sprouts. | ||
|- | |- | ||
|[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground | |[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground bloom into flowers. | ||
|- | |- | ||
|[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's | |[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's captain and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the captain's whistle, and, if their Pikmin are affected by the Ultra-Spicy Spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the captain and Pikmin are fully visible on the collecting player's portion of the screen. | ||
|- | |- | ||
|[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra- | |[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra-Bitter Spray]] || Grants one dose of Ultra-Bitter Spray. | ||
|- | |- | ||
|[[File:Roulette Wheel ultra-spicy spray.png]] || [[Ultra-spicy spray]] || Grants one dose of | |[[File:Roulette Wheel ultra-spicy spray.png]] || [[Ultra-spicy spray]] || Grants one dose of Ultra-Spicy Spray. | ||
|- | |- | ||
|[[File:Roulette Wheel marble.png]] || [[Crystallized Emotions Series|Marble]] return || Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down. | |[[File:Roulette Wheel marble.png]] || [[Crystallized Emotions Series|Marble]] return || Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down. | ||
Line 69: | Line 67: | ||
Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed. | Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed. | ||
==Pikmin seeds== | |||
Some enemies that are only found underground in single player can also be found in 2-Player Battle. Below is a list of how many sprouts each creature is worth: | |||
*[[Snow Bulborb]]: 4 sprouts | |||
*[[Dwarf Orange Bulborb]]: 4 sprouts | |||
*[[Breadbug]]: 4 sprouts | |||
*[[Anode Beetle]]: 5 sprouts | |||
*[[Careening Dirigibug]]: 8 sprouts | |||
*[[Wollywog]]: 8 sprouts | |||
==Advisories== | |||
When the level is loading, a [[Randomness|random]] advisory shows up on the bottom of the screen. These are the possible messages: | |||
*"You can't carry your own marble." | |||
*"Pikmin lost to opposing Pikmin will become seeds." | |||
*"Roulette creatures vanish when you defeat them." | |||
*"Use your sprays wisely to turn the tide of battle!" | |||
*"You can't pluck, throw or spray while engaging enemy Pikmin." | |||
*"Get a cherry for one roulette spin. You can store up to four." <ref>While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this leads to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby).</ref> | |||
==Strategies== | ==Strategies== | ||
Line 76: | Line 92: | ||
===Wasting the opponent's sprays=== | ===Wasting the opponent's sprays=== | ||
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin | Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin. | ||
===Collecting marbles=== | ===Collecting marbles=== | ||
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill | With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin. | ||
For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them. | For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them. | ||
Line 87: | Line 103: | ||
===Cherry siege=== | ===Cherry siege=== | ||
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the | This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough. | ||
===Pikmin rush=== | ===Pikmin rush=== | ||
Line 93: | Line 109: | ||
===Attack the leader=== | ===Attack the leader=== | ||
Have your Pikmin army attack the opponent's leader. | {{todo|Can a Pikmin attack KO a leader?}} | ||
Have your Pikmin army attack the opponent's leader. The damage caused will never cause the leader to be knocked out, but it will distract the player. Meanwhile, you can focus on getting the marble. If you get attacked by the opposing team's Pikmin, shake them off by quickly rotating {{button|gcn|Stick|wii|Stick}}. | |||
An attacked leader can use Pikmin from his team to help shake the aggressive Pikmin off. Keep this in mind when you plan an attack like this, and prepare your Pikmin numbers accordingly. | An attacked leader can use Pikmin from his team to help shake the aggressive Pikmin off. Keep this in mind when you plan an attack like this, and prepare your Pikmin numbers accordingly. | ||
===Handling idle Pikmin=== | ===Handling idle Pikmin=== | ||
Idle Pikmin on the opposing team can be dispatched in a number of ways. You can try luring the Pikmin towards a [[hazard]] or [[enemy]], or even spawn your own with the roulette wheel. Additionally, you can throw bomb-rocks at them to quickly wipe them out. As a last resort, you can use an [[Ultra-Bitter Spray]] to get rid of Pikmin guarding a choke point. Do not use Pikmin of your own to clear these idlers out, as they'll just be reborn at the Onion. | |||
==Victories== | ==Victories== | ||
[[ | [[Image:2-player reactions.png|thumb|right|80px|Facial expressions for each of the captains.]] | ||
The [[ | The [[Leader|Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be quite angry. | ||
If the scores are the same for both players, both | If the scores are the same for both players, both captains will have a neutral expression. | ||
Whenever a player has 3 marbles, their Pikmin will chant the corresponding | Whenever a player has 3 marbles, their Pikmin will chant the corresponding captain's name, "''O-ri-ma!''" or "''Ru-i!''", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground. | ||
Each | Each captain has his own victory tune. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the captain's names will be called out by the Pikmin. The tune changes with each type of tie. | ||
Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage. | Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage. | ||
== | ==Layout selection== | ||
An undocumented feature in ''[[New Play Control! Pikmin 2]]'' is the ability to choose the layout for the arena. When the stage is picked with {{button|wii|A}}, and while the two [[Onion]]s are flying towards the stage preview image, the first player should hold a direction on {{button|wii|Pad}}. When the loading screen with the [[#Advisories|advisories]] appears, the player can let go. The game will load the variant determined by the direction pressed. This does not work on the [[GameCube]] version of ''Pikmin 2''. | |||
*{{button|wii|Padup}} '''Up''': Layout #1. | |||
*{{button|wii|Padright}} '''Right''': Layout #2. | |||
*{{button|wii|Paddown}} '''Down''': Layout #3. | |||
*{{button|wii|Padleft}} '''Left''': Combination. | |||
To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the [[Carpet Plain]], both {{button|wii|Padright}} and {{button|wii|Paddown}} result on layout #2. Because [[Dim Labyrinth]] is already randomly generated, holding a direction has no effect there. | |||
Interestingly, by holding {{button|wii|Padleft}}, the level is generated at [[Randomization|random]], like the [[cave]]s in story mode; the list of [[cave units]] to use appears to be the full list of cave units on all three variants combined – if not, it is actually the list described in the otherwise unused text file in the level's normal configuration file. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. The number of rooms to use is the number declared in the level's configuration file; this number is normally unused. | |||
Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this is actually a debugging tool added to the Wii version of ''Pikmin 2'' during development, but never removed for the final release. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Colosseum.png|Players fighting on [[Colosseum]]. | File:Colosseum.png|Players fighting on [[Colosseum]]. | ||
Dim Labyrinth.png|[[Dim Labyrinth]], with a close-up of a [[Breadbug]]'s nest. | File:Dim Labyrinth.png|[[Dim Labyrinth]], with a close-up of a [[Breadbug]]'s nest. | ||
Hostile Territory.png|A battle in [[Hostile Territory]], showcasing the numerous dangers in the cave. | File:Hostile Territory.png|A battle in [[Hostile Territory]], showcasing the numerous dangers in the cave. | ||
File:2PRules1.png|First page of the rules. | |||
2PRules1.png|First page of the rules. | File:2PRules2.png|Second page of the rules. | ||
2PRules2.png|Second page of the rules. | |||
</gallery> | </gallery> | ||
<gallery widths="40px" heights="40px"> | <gallery widths="40px" heights="40px"> | ||
Roulette Wheel Antenna Beetle.png|Unused | File:Roulette Wheel Antenna Beetle.png|Unused Antenna Beetle roulette icon. | ||
Roulette Wheel Spotty Bulbear.png|Unused | File:Roulette Wheel Spotty Bulbear.png|Unused Spotty Bulbear roulette icon. | ||
Roulette Wheel Dweevils.png|Unused | File:Roulette Wheel Dweevils.png|Unused Dweevil roulette icon. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy. | *The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy. | ||
*Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[ | *Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Caustic Dweevil]], the later having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up. These enemies might've been removed for being either too annoying or difficult. | ||
==See also== | ==See also== | ||
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]] | *[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]] | ||
*[[Bingo Battle]] | *[[Bingo Battle]] | ||
{{featured|{{date|23|September | ==Notes== | ||
<references/> | |||
{{featured|{{date|23|September}}|{{date|23|February|2011}}}} | |||
[[Category:2-Player Battle]] | [[Category:2-Player Battle]] | ||
[[Category: | [[Category:Alternative game modes]] |