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{{game icons|pikmin2=y}}
{{featured|June 22, 2012|June 16, 2013}}
[[File:P2 Angle Maze Bulborbs.jpg|thumb|Players fighting some Bulborbs in [[Angle Maze]].]]
[[File:2PBattleMenu.png|thumb|300px|The 2-Player Battle Menu]]
{{otheruses|the competitive 2-player mode in ''Pikmin 2''|a mode in another ''Pikmin'' game that involves 2 players battling|2-player mode}}
'''2-Player Battle''' was introduced to the [[Pikmin series|''Pikmin'' series]] in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and Captain [[Louie]], in control of up to 50 of each [[Red Pikmin]] and [[Blue Pikmin]] respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle takes place in underground areas, their layouts randomly generated. Each player has an appropriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to your Onion will allow you a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength, and there are no pools of water.


'''2-Player Battle''' ({{j|2Pバトル|Tsū Pi Batoru|2P Battle}}) is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. A number of [[Pellet Posy|Pellet Posies]] will spawn next to both Onions on all maps, and a group of [[Female Sheargrub]]s will spawn nearby on a select few maps.
If somebody has 3 Yellow Marbles, the [[Pikmin (Species)|Pikmin]] react by saying something repetitively, depending in which player has 3 Marbles. At first, the chants may be confused with a cheerful "''Ha-ri a!''" (Hurry up) or just a plain "''Ha-ri''" (Hurry), but note the lack of a "l" sound and it turns out that the Pikmin are actually cheering on their respective captains (E.g.: ''O-ri-ma!'' (Red Pikmin), ''Ru-i!'' (Blue Pikmin)). This is due to Olimar & Louie's Japanese pronunciation being '''Orimā''' (オリマー) and '''Rūi''' (ルーイ).


Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Blue Pikmin]] are given the strength of [[Red Pikmin]], and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels prevent the victim from throwing, whistling, rolling the roulette wheel, and using either spray. Attacking Pikmin cause no damage to the leader, but do trigger invincibility frames, resulting in [[enemy]] attacks dealing no damage on occasion.


On all maps, unearthing a [[Crystallized Telekinesis|yellow marble]] with occasionally spawn 1-5 [[Shearwig]]s where the marble is unearthed. Note that this chance is based off how many yellow marbles have been collected and the proximity of any uncollected yellow marbles, where equal players will have a 20% chance to spawn 1-3 Shearwigs, a player at an advantage will have at most an 80% chance to spawn 3-5 Shearwigs, and a player at a disadvantage will have at least a 1% chance to spawn 1-3 Shearwigs. The player which is determined to be unearthing a marble is decided by whose Pikmin makes up a majority on the marble.
==Ways to win==
*Take 4 [[Crystallized Telekinesis|yellow marbles]] to your Onion. NOTE: There are only 7 in each area, so only one captain can get 4.
*Take your opponent's [[Crystallized Telepathy|red]] or [[Crystallized Clairvoyance|blue]] marble to your Onion
*[[Pikmin Extinction]]
*Your captain: Olimar/Louie is down!


Unlike other [[loading]] screens in the game, 2-Player Battle stage loading screens will contain a [[Loading#Tip|random tip]].
==Win and Lose Reactions==
[[File:OlimarLose2.png|thumb|Olimar after losing 3 times.]][[File:Louie's_face_after_winning_3_times.jpeg|thumb|Louie after winning 3 times|101x101px]]After a game is finished, the icon in the corner of the 2-Player Battle menu will change depending on if the character won or lost. The captain who loses will look angered while a winning captain will grin. If one player wins three or more matches than the opponent their character will appear even more happy, showing his teeth in his smile. If one player loses three or more matches than the opponent their character will appear enraged.  


==Ways to win==
==Battle Arenas==
There are four ways to score a victory over the opponent:
*[[Battle Field]]
*Taking 4 yellow [[Crystallized Telekinesis | yellow marbles]] to the Onion. Note that there are only 7 in total, making it so that only one player can do so.
*[[War Path]]
*Taking the opponent's marble to the Onion. Note that Pikmin cannot carry their own marble.
*[[Carpet Plain]]
*The opponent suffers a [[Pikmin extinction]]. Note that this can happen from Pikmin in-fighting or otherwise.
*[[Angle Maze]]
*The opponent's leader is down.
*[[Colosseum]]
*[[Rusty Gulch]]
*[[Brawl Yard]]
*[[Tile Lands]]
*[[Dim Labyrinth]]
*[[Hostile Territory]]


==Arenas==
==Roulette Wheel==
The players can choose one of ten maps. Every level uses [[Music in Pikmin 2#Battle theme|the same music]]. Unlike the [[cave]]s in story mode, these are not generated randomly, with the exception of the [[Dim Labyrinth]] and rarely [[Brawl Yard]]. Instead, one of three (two for the [[Carpet Plain]]) fixed layouts is chosen.
The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
|[[File:Pikmin 5.png|left]]
|'''+5 Sprouts:'''


<gallery perrow="5">
Battle Field preview.png|[[Battle Field]]|link=Battle Field
War Path preview.png|[[War Path]]|link=War Path
Carpet Plain preview.png|[[Carpet Plain]]|link=Carpet Plain
Angle Maze preview.png|[[Angle Maze]]|link=Angle Maze
Colosseum preview.png|[[Colosseum]]|link=Colosseum
Rusty Gulch preview.png|[[Rusty Gulch]]|link=Rusty Gulch
Brawl Yard preview.png|[[Brawl Yard]]|link=Brawl Yard
Tile Lands preview.png|[[Tile Lands]]|link=Tile Lands
Dim Labyrinth preview.png|[[Dim Labyrinth]]|link=Dim Labyrinth
Hostile Territory preview.png|[[Hostile Territory]]|link=Hostile Territory
</gallery>


==Items==
The roulette wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn [[Randomness|random]]ly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on an item, which the player can use at any moment by pressing {{button|gc|y|wii|-|switch|y}}.


If more cherries are collected before the player uses the current item, they'll be added to a queue, represented on the top-right corner with red dots, for a maximum of 5 items waiting to be used. Pressing {{button|gc|y|wii|-|switch|y}} will use the item and instantly make the roulette spin for the next one. The spinning takes around three seconds, which stops the player from using an item right after another.


The player will have access to 12 different items that benefit them, disadvantage the opponent or both, listed below, and sorted by the order in which they're placed on the roulette:
<span style="line-height:20px;">You gain five Pikmin sprouts if you have less than 50.</span>
{|class="wikitable"
!Icon !! Power !! Description
|-
|-
|[[File:Roulette Wheel 5.png]] || +5 Sprouts || Grants the player five Pikmin sprouts, if they have less than 50.
|[[File:Pikmin 10.png|left]]
|'''+10 Sprouts:'''
 
 
 
 
<span style="line-height:20px;">You gain ten Pikmin sprouts if you have less than 50.</span>
|-
|-
|[[File:Roulette Wheel 10.png]] || +10 Sprouts || Just like the previous, but ten sprouts.
|[[File:All flower.png|left]]
|'''Flower:'''
 
 
 
 
<span style="line-height:20px;">All of your Pikmin that are not planted in the ground will bloom into flowers.</span>
|-
|-
|[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground [[Maturity|bloom]] into flowers.
|[[File:Pikmin xlu.png|left]]
|'''Ghost:'''
 
 
 
 
<span style="line-height:20px;">You and your Pikmin become invisible to your opponent for a limited amount of time. Your opponent can still see the dust your footsteps stir up and Ultra-spicy Spray effects. This effect picture seems to look like a rock pikmin.</span>
|-
|-
|[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the leader's whistle, and, if their Pikmin are affected by the ultra-spicy spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the leader and Pikmin are fully visible on the collecting player's portion of the screen.
|[[File:Dope black.png|left]]
|'''[[Ultra-bitter Spray]]:'''
 
 
 
 
<span style="line-height:20px;">Gain one drop of Ultra-bitter Spray. This does not petrify the other player, it sends their pikmin into the ground.</span>
|-
|-
|[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra-bitter spray]] || Grants one dose of ultra-bitter spray.
|[[File:Dope red.png|left]]
|'''[[Ultra-spicy Spray]]:'''
 
 
 
 
<span style="line-height:20px;">Gain one drop of Ultra-spicy Spray.</span>
|-
|-
|[[File:Roulette Wheel ultra-spicy spray.png]] || [[Ultra-spicy spray]] || Grants one dose of ultra-spicy spray.
|[[File:Reset bedama.png|left]]
|'''Marble:'''
 
 
 
 
<span style="line-height:20px;">Your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.</span>
|-
|-
|[[File:Roulette Wheel marble.png]] || [[Crystallized Emotions Series|Marble]] return || Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down.
|[[File:Teki hanachirashi.png|left]]
|'''[[Withering Blowhog]]:'''
 
 
 
 
<span style="line-height:20px;">A Withering Blowhog will appear near your opponent's Onion.</span>
|-
|-
|[[File:Roulette Wheel Withering Blowhog.png]] || [[Withering Blowhog]] || Makes a Withering Blowhog appear near the opponent's Onion.
|[[File:Teki sarai.png|left]]
|-
|'''[[Swooping Snitchbug]]:'''
|[[File:Roulette Wheel Swooping Snitchbug.png]] || [[Swooping Snitchbug]] || Makes a Swooping Snitchbug appear near the opponent's Onion.
 
|-
 
|[[File:Roulette Wheel boulder.png]] || [[Hazard#Boulders|Boulders]] || Makes several boulders drop near the opponent.
 
 
<span style="line-height:20px;">A Swooping Snitchbug will appear near your opponent's Onion.</span>
|-
|-
|[[File:Roulette Wheel Volatile Dweevil.png]] || [[Volatile Dweevil]] || Drops a Volatile Dweevil near the opponent.
|[[File:Teki bombotakara.png|left]]
|-
|[[Volatile Dweevil|Volatile Dweevil: ]]
|[[File:Roulette Wheel Blowhogs.png]] || [[Fiery Blowhog|Fiery]]/[[Watery Blowhog]] || Makes a Blowhog appear near the opponent's Onion. If the opponent is [[Louie]], a Fiery Blowhog will appear. If the opponent is [[Olimar]], a Watery Blowhog appears instead.
|}


Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed.


==Strategies==
[[File:Pm2 2playermodes.png|thumb|Head to head two player action.]]
{{guide}}
These are basic strategies. The strategies' nature allows them to be combined and expanded upon freely, to maximize their efficiency.


===Wasting the opponent's sprays===
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin. Another strategy is to send small forces to attack your opponent repeatedly, this should drain their spice deposits. Afterwards, rush the opponent with all of your troops. Bitter spray their Pikmin, then spicy spray yours. Afterwards steal their marble with a few Pikmin. Escort the marble with about 1/4 of your troops, and have the rest engage with your opponent's troops, allowing you to distract your enemy. This is very effective at War Path.


===Collecting marbles===
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill [[idle]] Pikmin.


For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.
<span style="line-height:20px;">A Volatile Dweevil will fall near your opponent. Best if the pikmin are unflowered</span>
|-
|[[File:Teki rock.png|left]]
|'''[[Hazards#Rocks|Rocks]]:'''


===Marble guard===
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.


===Cherry siege===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the Onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


===Pikmin rush===
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.


===Attack the leader===
<span style="line-height:20px;">Several rocks will drop near your opponent. Use this when the opponent has a large group (best with unflowered, like the volatile dweevil.)</span>
Have your Pikmin army attack the opponent's leader. Pikmin attacks will never damage the leader, but they will distract the player. Meanwhile, you can focus on getting the marble. If you get attacked by the opposing team's Pikmin, shake them off by quickly rotating {{button|gc|stick|wii|stick|switch|lstick}}.
|-
|[[File:Teki tank.png|left]]
|'''Fiery/Watery Blowhog:'''


An attacked leader can use Pikmin from his team to help shake the aggressive Pikmin off. Keep this in mind when you plan an attack like this, and prepare your Pikmin numbers accordingly.


===Handling idle Pikmin===
[[Idle]] Pikmin on the opposing team can be dispatched in a number of ways. You can try luring the Pikmin towards a [[hazard]] or [[enemy]], or spawn your own with the roulette wheel. On a stage with them, you can even throw bomb-rocks at Pikmin to easily wipe them out. As a last resort, you can use an [[ultra-bitter spray]] to get rid of Pikmin guarding a choke point. Do not use Pikmin of your own to clear these idlers out, as they'll just be reborn at the Onion.


==Victories==
[[File:2-player reactions.png|thumb|80px|Facial expressions for each of the leaders.]]
The [[leader]]s' faces on the main 2-player Battle screen change depending on the current score leader. If one player is one point ahead, that player's leader will smile, and the other leader will frown. If a player is three points ahead, their leader will grin, and the other will be quite angry.
If the scores are the same for both players, both leaders will have a neutral expression.


Whenever a player has 3 marbles, their Pikmin will chant the corresponding leader's name, "''O-ri-ma!''" or "''Ru-i!''", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground.
<span style="line-height:20px;">A </span>[[Fiery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Louie|Louie's]]<span style="line-height:20px;"> Onion or a </span>[[Watery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Olimar|Olimar's]]<span style="line-height:20px;"> Onion.</span>
|}
Note that enemies created upon a spin of the Roulette Wheel disappear completely upon defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.


Each leader has his own [[Music in Pikmin 2#Endings|victory tune]]. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the leader's names will be called out by the Pikmin. The tune changes with each type of tie.
==Pikmin Arithmetic==
Enemies found underground in single player are also in 2-Player Battle. Below is a list of how many sprouts each creature is worth:
*[[Snow Bulborb]]: 4 sprouts
*[[Dwarf Orange Bulborb]]: 4 sprouts
*[[Breadbug]]: 4 sprouts
*[[Anode Beetle]]: 5 sprouts
*[[Careening Dirigibug]]: 8 sprouts
*[[Wollywog]]: 8 sprouts


Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
==Strategies==


==Stage generation and layouts==
{{image|Add maps of each layout}}
Unlike [[Story Mode]] and [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves, which [[Pikmin 2 cave generation|generate sublevels]] by placing [[cave unit]]s randomly, the stages in 2-Player Battle are mostly made by placing specific units in specific spots to end up with layouts hand-made by the developers. That said, the random sublevel generation logic is still in effect during the generation of 2-Player Battle stages.


The game begins by loading the list of necessary cave units for the stage, in the same format as the lists used in Story Mode and Challenge Mode. Then, the game places whatever manually-specified units exist in their right places, if any. Finally, it starts filing the stage randomly just like in the other game modes, until the stage is completely generated without any issues.


Different stages have different generation modes and different layouts. [[Dim Labyrinth]] has no predefined layout and instead always generates the stage randomly like other caves. [[Carpet Plain]] has 2 predefined layouts. [[Brawl Yard]] has a 20% chance of generating the stage randomly, and an 80% chance of using one of its 3 layouts. All other stages have 3 predefined layouts and nothing else.
[[File:Pm2 2playermodes.png|thumb]]


When the game loads the stage, it starts by deciding if it will generate it randomly or by using the fixed layouts, and then if applicable, chooses at random one of the existing layouts. The method and layout chosen can be manually selected by the player with an undocumented feature. To activate it, player 1 should be holding a direction on {{button|gc|c}} on the GameCube, or {{button|wii|pad}} on the Wii, while the loading screen with the [[Loading#2-Player Battle|tips]] is showing up. The time at which the player starts holding does not matter, as long as it's before the loading screen appears, and the player can let go at the loading screen. The game will load the variant determined by the direction pressed.
These are basic strategies. Mix and match to do even better!


*{{button|gc|cu|wii|padu}} '''Up''': Layout #1.
===Wasting opponent's [[Sprays]]===
*{{button|gc|cr|wii|padr}} '''Right''': Layout #2.
*{{button|gc|cd|wii|padd}} '''Down''': Layout #3.
*{{button|gc|cl|wii|padl}} '''Left''': Random generation.


To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the Carpet Plain, both right and down result in layout #2. Because Dim Labyrinth is always randomly generated, holding a direction has no effect there.
Sprays are an essential part of 2-Player Battle, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.


By holding left, the level is forced to generate at [[Randomization|random]], even for stages that don't support it. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this was actually a debugging tool in the game during development, but never removed for the final release.
===Collecting marbles===


==Gallery==
With a small squad of Pikmin, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger group of Pikmin. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.
<gallery>
Colosseum.png|Players fighting on [[Colosseum]].
Dim Labyrinth.png|[[Dim Labyrinth]], with a close-up of a [[Breadbug]]'s nest.
Hostile Territory.png|A battle in [[Hostile Territory]], showcasing the numerous dangers in the cave.
Pikmin 2 Battle.jpg|The [[2-Player Battle menu]] screen.
2PRules1.png|First page of the rules.
2PRules2.png|Second page of the rules.
</gallery>
<gallery widths="40px" heights="40px">
Roulette Wheel Antenna Beetle.png|Unused [[Antenna Beetle]] roulette icon.
Roulette Wheel Spotty Bulbear.png|Unused [[Spotty Bulbear]] roulette icon.
Roulette Wheel Dweevils.png|Unused [[Dweevil]] roulette icon.
</gallery>


== Trivia ==
For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are far away from each other, as it will force the other player to decide between the two.
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
*Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Hydro Dweevil]], the latter having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up.
*In this mode, the leaders are immune to the Watery Blowhog's water-like liquid and the Fiery Blowhog's fire. In the story mode, while it is still possible to gain immunity to fire by collecting the [[Scorch Guard]], there is no upgrade allowing the leaders to be immune to the Watery Blowhog's liquid.
*In the [[GameCube]] games, the [[idle]] Pikmin at the start of a match will not have glowing stems. If they are taken in the group and then made idle again, their stems will glow like normal. This [[glitches in Pikmin 2|glitch]] was fixed in the ''[[New Play Control!]]'' versions.
*In the ''New Play Control!'' versions, at the start of a match, idle Pikmin that join a [[leader]] will first race to a point far away from the leader, and only after a second return to their rightful spot in the group. The reason for this is not known.
*[[Snow Bulborb]]s, [[Dwarf Orange Bulborb]]s, [[Breadbug]]s, [[Anode Beetle]]s, and [[Careening Dirigibug]]s can only be delivered to [[Onion]]s in this mode.


== Names in other languages ==
===Defense===
{{needs translation|French|German|Spanish}}
Leave about 7-15 pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.
{{Game help|p2|Check the names in other languages for yellow marble and foe's marble for potential transcription mistakes due to them only being mentioned mid-sentence in-game.}}


'''2-Player Battle'''
===Cherry Siege===
{{Foreignname
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. Players can hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.
|Jap  = 2Pバトル
|JapR  = Tsū Pi Batoru
|JapM  = 2P Battle
|JapN  = Because 2P comes from the English "Two Players," the English reading "Tsū" is used instead of the Japanese number {{j|二|ni|two}}.
|Fra  = Bataille 2 joueurs
|FraM  =
|Spa  = Batalla 2J
|SpaM  = 2P Battle
|Ita  = Scontro 2G
|ItaM  = 2P Fight
|ItaN  =
|Ger  = 2-Sp.-Modus
|GerM  =
|notes = y
}}


'''Yellow marble'''
===Marble Loss===
{{Foreignname
On some stages, a breadbug may steal your marble. If your opponent tries to take it back, attack him. Don't worry, you won't lose when your marble gets back to the breadbug's den. When your marble is gone, '''do not kill breadbugs'''. The breadbug will keep the marble safe in its den while it still lives. If the breadbug steals your opponents marble, use your pikmin to take to your onion. Overpower the breadbug 8/1.
|Jap  = 黄色いビー玉
|JapR  = Kīroi Bīdama
|JapM  = Yellow marble
|Fra  = Bille jaune
|FraM  =
|Spa  = Canica amarilla
|SpaM  = Yellow marble
|Ita  = Biglie gialle
|ItaM  =
|ItaN  =
|Ger  = Gelbe Murmel
|GerM  =
|notes = y
}}


'''Foe's marble'''
===Pikmin On Leader===
{{Foreignname
Some ways to irritate the other player is to swarm him/her with pikmin. This will cause them to become damaged, but will not cause a captain is down. Enemy Pikmin will slow the opponent down, as whistling is disabled when being attacked by Pikmin. If the player has Pikmin attacking them, use friendly Pikmin to remove them. Spinning around quickly can also dislogee the Pikmin for a moment. Using friendly Pikmin causes the enemy Pikmin attacking the player to jump off and fight. A way to take advantage of this is use 49 Pikmin on the opponent, thus he/she will need 49 to knock them all off. The last Pikmin can be used to steal the opponent's marble.
|Jap  = あいてのビー玉
===Kill Idle Pikmin===
|JapR  = Aite no Bīdama
If the opponent leaves some Pikmin idle, you can kill them to reduce the amount of Pikmin they have or even cause a Pikmin Extinction. In order to make them disappear completely, do not kill them with Pikmin, as they will reborn as seeds, you may use:
|JapM = Opponent's marble
*'''"Cherry" enemies: '''If the idle Pikmin are in the other captain's Onion, you may summon Blowhogs to kill them.
|Fra  = Bille ennemie
*'''Normal enemies: '''Spotty bulborbs, for example, can eat lots of enemy Pikmin. You can let the enemy chase you to the place where the Pikmin are, in the other side, you may let enemy Pikmin chase you and bring them to the enemies.
|FraM  =  
*'''Bomb-Rocks: '''Those can kill lots of Pikmin in a few seconds. They also work against captains.
|Spa  = Canica a tu rival
*'''Hazards: '''In Hostile Territory, let enemy Pikmin chase you to places with electricity.
|SpaM  =  
===Finish last Pikmin===
|SpaA  = Canica del oponente
If the enemy captain has one Pikmin left, look for it and kill it with friendly Pikmin, this causes a Pikmin Extinction.
|SpaAM = Opponent's marble
|SpaAN = Name taken from the ''New Play Control! Pikmin 2'' manual.
|Ita  = Biglie al nemico
|ItaM  =  
|ItaN  =  
|Ger  = Murmel deines Gegners
|GerM  =  
|notes = y
}}


==See also==
==Gallery==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
<gallery>
*[[Bingo Battle]]
2PRules1.png|2-Player Battle Rules page 1
*[[Dandori Battle]]
2PRules2.png|2-Player Battle Rules page 2
*[[2-Player Battle menu]]
Pikmin2 Louie Light.png|In the original version of 2-Player Battle, the lighting changed depending on who the players were playing as.
 
</gallery>
{{featured|{{date|23|September|2010}}|{{date|23|February|2011}}}}


{{game modes}}
==Trivia==
<p style="text-align:center;">[[File:BulbearRoulette.png]][[File:DweevilRoulette.png]][[File:AntennaBeetleRoulette.png]]</p>
*At one point in the development of ''Pikmin 2'', the roulette wheel contained more enemies to summon at the opponent's base. These enemies included a [[Spotty Bulbear]], an [[Antenna Beetle]], and [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil|Caustic]] Dweevils. The roulette icons of these enemies remain in the game's files.
[[Category:Pikmin 2]]
[[Category:2-Player Battle]]
[[Category:2-Player Battle]]
[[Category:Multiplayer modes]]

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