Unused content in Pikmin 3
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This article or section is a short summary on unused content in Pikmin 3. |
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The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
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To do: Obtain better screenshots of NamaPongashi's model and other unused objects, and document the unused behaviors of Armored Cannon Larva variants. There are also unused objects that exist in the code but are not listed here. Also, investigate and document these. Make updates to the Skitter Leaf section too. |
Pikmin 3 has a substantial amount of content in its files that goes completely unused, ranging from textures, enemies, and sound files.
Unused textures[edit]
There are quite a few unused and unseen standalone textures in Pikmin 3.
Character icons[edit]
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To do: Find out if Olimar and Louie's shocked icons were in the game, unused, before DLC pack 3 (which features them). Also, check if the icons found in the demo of Pikmin 3 Deluxe are also in the final game's files. |
There are some unused icons for expressions from Olimar, Louie, and, in Pikmin 3 Deluxe, the President. This also includes icons that are unused in the original Pikmin 3, but are used in Pikmin 3 Deluxe. They are all listed here:
| Icon | Description |
|---|---|
| Olimar's "mad" icon. | |
| Louie's "mad" icon. Unused before Pikmin 3 Deluxe. | |
| The President's "mad" icon. |
Additionally, there is an equally unused version of Olimar's "mad" icon, with inverted colors and a circle in the top-left. This circle contains a number from 1 to 6 depending on expression, but the base character is the same throughout. The icon character is called playerF internally, where Olimar is playerE and the President's icons refer to him as playerG.
Bingo Battle icons[edit]
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There are five Bingo Battle power-up icons that are not present in the final game.
Mini radar icons[edit]
In the demo of Pikmin 3 Deluxe, there are unused icons for Olimar, Louie, and a SPERO on the mini radar, but go unused due to it not being included in the Side Stories.
Ship part icon placeholders[edit]
In the demo of Pikmin 3 Deluxe, a couple ship part icons are instead placeholders, being red circles with the respective parts' names in white Japanese text.
- The placeholder for the Main Engine's icon.
- The placeholder for the Chronos Reactor's icon.
Badge placeholders[edit]
In Pikmin 3 Deluxe, there are several unused badge textures that appear to be placeholders, starting from 1 to 50.
Early data files[edit]
There are two textures for what appears to be an early version of the first Bulborb data file.
Test images[edit]
There are two unused test images in Pikmin 3 Deluxe's files that have no use in-game. One shows what appears to be the Flower Garden results screen, but with two layers of white Japanese text with a red outline, which roughly reads "Delete images if there's no problem". The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions The Night Juicer, implying this would contain the three Pikmin Short Movies. It also has the same message as the second layer of text on the first one superimposed onto it.
- The image of what appears to be a Pikmin Short Movies selection screen.
Unseen geography[edit]
Although the front of PNF-404 in the area selection screen is visible, there are details on the back of the planet that are completely hidden and unused. This unseen geography can only be viewed by looking at its direct texture.
Unused maps[edit]
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The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
Various unused maps can also be found in the files.
Early versions[edit]
Some early versions of used maps can be found in the files of Pikmin 3 Deluxe. Most of these maps also have textures for radar patterns.
- Near-complete Garden of Hope
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This section is a stub. You can help Pikipedia by expanding it. |
A near-finished Garden of Hope, but with some incomplete elements. It is called mapB_vp internally.[1]
- Early Garden of Hope
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To do: Note all differences. |
An early version of Garden of Hope can be found in Pikmin 3 Deluxe's files, as well as textures for radar patterns of it. It is called perf_mapB internally. The following changes can be noted:
- The environments of the elevator platform and Bug-Eyed Crawmad cave segments are swapped (the latter is instead outdoors, while the former is in a sewage system).
- The segment containing a Pocked Airhead stretches all the way to the Blue Onion section (but is still blocked off).
- The locations of the cinder block Louie blows up and the submerged dirt wall in the Yellow Wollywog section appear to be swapped, though with a reinforced wall replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes.
- There are stationary lily pads in the water serving as a pathway leading to the reinforced wall, with an incomplete bridge right above them.
- The Armored Mawdad arena's stump is attached to the main segment, but the interior loads separately.
- Because of this, the Armored Mawdad arena corridor is absent.[1]
- Radar texture of an early Rock Onion cave.
- Radar texture of an early outdoors elevator platform segment.
- Radar texture of an early Quaggled Mireclops arena.
- Radar texture of an early Armored Mawdad arena.
- Early Distant Tundra
3 early versions of segments in Distant Tundra are found in the unused map enemy_00, described below.
- Early The Rustyard
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An early version of The Rustyard exists in Pikmin 3 Deluxe's files.
Test maps[edit]
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Completely unique test maps can be found in Pikmin 3 Deluxe's files too, that presumably served to test certain mechanics.
- "player_00"
player_00 is a square map.
- "object_00"
object_00 is a map missing a model, and is only known from the textures for its radar.
- "enemy_00"
enemy_00 is the largest of the test maps, and has two distinct environments, one with grass, and the other being 3 early versions of segments in Distant Tundra. 2 of the segments parallel the Vehemoth Phosbat corridor, while 1 is an early version of the Spotty Bulbear cave.[1]
- "damagumo_map"
A map presumably used to test the Shaggy Long Legs, as it includes one and has the Shaggy Long Legs' internal name, damagumo, in its own.[1]
Unused enemies[edit]
Nearly all the following enemy data can be found in the /content/CMCmn/enemy, referring to unused enemies.
To note is that almost all enemies have a lockon.txt file that determines how the lock-on works. All used enemies use version 5 of the file format, but some unused enemies use versions 0, 1, or 2. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8.
Pikmin 2 copies[edit]
The following unused enemies exist in the enemies folder, but their model and textures are copies or near-copies of the Pikmin 2 files. They are also roughly the same size they were in that game.
- Honeywisp
- It functions identically to its Pikmin 2 counterpart, but despite the textures being the same, it looks more realistic in Pikmin 3. The egg it carries is the same as the regular Pikmin 3 eggs. The only known thing about its behavior is that it flies around and eventually vanishes.[2] Throwing a Pikmin at the egg results in a crash.
- It has an
ai.txtfile found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused. - It is missing a
cull_info.txt,dynamics.txt, and alockon.txtfile, present in most other enemies' data. - The lock-on data's format version is 6.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | clione
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| HP | 1 |
| Rock Pikmin throw hits to kill | 1 |
| White Pikmin ingestions to kill | 0 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | 10 |
| Territory radius | 0 |
| Mission Mode value | 40 |
- Emperor Bulblax
- Its behavior is very incomplete. It simply repeats its tongue preparation animation constantly.[3]
- It has an
ai.txtfile found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused. - It is missing a
dynamics.txtfile, present in most other enemies' data. - The lock-on data's format version is 1, and the health parameter data's format version is 2.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | kingchappy
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| HP | 3000 |
| Rock Pikmin throw hits to kill | 75 |
| White Pikmin ingestions to kill | 4 |
| Bomb rock explosions to kill | 6 |
| Bomb rock ingestions to kill | 3 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | N/A |
| Territory radius | N/A |
| Mission Mode value | 100 |
- Wollywog
- When idling, it repeats its shaking animation constantly, although it causes no damage. This constant shaking is caused by a variable that measures the amount of Pikmin required to activate the shake animation, except this variable is set to zero by default, resulting in it shaking off Pikmin despite none being present. When a leader gets close, it performs its jump attack successfully.[3] Nothing else is functional about it; the corpse of this enemy will crash the game upon being picked up.
- It is missing a
cull_info.txtanddynamics.txtfile, present in most other enemies' data. - It has an animation for burrowing itself.
- The lock-on data's format version is 5, and the health parameter data's format version is 6.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | marofrog
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| HP | 1500 |
| Rock Pikmin throw hits to kill | 30 |
| White Pikmin ingestions to kill | 0 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | 10 |
| Territory radius | 300 |
| Mission Mode value | 30 |
- Breadbug
This enemy's data is missing several files: anim_define.txt, cull_info.txt, dynamics.txt, lockon.txt, and params.txt. In addition, it has a panmodoki.txt file which is just a copy of coll_tree.txt. Because of this, no parameter information is known about it.
Hermit Crawmad[edit]
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An early version of the Hermit Crawmad exists in Pikmin 3 Deluxe's files, too. It is modeled after its design from Pikmin 2. It can catch Pikmin, but it never eats the Pikmin it catches.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | shako_old
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| HP | 750 |
| Rock Pikmin throw hits to kill | 15 |
| White Pikmin ingestions to kill | 1 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 1 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | 10 |
| Territory radius | 400 |
| Mission Mode value | 30 |
Fiery Blowhog[edit]
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This section is a stub. You can help Pikipedia by expanding it. |
Like other _old enemies, their throwing distance is much stronger.
Watery Blowhog[edit]
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This section is a stub. You can help Pikipedia by expanding it. |
Like other _old enemies, their throwing distance is much stronger. It also has a "generic" fire blast instead of a proper water burst.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | tank_old
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| HP | 1500 |
| Rock Pikmin throw hits to kill | 20 |
| White Pikmin ingestions to kill | 0 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | N/A |
| Territory radius | N/A |
| Mission Mode value | 30 |
Skitter Leaf[edit]
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This enemy, unlike other _old enemies, appears to be almost fully functional, except it's very slow.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | hambo_old
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| HP | 150 |
| Rock Pikmin throw hits to kill | 1 |
| White Pikmin ingestions to kill | 0 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 1 |
| Damage to leaders | N/A |
| Territory radius | 200 |
| Mission Mode value | 5 |
Puffy Blowhog[edit]
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An earlier iteration of the Puffy Blowhog based on its behavior and appearance from Pikmin 2.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | mar_old
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| HP | 150 |
| Rock Pikmin throw hits to kill | 1 |
| White Pikmin ingestions to kill | 0 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 1 |
| Damage to leaders | N/A |
| Territory radius | 200 |
| Mission Mode value | 5 |
Early enemies[edit]
There are also early versions of Pikmin 3 enemies that aren't identical to their Pikmin 2 counterparts, or are of enemies exclusive to Pikmin 3.
Whiptongue Bulborb[edit]
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To do: Find out its internal name, and if it has any parameter data. |
In Pikmin 3 Deluxe, an early version of the Whiptongue Bulborb called arikui_old can be found in the files. It has 12 animations: attack, attack2 (attacking), dead (dying), flick (shaking off Pikmin), move1 (walking), swallow (swallowing), type5 (being carried), wait1, wait2, wait3 (idling), and waitact (shaking off Pikmin while idling).[4] It repeats its swallow animation while alive and its dead animation upon death. The following is known from its game files:
- The lock-on data's format version is unknown, and the health parameter data's format version is 2.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | arukui_old
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| HP | 1350 |
| Rock Pikmin throw hits to kill | 30 |
| White Pikmin ingestions to kill | 1.20000005 |
| Bomb rock explosions to kill | 1.50 |
| Bomb rock ingestions to kill | 1 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | N/A |
| Territory radius | N/A |
| Mission Mode value | 20 |
Flighty Joustmite[edit]
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Also in Pikmin 3 Deluxe, an early version of the Flighty Joustmite can be found.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | tobikaburi_old
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| HP | 600 |
| Rock Pikmin throw hits to kill | 15 |
| White Pikmin ingestions to kill | 1.5 |
| Bomb rock explosions to kill | 1.5 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | 10 |
| Territory radius | 300 |
| Mission Mode value | 30 |
Desiccated Skitter Leaf[edit]
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This section is a stub. You can help Pikipedia by expanding it. |
An early version of the Desiccated Skitter Leaf also exists in Pikmin 3 Deluxe.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | karehambo_old
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| HP | 300 |
| Rock Pikmin throw hits to kill | 1 |
| White Pikmin ingestions to kill | 1 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 1 |
| Number of direct hits on top to kill | 1 |
| Damage to leaders | N/A |
| Territory radius | N/A |
| Mission Mode value | 5 |
Armored Cannon Larva variants[edit]
The Armored Cannon Larva and Arctic Cannon Larva share the same archive. Inside it are parameter files for every version of the beetle, including unused ones. params.txt is the one used for the Armored Cannon Larva, and params_yuki.txt corresponds to the Arctic Cannon Larva (ゆき? means snow). The unused files are called params_fixed.txt, params_green.txt, params_red.txt (perhaps for the Decorated Cannon Beetle), and params_ruri.txt (るり? means Lapis Lazuli).
Fiery Blowhog variant[edit]
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There is unused AI in the game for a Fiery Blowhog variant that shoots out bubbles instead of fire. This may correspond to an unused early texture for a green variant of the Blowhog found in Pikmin 3 Deluxe. If the newer variant is summoned, it loads the textures for the water variant, and it also can't blow.[5] This ability seems to have been given to the Waddlepus. It may be called the Bubbly Blowhog.
Joustmite[edit]
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This section is a stub. You can help Pikipedia by expanding it. |
An earlier version of the Joustmite. Unlike tobikaburi_old, this version's design is more or less the same as the final version's, just lower quality. Like arikui_old, when spawned in it gets stuck looping its swallowing animation. Unlike arikui_old, it properly turns into a carriable corpse upon death.
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | kaburi_old
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| HP | 450 |
| Rock Pikmin throw hits to kill | 10 |
| White Pikmin ingestions to kill | 1 |
| Bomb rock explosions to kill | 1 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | 10 |
| Territory radius | 200 |
| Mission Mode value | 30 |
kakureimo[edit]
kakureimo is a fat leech-like enemy. It has a purple body, yellow stomach along with yellow back stripes, and three green eyes on each side of its small head. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a Bulborb. 隠れ? is the stem of the verb 隠れる? which means "to hide", and いも? translates to "potato", although it is also part of the word イモムシ? (lit.: "caterpillar").
When it spawns, it pops out from underneath the ground. When there are no Pikmin or leaders nearby, it waddles around to explore a small area immediately outside of its "home" , but if one gets into view, it becomes alarmed and dashes to its original spot, where it burrows underground. After being left alone for a bit, it will reemerge and repeat the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it will cautiously poke its head out to survey the area. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground. If Pikmin are used to pick up the unused berry bait object and place berries near the kakureimo, the creature will immediately rush toward the berry and "consume" it. This will cause it to temporarily ignore Pikmin until it is attacked or it notices Pikmin again, in which case it rushes back to its original spot and drops the berry.[6]
Given how it acts the same as the moguraimo, it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related.
From analysis of the game files, the following can be concluded:
- It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations:
lookout,lookin, andsense. - The lock-on data's format version is 0, and the health parameter data's format version is 2.
- It is missing a
cull_info.txtanddynamics.txtfile, present in most other enemies' data. - It has the ability to drop nectar upon death.
| Weight | Max. carriers |
Seeds | Value | Health |
|---|---|---|---|---|
| 10 | N/A | 8 | 3000 |
| Pikmin 3 technical information (?) | |
|---|---|
| Internal name | kakureimo
|
| HP | 3000 |
| Rock Pikmin throw hits to kill | 40 |
| White Pikmin ingestions to kill | 0 |
| Bomb rock explosions to kill | 2.4000001 |
| Bomb rock ingestions to kill | 0 |
| Number of direct hits on top to kill | 0 |
| Damage to leaders | N/A |
| Territory radius | 100 |
| Mission Mode value | 20 |