Unused content in Pikmin 3: Difference between revisions
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Given how it acts the same as the ''[[#moguraimo|moguraimo]]'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. | Given how it acts the same as the ''[[#moguraimo|moguraimo]]'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. | ||
From analysis of the game files, the following can be concluded: | From the analysis of the game files, the following can be concluded: | ||
*It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations: <code>lookout</code>, <code>lookin</code>, and <code>sense</code>. | *It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations: <code>lookout</code>, <code>lookin</code>, and <code>sense</code>. | ||
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*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | *It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | ||
*It has the ability to drop [[nectar]] upon death. | *It has the ability to drop [[nectar]] upon death. | ||
*It is probably an evolution to the Ravenous Whiskerpillar, despite the behavior and color format. | |||
{{enemy stats | {{enemy stats |